Unity 5.1.0

Released:
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
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NOTE: Unity 5.1 has shifted to Release Candidate phase! As such, a weekly release schedule may not be followed.

Fixes:

  • Editor: Fixed assets deletion on folder rename when one of the assets is locked
  • Android: Fixed native plugins that were using GL ES textures
  • Mecanim: Fixed additionnal transforms on Humanoid rig not being animated
  • Home Window: Fixed Alert not appearing on username or password failure

Known Issues:

  • Physics: HingeJoint Bounciness only works when Joint Preprocessing is enabled.
  • VR: Judder on OSX.
  • VR: OSX Standalone 32-bit does not work, use 64-bit.
  • VR: Health and Safety warning flickers. Either physically tap the HMD after 5 seconds to dismiss, or permanently disable the warning at your own risk.
  • Mecanim: Setting AnimatorState.speed to 0 doesn’t pause the animation as expected.
  • Mecanim: Switching runtime AnimatorState.speed from positive to negative break animation continuity.
  • Mecanim: Copy-Pasting StateMachines will not copy the Transitions inside of them.
Changeset:
0e70286e975e

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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