Unity 2017.4.37

Released:
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Known Issues in 2017.4.37f1

  • Android: 64 bit Build with Physics.Processing runs at a very low FPS (1186295)

  • Asset Bundles: Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation (827299)

  • iOS: Apps with UIApplicationExitsOnSuspend in info.plist failing to pass Apple Store validation (1160614)

  • uGUI: RectTransofrm resets it's coordinates to zero when selecting "Apply" on prefab even if no changes were made (964111)

2017.4.37f1 Release Notes

Fixes

  • Android: Fixed bug where Input.GetKey returns false when S-Pen is being used on Samsung devices. (1185531)

  • Editor: Added flag kTypeIsEditorOnly trait to allow items to be pulled into build data depending on the situation. (1190029)

  • IL2CPP: Fixed Marshal.SizeOf not computing correct values for structs containing structs. (1201175)

  • iOS: Fixed crash when forcing Upside Down orientation on devices that don't support it. (1192949)

  • UI: Fixed nested canvases when using multiple display. (1199299)

  • UI: Fixed sorting when rendering Camera and World space canvases on multiple displays. Screen space UI would cause Z testing to be disabled for any displays that were rendered after that display (1199369)

  • WebGL: Fixed file access issues when using DownloadHandlerFile on WebGL. (1189549)

  • Windows: Fixed primary display leaving fullscreen when 2nd display activated. (1207918)

  • XR: Fixed stereo rendering on Gear VR and Oculus Go. (1209695)

Changeset:
78b69503ebc4

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