Unity 2023.1.19

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Known Issues in 2023.1.19f1

  • Asset Bundles: Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function (UUM-49715)

  • Culling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes (UUM-41806)

  • GLES: [Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled (UUM-49240)

  • Graphics Device Features: Frame Debugger: "A multisampled texture being bound to a non-multisampled sampler" errors when inspecting depth texture with MSAA (UUM-54792)

  • IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)

  • Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)

  • Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player (UUM-41494)

  • Platform Audio: [Linux] No audio output when playing audio (UUM-53143)

  • Serialization: Crash and or slow update when List items are reordered in the Inspector Window (UUM-46703)

  • Text: Crash on Material::GetShader when the cache is pointing to an invalid material after domain reload (UUM-53663)

  • uGUI: Button triggers another Button when multiple Canvases are used in multiple windows (UUM-36255)

  • UI Toolkit Controls: Adding and removing data from and to Serializable arrays with arrays in them throws errors and exceptions (UUM-3235)

  • UI Toolkit Controls: CustomPropertyDrawer throws an "Assertion failed on expression" error when adding the first element to the list (UUM-34033)

  • UnityTLS: UnityWebRequest performance drop when running multiple requests at once (UUM-49389)

  • Universal RP: Depth pass is rendered with an incorrect matrix in the animation preview when using Universal RP (UUM-41388)

  • Windows: Sometimes the wrong image is displayed when using Cursor.SetCursor in software mode (UUM-46718)

  • XR SRP: [Quest] Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when the Player is built (UUM-27247)

2023.1.19f1 Release Notes


  • Apple TV: Include platform name in Bundle Identifier error messages (UUM-52189)


  • 2D: Fix dynamic batching for TilemapRenderer in Individual mode and SpriteRenderer in URP when Renderers use a non-SRP batchable material and can be dynamic batched (UUM-53185)

  • 2D: Improve performance of TilemapRenderer when user changes Material properties that does not require a BuildChunkJob (UUM-53411)

  • Android: Further fix Screen.brightness setter on Xiaomi phones with Android 11 or higher. The minimum screen brightness value will be capped at 0.04, since setting this value lower would default to system brightness setting. (UUM-47926)

  • Android: Screen.brigthness getter will adjust logarithmic scale for Android Pie or higher. (UUM-48141)

  • Asset Pipeline: Fix issue where an infinite import error is thrown when modifying the contents of a "folder plugin". (UUM-47972)

  • Audio: On Android, fixed a crash when an audio device is recording, either the device is disconnected or AudioSettings.Reset is called, and then the recorded AudioClip properties are accessed. (UUM-45665)

  • Build System: Fixed an issue where building a player could fail because of file paths being longer than 260 characters on Windows. (UUM-49428)

  • Editor: Add missing documentation (UUM-46446)

  • Editor: Added support for new gamepads/controllers (UUM-52502)

  • Editor: Allow searching for values in Query Builder propositions in camelcase (UUM-43048)

  • Editor: Cap layout name length at 128 (UUM-49216)

  • Editor: Crash prevented by additional check (UUM-34559)

  • Editor: Disable unstable test (UUM-49538)

  • Editor: Disabling BRG rendering in material or prefab preview (UUM-52352)

  • Editor: Editor: Ensure we do not change scroll area if selection is identical. (UUM-47748)

  • Editor: Esc cancels color assignment on Mac (UUM-37966)

  • Editor: Esc will reset (clear) the ProjectBrowser searchfield. (UUM-43503)

  • Editor: Fix example in doc to use the proper API (UUM-44265)

  • Editor: Fix that a bad merge of scene file can cause a crash in RuntimeSceneManager::UnloadAllScenesWithoutDestroyingGameObjects when exiting Play Mode. (UUM-53145)

  • Editor: Fix that Scene view's: "Frame Selected" is not working for GameObjects in Sub Scenes for Entities (UUM-53521)

  • Editor: fix the auto-save for prefabs editing. (UUM-47822)

  • Editor: Fixed gameassembly.so is copied to the parent folder of the linux player. (UUM-49550)

  • Editor: Fixed PropertyDrawer not refreshed when using shared [SerializeReference] values fields (UUM-52572)

  • Editor: Fixed Sprite Atlas assets not being fully checkout when using Perforce (UUM-42695)

  • Editor: Global Settings will always be ensured no matter what RP is active (UUM-47264)

  • Editor: Moving an Asset with same name as a Folder in the destination causes naming conflict (UUM-33981)

  • Editor: Support scene template where cloneable dependencies have the same file name (UUM-44026)

  • iOS: Fix Unity launching in the background on background location event; fix black screen showing between splash screen and first scene (release build only). (UUM-52515)

  • iOS: UnityWebRequest will no longer send Content-Length header with zero for requests other than PUT and POST. (UUM-49237)

  • Physics: Fixed an issue where cloth would not simulate due to the scaling checks for the component registering a false positive on x64 non-development player builds (UUM-26254)

  • Physics: Fixed an issue where the cloth paint tool would be unusable due to a missmatch between the provided Mesh's MeshColliderCookingOptions and what the Cloth system requested (UUM-35062)

  • Scripting: Editor crash when trying to determine assembly information for a path without any asmdef (UUM-48054)

  • Search: Do not dig into managedReference when parsing for scene dependencies. (UUM-49308)

  • Search: Fix ObjectField alignment. (UUM-48555)

  • Search: Fixed search not evaluating content of DontDestroyOnLoad scene. (UUM-49568)

  • Search: Fixed SearchQueryEditor keeping references to old SerializedProperties, causing NullReferenceExceptions when inspecting other objects. (UUM-48277)

  • Search: Try to sync items selected when switching between group tabs. (UUM-42246)

  • Search: When computing dependencies in ScenePRovider we only add reference for root prefab instance. (UUM-45908)

  • TextCore: Ensure internal warnings does not leak to users. (UUM-49035)

  • uGUI: sprite transparency fix when using RGB ETC1 format with split alpha channel (UUM-44890)

  • UI Toolkit: Fixed ListView null reference exceptions flooding the console when trying to unbind it from a disposed SerializedProperty. (UUM-46364)

  • UI Toolkit: Fixed ScrollView's Elastic mode is unrestricted when scrolling with the Scrollbar's arrows (UUM-27737)

  • UI Toolkit: Fixed TreeView showing blank when applying view data and the scroll view scroll offset was non-zero. (UUM-27288)

  • Universal RP: Disabled Motion Blur effect in EditMode to keep the game view clear while editing. Motion Blur works as before in PlayMode and standalone builds. (UUM-43739)

  • Universal RP: Fixed an issue causing decals to be culled erroneously when using the Screen Space technique (UUM-35569)

  • VFX Graph: Fix exception while removing clip event in timeline inspector (UUM-33276)

  • Video: [Android] Player often crashes when playing the Video Player Seek frame that's more than a minute away from the current frame (UUM-3364)

  • WebGL: Added separate build settings options for Master builds with LTO. This lets developers get faster Release builds (if iterating in Release mode is for some reason needed and iterating on Development builds cannot be used), and enables sidestepping any issues stemming from LLVM LTO optimizer. (UUM-43755)

Package changes in 2023.1.19f1

Packages updated

  • com.unity.netcode.gameobjects: 1.6.0 &#x2192; 1.7.0

Packages added


Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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