Unity 2022.3.7

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Known Issues in 2022.3.7f1

  • Asset Importers: OnImportAsset leaks 5GB of memory (UUM-43067)

  • Audio Authoring: Prefabs with the AudioSources component don’t change the output of their AudioMixer group when instantiated using Addressables and manipulated in the Player (UUM-42962)

  • Graphics Device Features: Rendering artifacts using Custom Render Texture shader on Sphere Game Object (UUM-43540)

  • Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP (UUM-42795)

  • HD RP: Motion Blur distorts Terrain details in Runtime (UUM-43491)

  • Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme (UUM-40635)

  • Native Window Management: Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override (UUM-36776)

  • Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset (UUM-41704)

  • Universal RP: Rendering stops and an “ArgumentNullException” error appears when disabling Camera’s “Dynamic Resolution” setting (UUM-44988)

2022.3.7f1 Release Notes

Improvements

  • Editor: Improved exception handling when package load fails. (UUM-16258)

Changes

  • XR: Updated AR Foundation and related packages to version 5.0.7.

  • XR: Updated com.unity.xr.openxr package version to 1.8.2.

Fixes

  • 2D: Fixed Pixel Perfect Camera error when scale is set to 0. (UUM-40888)

  • Android: Fixed an issue where Android build system was asking for an API level that didn't exist. (UUM-40891)

  • Android: Fixed an issue where pause was not processed when onPause() is called right after onResume() is called. (UUM-23247)

  • Android: On closing the touch screen keyboard TouchScreenKeyboard.hideInput is set to true. (UUM-39642)

  • Apple TV: Fixed play mode test project InputBackend. (UUM-21779)

  • DX12: Fixed a rare crash when using ray traced reflections in HDRP. (UUM-41580)

  • Editor: Fixed alignment issues with the label and value field when editing LazyLoadReference and MinMaxGradient fields. (UUM-29883)

  • Editor: Fixed an issue where the font color would not be right for certain font assets. (UUM-28672)

  • Editor: Fixed app crash when memorysetup-job-temp-allocator-block-size property was unaligned to the power of 2. (UUM-42428)

  • Editor: Make text in Windows Editor dialogues selectable to support copy and paste. (UUM-41283)

  • Editor: Removed dialog window and Variant suffix for Model Prefab Instances dragged into the project window. (UUM-33190)

  • Graphics: Graphics: Fixed stencil information display error under camera depthNormals mode. (UUM-27513)

  • HDRP: Fixed Decal additive normal blending on shadergraph materials. (UUM-38065)

  • IL2CPP: Avoid a semaphore link in the IL2CPP runtime that can occur during lock contention for multiple threads. (UUM-40104)

  • IL2CPP: Corrected the behavior of .NET File APIs for some DLC paths on GameCore. (UUM-29631)

  • IL2CPP: Corrected the offset of properties within Explicit layout structs with FieldOffset. (UUM-43158)

  • IL2CPP: Fixed Calli scanning bug in MarkReflectionLikeDependencies pass. (UUM-33871)

  • Linux: Fixed Editor getting focused when saving script files with Jetbraines Rider. (UUM-36463)

  • Package Manager: Fixed an issue where built-in packages could not be successfully resolved if a dependency version did not exactly match the built-in package version. (UUM-37161)

  • Particles: Fixed particles flickering on Vulkan. (UUM-21106)

  • Player: Fixed custom SRP shaders used in skyboxes not rendering in Single-Pass Instanced XR rendering mode.

  • UI Toolkit: EnumFlagsField can now have the Everything and None Flags declared anywhere in the Enum. (UUM-40696)

  • UI Toolkit: Fixed exception thrown when adding a hidden column to a multi column control. (UUM-39648)

  • UI Toolkit: Fixed ListView single click issue when EventSystem and StandaloneInputModule are in the scene. (UUM-42106)

  • UI Toolkit: Fixed the ordering of the spacing and border fields in the UI Builder inspector, to match uss order.

  • Universal RP: Fixed exception for missing _Color Shader Property. (UUM-35520)

  • Universal Windows Platform: Fixed an issue where there was invalid characters at the start of the StoreManifest.xml file on UWP. (UUM-42689)

  • Video: Improved VP8Encoder compression and encoding speed. (UUM-20744)

  • Video: Video Player Component causes performance degradation in WebGL Player when using "Linear" Color Space. (UUM-32755)

  • XR: VisionOS: Fix crashes in simulator related to ASTC texture decoding.

  • XR: VisionOS: Fully immersive mode now renders on devices in addition to simulator.

Changeset:
b16b3b16c7a0

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