Additional downloadsSelect the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
Known Issues in 2022.3.7f1
Asset Importers: OnImportAsset leaks 5GB of memory (UUM-43067)
Audio Authoring: Prefabs with the AudioSources component don’t change the output of their AudioMixer group when instantiated using Addressables and manipulated in the Player (UUM-42962)
Graphics Device Features: Rendering artifacts using Custom Render Texture shader on Sphere Game Object (UUM-43540)
Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP (UUM-42795)
HD RP: Motion Blur distorts Terrain details in Runtime (UUM-43491)
Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme (UUM-40635)
Native Window Management: Crash on core::Join<core::basic_string<char,core::StringStorageDefault > & __ptr64,char const (& __ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override (UUM-36776)
Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset (UUM-41704)
Universal RP: Rendering stops and an “ArgumentNullException” error appears when disabling Camera’s “Dynamic Resolution” setting (UUM-44988)
2022.3.7f1 Release Notes
- Editor: Improved exception handling when package load fails. (UUM-16258)
XR: Updated AR Foundation and related packages to version 5.0.7.
XR: Updated com.unity.xr.openxr package version to 1.8.2.
2D: Fixed Pixel Perfect Camera error when scale is set to 0. (UUM-40888)
Android: Fixed an issue where Android build system was asking for an API level that didn't exist. (UUM-40891)
Android: Fixed an issue where pause was not processed when onPause() is called right after onResume() is called. (UUM-23247)
Android: On closing the touch screen keyboard TouchScreenKeyboard.hideInput is set to true. (UUM-39642)
Apple TV: Fixed play mode test project InputBackend. (UUM-21779)
DX12: Fixed a rare crash when using ray traced reflections in HDRP. (UUM-41580)
Editor: Fixed alignment issues with the label and value field when editing
Editor: Fixed an issue where the font color would not be right for certain font assets. (UUM-28672)
Editor: Fixed app crash when
memorysetup-job-temp-allocator-block-sizeproperty was unaligned to the power of 2. (UUM-42428)
Editor: Make text in Windows Editor dialogues selectable to support copy and paste. (UUM-41283)
Editor: Removed dialog window and Variant suffix for Model Prefab Instances dragged into the project window. (UUM-33190)
Graphics: Graphics: Fixed stencil information display error under camera depthNormals mode. (UUM-27513)
HDRP: Fixed Decal additive normal blending on shadergraph materials. (UUM-38065)
IL2CPP: Avoid a semaphore link in the IL2CPP runtime that can occur during lock contention for multiple threads. (UUM-40104)
IL2CPP: Corrected the behavior of .NET File APIs for some DLC paths on GameCore. (UUM-29631)
IL2CPP: Corrected the offset of properties within Explicit layout structs with FieldOffset. (UUM-43158)
IL2CPP: Fixed Calli scanning bug in MarkReflectionLikeDependencies pass. (UUM-33871)
Linux: Fixed Editor getting focused when saving script files with Jetbraines Rider. (UUM-36463)
Package Manager: Fixed an issue where built-in packages could not be successfully resolved if a dependency version did not exactly match the built-in package version. (UUM-37161)
Particles: Fixed particles flickering on Vulkan. (UUM-21106)
Player: Fixed custom SRP shaders used in skyboxes not rendering in Single-Pass Instanced XR rendering mode.
UI Toolkit: EnumFlagsField can now have the Everything and None Flags declared anywhere in the Enum. (UUM-40696)
UI Toolkit: Fixed exception thrown when adding a hidden column to a multi column control. (UUM-39648)
UI Toolkit: Fixed ListView single click issue when EventSystem and StandaloneInputModule are in the scene. (UUM-42106)
UI Toolkit: Fixed the ordering of the spacing and border fields in the UI Builder inspector, to match uss order.
Universal RP: Fixed exception for missing _Color Shader Property. (UUM-35520)
Universal Windows Platform: Fixed an issue where there was invalid characters at the start of the StoreManifest.xml file on UWP. (UUM-42689)
Video: Improved VP8Encoder compression and encoding speed. (UUM-20744)
Video: Video Player Component causes performance degradation in WebGL Player when using "Linear" Color Space. (UUM-32755)
XR: VisionOS: Fix crashes in simulator related to ASTC texture decoding.
XR: VisionOS: Fully immersive mode now renders on devices in addition to simulator.