Unity 2022.1.3

Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
New to Unity? Get started

Known Issues in 2022.1.3f1

  • Asset Bundles: Textures are not compressed when building bundles (1412557)

  • Graphics Device Features: Random-write to UAV texture from shadowcaster shader causes GPU hang when filtering Scene Hierarchy objects (1417589)

  • HD RP: [HDRP][DXR] Temporal denoising is broken up to 2021.3 in punctuals raytraced shadows (UUM-2140)

  • IL2CPP: [Mobile] [IL2CPP] Build fails when using custom script and target architecture ARM64 is selected (1420369)

  • IMGUI: Impossible to change the Gradient's location value in the Visual Effects Graph when using the keyboard (1420954)

  • Kernel: Unity crashes on StackWalker::GetCurrentCallstack when rest-certificate.pem is corrupted (1423569)

  • Linux: PC doesn't sleep when the Editor is open (1418023)

  • Metal: Consistent EditorLoop 5-10ms spikes when using Metal API (1378985)

  • Mono: Editor crashes intermittently on mono_object_isinst when closing it in batch mode or when building (1418292)

  • Package: Empty "StreamingAssets" folder gets created after building an empty project (1423325)

  • Physics: Crash on internalABP::ABP_PairManager::addPair when switching to ArticulationJointType.SphericalJoint during runtime (1418715)

  • Progressive Lightmapper: [GPU PLM] Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI (1356714)

  • Progressive Lightmapper: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)

  • Quality of Life: [Mac] ShortcutManager ignores Shift modifier (1424655)

  • Scene/Game View: Game View is not displayed after setting language pack in Editor (1420291)

  • Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)

  • uGUI: Child Canvas Transform values are not saved when editing them in Prefab Mode (1413565)

  • uGUI: Immutable Package errors are thrown when selecting a Prefab containing Canvas Component (1388532)

2022.1.3f1 Release Notes


  • Package: Analytics 4.0.1 Release
    CloudSave 2.0.0 Release
    CloudCode 2.0.0 Release


  • Android: Added the AssetBundle extension to the list of exceptions for gradle compression of StreamingAssets (1405245)


  • Android: Allow 2 segment package names. (1425979)

  • Android: Fixed Screen.resolutions to return all supported refresh rates, not only 60Hz. (1426366)

  • Editor: Fixed IMGUI state being reset when a EditorUtility.DisplayDialog was opened. (1380288)

  • GI: Strip shader variants with DIRLIGHTMAP_COMBINED keyword enabled when both LIGHTMAP_ON or DYNAMICLIGHTMAP_ON are disabled when building the player. Directional lightmap logic is always enclosed in the more general baked or dynamic lightmap blocks. (1307896)

  • Linux: Fixed input system package drop down is a blank square issue. (1391850)

  • Project Browser: Fixed context menu does not appear when holding Ctrl and pressing left mouse button in the Project window on Mac. (1390296)

  • Shaders: Editor in -no graphics mode does not support compute shaders. (1410540)

  • UI Toolkit: Fixed ArcTo() gap when using very small inflexion angle. (1421790)

  • URP: Backported RTHandles load/store actions fixes.

  • URP: Fixed smooth material lighting banding issues on mobile platforms. (1375791)

Package changes in 2022.1.3f1

Packages updated

Packages added


Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

We use cookies to ensure that we give you the best experience on our website. Visit our cookie policy page for more information.

Got it