Unity 2023.1.18

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Known Issues in 2023.1.18f1

  • Asset Bundles: Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function (UUM-49715)

  • Culling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes (UUM-41806)

  • GLES: [Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled (UUM-49240)

  • IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)

  • Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)

  • Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player (UUM-41494)

  • Serialization: Crash and or slow update when List items are reordered in the Inspector Window (UUM-46703)

  • Serialization: Editor Crashes on WalkTypeTreeComplete<SerializedObjectTypeTreeWalk::ContainsManagedReferences'::2'::IsManagedReferenceVisitor> when a list with serialize reference fields is re-ordered (UUM-47108)

  • Text: Crash on Material::GetShader when the cache is pointing to an invalid material after domain reload (UUM-53663)

  • uGUI: Button triggers another Button when multiple Canvases are used in multiple windows (UUM-36255)

  • UnityTLS: UnityWebRequest performance drop when running multiple requests at once (UUM-49389)

  • Universal RP: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags (UUM-47782)

  • Windows: Sometimes the wrong image is displayed when using Cursor.SetCursor in software mode (UUM-46718)

  • XR SRP: [Quest] Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when the Player is built (UUM-27247)

2023.1.18f1 Release Notes


  • Version Control: Added button for organization owner/admins to upgrade to DevOps subscription.

  • Version Control: Included new decorators for retained &amp; locked files.

  • Version Control: Updated description in the package.json, including an updated link to get started.


  • 2D: Fixed High memory usage and crash on DynamicHeapAllocator::CreateTLSFBlock when opening project with Sprite Atlas V2 enabled. (UUM-43709)

  • Android: Fixed an issue where the preserved screen was displayed when using swipe for pop-up view. (UUM-48173)

  • Animation: Prevent UnityEditor.EditorCurveBinding.DiscreteCurve API from creating unsupported discrete curve bindings. (UUM-49567)

  • Audio: Fixed a bug where AudioClips loaded via UnityWebRequest would keep two copies of the data, which doubled the memory usage unnecessarily. This was the case for non-streaming AudioClips. (UUM-2391)

  • Audio: Fixed crash when resetting AudioSettings during async object loading. (UUM-10237)

  • Documentation: Fixed UUM-36369 for 2023.1: ScriptReference/UIElements.PopupWindow. (UUM-36369)

  • Documentation: Fixed UUM-43427 for 2023.1: ScriptReference/UIElements.ListView. (UUM-43427)

  • Documentation: Fixed UUM-46270 for 2023.1: ScriptReference/UIElements.EventBase. (UUM-46270)

  • Documentation: Fixed UUM-46272 for 2023.1: ScriptReference/UIElements.TwoPaneSplitView. (UUM-46272)

  • Editor: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode. (UUM-39898)

  • Editor: "Char" values were overwritten when selecting multiple GameObjects. (UUM-49347)

  • Editor: Enum fields shown as Integer when serialized in a nested structure. (UUM-47081)

  • Editor: Fixed an editor crash that could sometimes be triggered when painting terrain details. (UUM-26884)

  • Editor: Fixed Area light sampling in lightmapper (improves convergence rate). (UUM-35492)

  • GI: Signify that light-baking api are editor only. (UUM-2731)

  • Graphics: Fixed time scale bug when previewing trails. (UUM-45881)

  • HDRP: Fixed layered lit displacement. (UUM-49812)

  • HDRP: New checkbox in surface options to allow materials to be excluded from temporal anti aliasing. The checkbox name is "RemoveFromTUAndAA". This checkbox is ideal for surfaces that contain texture scrolling that has to be neat and does not have velocity information.<br> For now, this checkbox is only exposed to transparent materials since they are the only ones that can fit a stencil bit for such operation. (UUM-37206)

  • Prefabs: Fixed the "Active" property in constraint components using the data from its scene data and using the value from its prefab data. (UUM-47009)

  • Scripting: Fixed an issue with custom script templates containing #ROOTNAMESPACEBEGIN# on their first line. (UUM-32235)

  • UI Toolkit: Fixed an issue where the attribute overrides would not be applied correctly across uxml templates. (UUM-49718)

  • UI Toolkit: Fixed NullReferenceExceptions in the UI Builder when changing style values and the element was set to display:None. (UUM-36707)

  • Version Control: Fixed failed operations when the workspace is already locked.

  • VFX Graph: Fixed error log raised by VFX analytics while building a project. (UUM-41321)

Package changes in 2023.1.18f1

Packages updated


Third Party Notices

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