Behind the scenes at Unity Labs
Unity Labs creates prototypes, releases new technologies, publishes scientific papers, gives talks, and works with academia and partners on advanced research. We celebrate moonshot ideas – every project and prototype brings us closer to what Unity will become.
The spatial design team, part of the authoring tools group in Unity Labs, is currently working on a head-mounted display (HMD) companion app for Unity MARS.
At Meta Connect, the Unity Labs team shared Unity Slices: Table, a new demo to show how Passthrough VR can support mixed reality social experiences focused on tangible interfaces.
EditorXR lets you create content spatially, bringing the full functionality of the Unity Editor’s authoring tools into reality.
Unity MARS is a new Unity toolset specifically designed to help our creators make better spatial experiences and games that can run anywhere in the world.
Learn about adapting the hex-tiling method, by Heitz and Neyret, which allows a shader artist or engineer to adopt the technique within minutes into any shader.
ProtoRes can be used for advanced AI-assisted animation tooling to construct a full static human pose based on sparse and variable user inputs.
Learn more about the problem of computing a textural loss based on the statistics extracted from the feature activations of a CNN optimized for object recognition.
Improvements to the ray-cones algorithm improve image quality and performance in game engines.
Downloads and videos
Unity Labs has a variety of projects and concepts available for download to build on, try out, use in projects, or get inspired.
Unity combines the best of academia and industry by doing fundamental and application-driven research. We publish our work and actively engage with the global research community. Our research centers around immersive technologies, robotics, AI and machine learning, and web3 applications.