Unity 2022.3.0
Additional downloads
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.Windows (X86-64)
Windows (X86-64)
Component Installers
macOS (X86-64)
macOS (X86-64)
Component Installers
macOS (ARM64)
macOS (ARM64)
Component Installers
Linux (X86-64)
Linux (X86-64)
Release Notes
Known Issues in 2022.3.0f1
- Kernel: Crash on core::Join<core::basic_string<char,core::StringStorageDefault > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref > when the Editor runs out of memory saving an invalid override (UUM-36776)
New 2022.3.0f1 Entries since 2022.2.21f1
Fixes
Android: Avoid an error generated by the Vulkan loader on Android when trying to load vkGetPhysicalDeviceFragmentShadingRatesKHR as Vulkan device function
Android: Filter some redundant warnings on some Adreno devices that cause severe performance issues in development builds
Build Pipeline: Fixed crash during Content File loading due to out of bounds array access.
Core: Allows
NativeArray<T>.Dispose(JobHandle)
to be callabled from a Burst compiled function. Previously an InvalidOperationException would be thrown saying "Reflection data was not set up by an Initialize() call."Core: Fixed GameObject being set to dirty after setting active to false when parent is inactive and activeSelf was already false.
Editor: Fix crash caused by gpu out of mem (UUM-25089)
Editor: Fixed margins appearing in game view on Windows displays with non-integer display scale (UUM-32991)
GI: Fixed a bug where moving the camera while in an scene visualization mode would cause light bakes to never finish. (UUM-34425)
Graphics: Disable Vulkan DebugUtilsLabels for Linux AMD due to driver crash bug (UUM-31640)
Preview of Final 2022.3.0f1 Release Notes
Fixes
Android: Avoid an error generated by the Vulkan loader on Android when trying to load vkGetPhysicalDeviceFragmentShadingRatesKHR as Vulkan device function
Android: Filter some redundant warnings on some Adreno devices that cause severe performance issues in development builds
Build Pipeline: Fixed crash during Content File loading due to out of bounds array access.
Core: Allows
NativeArray<T>.Dispose(JobHandle)
to be callabled from a Burst compiled function. Previously an InvalidOperationException would be thrown saying "Reflection data was not set up by an Initialize() call."Core: Fixed GameObject being set to dirty after setting active to false when parent is inactive and activeSelf was already false.
Editor: Fix crash caused by gpu out of mem (UUM-25089)
Editor: Fixed margins appearing in game view on Windows displays with non-integer display scale (UUM-32991)
GI: Fixed a bug where moving the camera while in an scene visualization mode would cause light bakes to never finish. (UUM-34425)
Graphics: Disable Vulkan DebugUtilsLabels for Linux AMD due to driver crash bug (UUM-31640)