Unity 2017.4.38

Released:
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
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Known Issues in 2017.4.38f1

  • Asset Bundles: Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation (827299)

  • iOS: Apps with UIApplicationExitsOnSuspend in info.plist failing to pass Apple Store validation (1160614)

  • uGUI: RectTransofrm resets it's coordinates to zero when selecting "Apply" on prefab even if no changes were made (964111)

2017.4.38f1 Release Notes

Fixes

  • Android: Fixed an issue where a settings.gradle file in the Unity project folder could cause build errors. (1164013)

  • Android: Fixed poor physics performance on ARM64 on certain devices with power mode disabled. (1186295)

  • Android: Fixed problem with platformBuildVersionCode and platformBuildVersionName in manifest (1118325)

  • Audio: Fixed TempJob allocation warnings when using Timeline with AudioSource. (1141919)

  • Graphics: Fixed issue where "GetGfxDevice() should only be called from main thread" errors are thrown and crashes in Play Mode later on. (1181825)

  • iOS: Fixed an issue where a custom storyboard might not be found at runtime (1225171)

  • iOS: Launch Screen storyboards are validated to ensure that they have the correct settings to be used as a launch screen. (1212014)

  • iOS: No longer include code using AdSupport unless user explicitly uses api that needs it. (1219457)

  • Player: Fixed a crash caused by unloading a GameObject whose transform has a persistent parent. (1169647)

  • XR: Fixed crash due to missing WorldAnchor store managed class in non-UWP players. (1212118)

  • XR: Recentered the Headset when Oculus' Reset View is called from the OS. (1159322)

Changeset:
82ac2fb100ce

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