Unity 2022.1.15

Released:
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
New to Unity? Get started

Known Issues in 2022.1.15f1

  • AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene (UUM-2496)

  • IL2CPP: IL2CPP build crashes when symbols cannot be found (UUM-12498)

  • Linux: [Backport] [Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial (UUM-971)

  • MacOS: [Mac] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component (UUM-7457)

  • Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used (UUM-9319)

  • Shader System: Shader variant build preparation does not scale (UUM-3711)

  • Universal RP: Materials scale incorrectly when changing the render scale in UniversalRenderPipelineAsset (UUM-9865)

2022.1.15f1 Release Notes

Improvements

  • Documentation: Added a summary and code example for IJobParallelForTransform.

Changes

  • 2D: Added dialog box to the Skinning Editor when entering Play Mode to allow saving unsaved changes.

  • 2D: Internal code clean up.

  • 2D: Refactored internal triangulation and tessellation APIs.

  • Build Pipeline: Unity now shows a warning if there are any pending uncompiled script changes when doing a player build.

  • Build Pipeline: Will no longer recompile editor scripts during a player build

  • Scripting: Will no longer synchronously recompile scripts in batchmode when changing settings affecting script compilation.

  • XR: Updated the AR Foundation related preview packages to 5.0.0-pre.13.

Fixes

  • 2D: Creating a new vertex or an edge outside of the main geometry is handled correctly (1398541)

  • Audio: Fixed unexpected output from OnAudioFilterRead when the audio source is stopped and the 'spatialize' property is enabled. (UUM-6318)

  • Editor: Fixed a deadlock when cancelling project loading during shader compilation. (1408188)

  • GI: Fix bug in progressive light mapper Gaussian filter that was causing burn-out and haloing when filtering lightmaps. Fix incorrect Gaussian weights with analytically derived values so filter now behaves correctly. (UUM-846)

  • Networking: Fix texture leak when UnityWebRequest is used with DownloadHandlerTexture and a texture is never queried. (UUM-953)

  • Networking: Upgrade curl to 7.84.0 (UUM-11134)

  • Profiler: Fixed issue where autoconnecting to/disconnecting from profiling tools could cause a crash (UUM-876)

  • Scripting: Fix case when trying to serialize generics with generic fields of types from different assemblies. (UUM-8844)

  • Scripting: Fix Scripting Defines Symbols not being shown correctly in the Player Settings for platforms that aren't the default platform (usually the Editor's platform) (UUM-3083)

  • Serialization: Avoid crash and log error message when struct assigned to SerializeReference field (UUM-661)

  • Serialization: Fix issue where a PropertyModification targetting a serialize reference instance which was no longer being present could cause memory corruption. (UUM-959)

  • Shaders: DrawMeshInstanced now provides error feedback when using a shader that does not support instancing (UUM-6026)

  • Shaders: Made compute shaders respect #pragma enable_cbuffers (UUM-11520)

  • Undo System: Fixes: "Reordering GameObjects in Hierarchy doesn't register Undo" (UUM-1187)

  • URP: Adding force depth prepass option when requesting the Depth Texture (UUM-8273)

  • URP: Fixed an issue where camera UI inspector's clearFlag is not respected. (1422234)

  • URP: Fixes alpha discard on Unlit Sprite targets for Shadergraph (UUM-6998)

  • URP: URP 2D - Fixed 2D Spot Light artifacts in light (UUM-7839)

  • Version Control: Fixed not being able to view changesets in a Gluon workspace.
    Fixed not being able to insert carriage return in checkin dialog.

  • VFX Graph: Motion Vector with Line Output (UUM-3303)

  • Video: "Can't play movie" error is thrown when setting VideoPlayer.url to an invalid url through a script (UUM-11380)

  • Windows: Fixed crash on startup when Vjoy HID device is connected to a computer. (UUM-8786)

  • Windows: UnityPlayer.dll properties sheet is now more complete. (UUM-10370)

Package changes in 2022.1.15f1

Packages updated

Packages added

Changeset:
42973686a05c

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

We use cookies to ensure that we give you the best experience on our website. Visit our cookie policy page for more information.

Got it