Unity 2022.1.24

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Known Issues in 2022.1.24f1

  • Linux: Folder name is truncated when dot is used in the name (UUM-7046)

  • MacOS: Crash on __pthread_kill when EditorUtility.OpenFolderPanel is executed (UUM-2293)

  • Mono: [M1][Rosseta] Editor crashes on mono_arch_patch_callsite when entering the Play Mode (UUM-10411)

  • Physics: [2022.1] Crash on SetupAxes when duplicating two or more GameObjects at a time (UUM-13136)

  • Shader System: GameObjects doesn't get rendered when using "Unlit.Unlit_UsePass" Shader (UUM-18980)

  • Universal RP: [URP] Memory leak when in Play Mode (UUM-19089)

  • Visual Effects: [VFX Graph] Opaque Unlit Output don't write to Depth (UUM-19559)

2022.1.24f1 Release Notes


  • Animation: Optimized AnimationClip size calculation reducing asset load time in the Editor.

  • Documentation: Optimized the example code in HDRP documentation related to Ray Tracing Settings override.

  • Package: Updated version of com.unity.learn.iet-framework to 3.1.1

  • Package: Updated version of com.unity.learn.iet-framework.authoring to 1.2.1

  • Version Control: Added offline mode toggle for smoother offline experience

API Changes

  • UI Toolkit: Added: Added 2 Value constructor for TransformOrigin (UUM-903)


  • Graphics: Changed Graphics packages version from 13.1.8 to 13.1.9.

  • XR: The Oculus XR Plugin package has been updated to 3.2.2.

  • XR: Updated the verified version of AR Foundation related packages to 4.2.7.


  • Android: Android: Fixed error messages when hideInput is enabled in TouchScreenKeyboard (UUM-15609)

  • Animation: Fixed issue where, for some playable graphs, the animated displacement of the animated game object would keep accumulating when the game object was disabled and enabled. The original behaviour can be restored with the keepAnimatorStateOnDisable variable. (UUM-3486)

  • Asset Bundles: Fix issue where empty folders remain in the cache. (UUM-15702)

  • Core: Asset import workers will not inherit open handles from the main editor causing trouble rebinding network sockets. (UUM-939)

  • Editor: Backporting SessionEventManager - controlling Jobs with a mutex as the session manager is using jobs as a background thread pool assuming no jobs will run in parallel which can happen when thread stealing occurs resulting in their code crashing due to not being thread-safe. (UUM-14173)

  • Editor: Composite Extensions for Text/Speedtree files are now correctly selected. (UUM-9204)

  • Editor: Fix "SerializedProperty m_Enabled has disappeared!" error arpeared in console while undoying switching scripts in debug inspector (UUM-4170)

  • Editor: Fix for assert in on-demand thread. Assert raised because thread wasn't attached to scripting domain. (UUM-15446)

  • Editor: Fixed a crash due to an integer overflow when calculating the required buffer size to store compressed mesh index data. (UUM-1036)

  • Editor: Fixed a crash when stop a playable director and evaluating at the same time in a notification output (UUM-14640)

  • Editor: Fixed an issue where AssetDatabase.FindAssets would return invalid results when specifying multiple search folders (UUM-19314)

  • Editor: Fixed ArgumentOutOfRangeException errors in the ModelImporter Inspector when the imported FBX file contains objects with empty names. (UUM-3177)

  • Editor: Fixed camera roll animations import. (UUM-15444)

  • Editor: Fixed issue where textures are not generated when Naming option in Import Settings of an FBX file is changed to "From Model's Material" (UUM-3640)

  • Editor: Fixed shader graph's preview window when using deferred rendering in URP (UUM-11582)

  • Editor: Fixed yamato test on 2022.1 by backporting a missing fix

  • Editor: Null 'UniversalAdditionalCameraData' in VolumeDebugSettings.cs (UUM-19085)

  • GI: Avoid unnecessary gfx fence when Enlighten Realtime GI is not enabled. (UUM-8035)

  • GI: Fix APV Partial Baking when using GPU Lightmapper (UUM-885)

  • Graphics: Bug in mip bias setting on DX11 fixed (UUM-879)

  • Graphics: Prevent a crash on some platforms when the mesh buffers do not exist on a MeshRenderer. (UUM-4150)

  • HDRP: Fix shadows in transparent unlit shadow matte. (UUM-12284)

  • HDRP: Re-enable XR tests for 004-CloudsFlaresDecals and 005-DistortCloudsParallax (UUM-1894)

  • iOS: Fixed iphone player dylib missing "sign on copy" in simulator (UUM-2829)

  • iOS: Fixed unity view behavior when in "split view" (UUM-9081)

  • Linux: Fixed Scene view Flythrough mode does not work when using a non-lating alphabet based keyboard layout (UUM-5302)

  • Particles: Fixed particle bounds issue (UUM-869)

  • Physics 2D: Fix an issue where a contact normal would be inversed leading to Collider2D.IsTouching incorrectly filtering the collision normal angle.

  • Profiler: Fixed ProfilerMarker initialization and usage in Release players (UUM-9541)

  • Shaders: Fixed a warning log error when calling EnableKeyword on RenderingCommandBuffer (UUM-16918)

  • Shaders: Fixed asset bundles with shaders not loading correctly on newer versions of Unity. (UUM-17421)

  • UI Toolkit: Fix playmode tint not applied to text color. (UUM-7215)

  • UI Toolkit: Fix scale 0 to 1 transition bug. (UUM-4171)

  • UI Toolkit: Fix yoga bug when calculating margin in percentage to be relative to parent instead of current item. (UUM-12999)

  • UI Toolkit: Fixed shader bug observable on macOS Ventura with AMD gpus that was causing Graphview (e.g. Shader Graph, VFX Editor) edges to be missing. (UUM-19016)

  • UI Toolkit: Fixed shader bug observable on macOS Ventura with AMD gpus that was causing UIToolkit elements to be missing, clipped or to display incorrectly. (UUM-18978)

  • UI Toolkit: Optimized the UI Builder to reduce overhead when dragging/resizing elements in the canvas. (UI Builder) (UUM-844)

  • UI Toolkit: UI Toolkit: Fix playmode tint not applied to text color. (UUM-7215)

  • UI Toolkit: UI Toolkit: Make sure clickable is not invoked when target VisualElement is not enabled (UUM-16476)

  • Undo System: Fix for incorrect sibling order after undo (UUM-909)

  • Universal RP: Fix soft shadow filtering quality when using large empty shadow atlas. Use allocated atlas size instead of requested size. (UUM-10520)

  • Version Control: Fixed performance issue with FindWorkspaceForPath method called multiple times every frame<br> Fixed performance issue with UI.CooldownWindowDelayer.OnUpdate running on project without Plastic SCM workspace

  • VFX Graph: Out of range exception on GPU when multiple spawn context are plugged to the same initialize system (UUM-8351)

  • Web: Allow Name Files As Hashes option for Development WebGL builds as well as Non-Development builds. (UUM-1133)

  • Web: Fix a bug on Chrome on iOS where the WebGL canvas cannot regain focus after losing it (UUM-1166)

  • WebGL: Fixed download of Addressables. (UUM-18873)

Package changes in 2022.1.24f1

Packages updated


Third Party Notices

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