Unity 2022.2.14

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Known Issues in 2022.2.14f1

  • 2D: Editor goes into a loop while importing the “UI Toolkit Sample – Dragon Crashers” asset (UUM-32117)

  • Camera: [2022.2] “targetDisplay” doesn’t change the camera’s “Target Display” setting when called from the script (UUM-25995)

  • DirectX12: [DXR] GPU memory leaks when Renderer.rayTracingMode is set to UnityEngine.Experimental.Rendering.RayTracingMode.DynamicGeometry (UUM-31709)

  • DirectX12: [macOS] Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled (UUM-30173)

  • FrameDebugger: Frame Debugger VRAM memory leak (UUM-28065)

  • iOS: Rendering freezes when the orientation is changed (UUM-9480)

  • Linux: [Vulkan] Crash on "__sigaction" when Vulkan is set as default Graphics API (UUM-30668)

  • Metal: [iOS] Framerate drops below 120fps when tapping the screen in a near-empty scene on iPhone 13 Pro (UUM-5944)

  • RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode (UUM-27587)

  • Scene Management: Crash on Transform::CheckStructure when manually opening a scene (UUM-31129)

  • Texture: [AsyncUpload] Crash on Sprite::Transfer<GenerateTypeTreeTransfer> when building the project (UUM-31364)

  • Universal RP: Flickering orbs appear when using RenderTargetHandle (UUM-26513)

  • Video: Crash on WindowsVideoMedia::GetFirstReadyTextureTime when focusing GameObject in Tutorial (UUM-21948)

  • Visual Effects: Fatal freeze when playing a VFX made with VFX Graph and consisting many effects (UUM-31773)

  • Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase (UUM-20797)

  • Windows: BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName and attempts to build to the cached folder (UUM-30952)

2022.2.14f1 Release Notes


  • Animation: Reduced the cost of building muscle clips, which among other things speeds up Animator.Awake.

  • Animation: Reduced the number of GC allocations when calling Animator.GetParameter(int index) and generally made it faster.

  • Burst: Added support for ChromeOS

  • Burst: Windows/ARM64 targeting support.

  • Editor: Animation Events are now organized into sub-menus in the inspector.

  • Editor: Reduced cost of outline rendering, which improves the frame rate of the editor when many objects are selected.

  • GI: Added hotkeys for opening the lighting window and performing bakes. These are Ctrl+9 and Ctrl+Shift+L respectively.

  • iOS: "Thread Performance Checker" is now disabled by default in a generated xcode project.

  • Kernel: Performance in heavily run code paths for NativeArray, UnsafeUtility, and AtomicSafetyHandle improved through inlining.

  • Scripting: Switched some path sorting during compilation from an invariant culture compare to an ordinal compare, speeding up C# compilation when scripts are changed.

  • Shaders: Reduced the time spent in the asset post processing code for shader assets, which speeds-up the import of shaders.

  • UI Toolkit: Added missing keyboard navigation support for left and right keys in TreeView.

  • VFX Graph: Greatly reduced the import cost of VFX Graph objects, especially when importing many at once.

API Changes


  • Burst: Changed Burst Inspector input handling so that arrow-keys can be used to select in search boxes.

  • Burst: Made Burst Inspector's target job load asynchronous.

  • Serialization: Big-endian serialized files will now be automatically rewritten to little-endian in the editor, as Unity 2023.2 will drop support for reading such files.


  • 2D: Fixed case where Sprite is not being masked when using SpriteShape. (UUM-26584)

  • 2D: Fixed truncation of path for saving Tile assets when ending is not a file. (UUM-29490)

  • Android: Enabled the unlock image to be set on each lock rather than only on the first. (UUM-21954)

  • Android: Fixed an issue where the Accelerometer values are not updated when the ASENSOR_TYPE_LINEAR_ACCELERATION sensor is disabled on certain Samsung devices. (UUM-20754)

  • Animation: Default values for animation curve parameters on Volume Components where being shared with current interpolated value on the volume stack. (UUM-20456, UUM-20458)

  • Audio: Fixed corrupt audio playing for the first time in the first launch, when audio mixer is assigned at runtime. (UUM-19696)

  • Burst: Burst managed breakpoints might fail to work, after a domain reload.

  • Burst: Domain completed stall when switching between debug/release scripting modes when burst compilation is needed for items in the new domain.

  • Burst: Fixed "An item with the same key has already been added" compiler error that could occur when duplicate field names were present in obfuscated assemblies.

  • Burst: Fixed "An item with the same key has already been added" hashing error that could occur if obfuscators changed nested type names to have the same name and different namespaces.

  • Burst: Fixed "Failed to find entry-points: Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly" error that was displayed when Burst tried to compile an assembly that had C# compilation errors.

  • Burst: Fixed a BadImageFormatException error that could occur in some player builds.

  • Burst: Fixed Burst compilation error relating to UnityEngine.Assertions.Assert.Fail when doing player builds with high stripping settings.

  • Burst: Fixed code-gen issue where side-effects before a conditional throw would be ignored.

  • Burst: Fixed inaccurate stacktraces when throwing an exception from Burst in specific cases.

  • Burst: Fixed incorrect codegen when having multiple try-finally blocks inside another try-finally block (for example from foreach loops).

  • Burst: Fixed incorrect pdb path for AoT dll libraries.

  • Burst: Fixed line highlight and register highlight not clearing when Burst Inspector settings change.

  • Burst: Fixed possible deadlock when compiling after domain reload.

  • Burst: Fixed that some changes made to versioned assemblies wouldn't get picked up and compiled by Burst.

  • Burst: Fixed MethodDecoderException when trying to call CompileFunctionPointer on a nested static method.

  • Burst: Neon intrinsics: fixed default target CPU for Arm Mac Standalone builds.

  • Core: Enabled JobsUtility.ThreadIndex and JobsUtility.ThreadIndexCount to now be used in Burst compiled static constructors. Previously, their use would result in a "BC1091: External and internal calls are not allowed inside static constructors" error. (UUM-31459)

  • DX12: Fixed for samplers resetting to point on streaming texture mips. (UUM-27504)

  • Editor: Fixed a bug with animation preview. (UUM-27517)

  • Editor: Fixed a situation where opening a regular window after an auxiliary window can cause a crash if the window closes. (UUM-29982)

  • Editor: Fixed EnumField not updating the value label when calling Init and the value was the same.<br> Fixed EnumField updating the label when calling SetValueWithoutNotify and the value had not changed. (UUM-28904)

  • Editor: Fixed freeform light tessellation for Light2D. (UUM-9674)

  • Editor: Fixed issue where -nographics command line argument was not being forwarded to the Asset Import Workers. (UUM-29722)

  • Editor: Fixed multiple mouse click event reported in imgui. (UUM-30742)

  • Editor: Fixed shortcut profile delete dialog message overflow in Shortcut Manager. (UUM-28294)

  • Editor: Improved the formatting for the context column in Shortcut Manager. (UUM-28692)

  • Entities Graphics: Fixed Custom passes when using the BatchRendererGroup. (UUM-30471)

  • GI: Fixed an issue where scene debug visualization modes would look broken when baking multiple scenes together. (UUM-17494)

  • GI: Fixed an issue with Light Explorer filtering when many lights are present. (UUM-30672)

  • Graphics: Fixed blitting from RenderTexture.active to another RenderTexture with a shader sampling a texture at specific UV values causing visual artifacts. (UUM-7994)

  • Graphics: Fixed for problem with reflecton probe normalization data being invalid. (UUM-28054)

  • Graphics: Removed the deprecation of SceneRenderPipeline and limited its behaviour until a replacement is proposed. (UUM-11126)

  • IL2CPP: Corrected the clipped output from System.Diagnostics.Debug.WriteLine(). (UUM-26431)

  • IL2CPP: Fixed a bug where IL2CPP returns an invalid pointer on P/Invoke methods that returns a non-blittable struct by reference. (UUM-20790)

  • IL2CPP: Fixed a bug where referenced assets are unloaded by Resources.UnloadUnusedAssets(). (UUM-26883)

  • IL2CPP: Fixed a C++ compilation error when assigning to a ref parameter in shared generic code with constraints. (UUM-28821)

  • IL2CPP: Fixed a C++ compilation error when structs had static fields with circular type references. (UUM-16351)

  • IL2CPP: Fixed an intermittent crash on POSIX platforms which can happen when Directory.GetFiles is called while files in that directory are deleted on a different thread. (UUM-29790)

  • IL2CPP: Improved the stability of generated field names. (UUM-23162)

  • IL2CPP: Marshalled a null value in a delegate field as a null delegate. (UUM-29202)

  • Kernel: Added additional logging when deallocating temp memory that is older than permitted lifetime. (UUM-23100)

  • License: Fixed an issue where the Editor quits when activating ULF license and the license already exists. (UUM-31031)

  • Mono: Removed throw from attribute setters generated by profile stubber. (UUM-18689)

  • Mono: Removed !sig-&gt;is_inflated assert from icall wrapper generator. (UUM-27888)

  • Package: - Android SDK Level 33 (Tiramisu) support now available.<br>

    • Added necessary post notification permission to manifest.<br>
    • Package will now ask for permission during initialization if required.<br>
    • External Dependency Manager for Unity (EDM4U) and Mobile Dependency Resolver (MDR) support now available. When either is installed:<br>
    • A new PushSDKDependencies.xml file is generated for them to use.<br>
    • InsertPushNotificationDependenciesIntoGradleScript will not run to prevent duplication from gradle.<br>
    • Fixed errors appearing in the Editor Play Mode due to platform specific classes instantiating.
  • Package Manager: Fixed all delayed fields when editing a package in the inspector. (UUM-19658)

  • Shadergraph: Addressed error feedback on import of graphs with invalid or missing targets, allowing them to be modified and saved. [SGB-166][SGB-167]

  • Shadergraph: Addressed issue where duplicate serialized blackboard category children would in subgraphs would brick the ShaderGraph editor. [SGB-378]

  • Shadergraph: Addressed issue where missing targets were not handled on import. [SGB-1]

  • Shadergraph: Addressed various issues with the Swizzle node. [SGB-159]

  • Shadergraph: Fixed issue where custom interpolator previews would provide erroneous results when connecting through a reroute node. [SGB-89]

  • Shadergraph: Fixed issue where reroute node would sometimes show the wrong color for its appropriate inputs. [SGB-17]

  • Shadergraph: Fixed issue where subgraph gradient blackboard properties could have naming conflicts with parent graphs. [SGB-310]

  • Shadergraph: Fixed issue where the Gradient Noise Node was causing implicit truncation warnings. [SGB-469]

  • Shadergraph: Fixed issue where the view position of the graph editor would sometimes be forgotten when swapping between two open shadergraph editor windows. [SGB-377]

  • SRP Core: Fixed Decal Projector Editor fields so they are now saved when editing a prefab. (UUM-29105)

  • SRP Core: Revert Property for animation curves on Volume Components (UUM-20456, UUM-20458)

  • UI Toolkit: Added missing support for TreeView reordering, including depth reordering, expansion when hovering an expandable item, and sibling drop marker. (UUM-3683)

  • UI Toolkit: Fixed element becoming invisible after a reorder in an animated ListView. (UUM-21272)

  • UI Toolkit: Fixed items going slightly out of bounds in ListViews. (UUM-28519)

  • UI Toolkit: Fixed items in animated lists sometimes disappearing. (UUM-25833)

  • UI Toolkit: Fixed NullReferenceException followed by ArgumentException when removing an element from its panel during a style transition. (UUM-22564)

  • UI Toolkit: Fixed the reported TreeView state after a reorder operation. (UUM-3478)

  • UI Toolkit: Fixed the sound on Mac when navigating collection views with keyboard. (UUM-26264)

  • VFX Graph: Exposure weight slider was not hidden when a shadergraph was assigned to an output context. (UUM-4753)

  • VFX Graph: Fixed errors in the console when undoing changes from gizmo in some specific conditions. (UUM-21929)

  • VFX Graph: The VFX component inspector had an unpaired EditorGUI.BeginChangeCheck that was breaking the state of GUI.changed (UUM-15919)

  • Video: Disabled replacement operator new/delete for Android so it no longer causes a crash with VideoPlayer. (UUM-21724)

  • Video: Improved Variable Frame Rate support for Apple platforms. (UUM-21455)

Package changes in 2022.2.14f1

Packages updated


Third Party Notices

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