Unity 2019.1.11

Released:
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
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Improvements

  • Version Control: Added "Overwrite Failed Checkout Assets" editor setting, turning it off makes unity not overwrite files that can't be checked out (1010999, 1159203)

Fixes

  • 2D: Fixed compositing of Collider2Ds with CompositeCollider2D when CompositeCollider2D is added after. (1156794, 1163336)

  • 2D: Fixed the offset of a Tile's Collider shape when a Grid Collider type is used with an Isometric Grid. (1148573, 1163380)

  • Android: Fixed subsystems not being found when using Android app bundles. (1162654, 1162657)

  • Animation: Fixed issue where TextMesh with just a empty quad would crash. (1158732, 1166853)

  • Asset Import: Fixed compression quality issue found with some textures using DXT1/BC1 and DXT5/BC3 compressed texture formats. (1132906, 1148708)

  • Asset Import: Fxed not use FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE share mode when opening file for read on Windows. (1037669, 1158653)

  • Editor: Fixed clickable stacktrace not handling parentheses in path. (1139181, 1150437)

  • HDRP: Fixed editor crash while importing a model with bad mesh data which has 0 triangle. (1153037, 1160014)

  • OSX: Fixed focus issues between multiple visible game views. (1145433, 1153164)

  • WebRequest: Fixed handshake renegotiation requests by the server are now supported (UnityWebRequest & .Net Apis). (1141642, 1146142)

System Requirements

For development

OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)

CPU: SSE2 instruction set support.

GPU: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

Additional platform development requirements:
  • iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.

  • Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.

  • Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:

  • Desktop:

    • OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 12.04+, SteamOS+
    • Graphics card with DX10 (shader model 4.0) capabilities.
    • CPU: SSE2 instruction set support.
  • iOS player requires iOS 9.0 or higher.

  • Android: OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.

  • WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.

  • Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities

Changeset:
9b001d489a54

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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