Start your career as a Unity artist
Showcase your mastery of core Unity skills and concepts to obtain your first professional role as a Unity 2D and 3D artist.
Highlight to employers that you’re ready to start a job as a Junior Developer, Junior Artist, Lighting and Technical Artist, Content Designer, or Quality Assurance Tester.
Prerequisites
- 2-3 semesters of post-secondary Unity classwork or equivalent independent study
- Portfolio containing a diverse range of completed Unity projects
- Capable of installing and configuring Unity software
- Understand digital art and fine art theory
- Understand 3D modeling and associated file types
Exam details
The exam is based on Unity 6 and is available in the following languages:
- English
- Japanese
- Korean
- Chinese - Simplified & Traditional
- Import various asset types into the Unity editor, such as rigged meshes, animations, textures, and audio, and adjust import settings as necessary for use within the editor.
- Use the Inspector to add and configure components to Game Objects, such as custom scripts, materials, and colliders
- Import and configure assets from the Unity Asset Store, Package Manager, and/or custom packages
- Utilize the Sprite Editor, Tilemaps, Unity UI, and UI Toolkit to create interactive 2D interfaces within an application
- Utilize Animator functions including states, parameters, transitions, and blend trees
- Utilize Level of Detail (LOD)
- Analyze given scenarios to determine options for asset optimization, such as creating LODs, using baked lighting, or shared materials
- Create, edit, and apply materials using built-in Unity shaders
- Create custom materials using various components of Shader Graph
- Identify advanced lighting attributes including but not limited to soft shadow width, bias, flares, halos, occlusion layers, and light shapes
- Given a scenario, determine the appropriate lighting techniques including global illumination, light mapping, baking, reflection probes, and light probes
- Create, modify, and optimize visual effects, such as particles and post-processing effects
- Create and configure cameras to create desired scene framing or for scripted functionality such as split-screen gaming or map overlays
- Given a scenario, determine the appropriate rendering pipeline among the Universal Render Pipeline (URP) or High Definition Render Pipeline (HDRP)
- Create and implement assets using built-in 2D and 3D game objects as well as Pro Builder
- Create finished-level art using terrain function, finished models, and colliders
This courseware helps a test-taker prepare for the Unity Certified Associate certification exam. It is valid for 12 months from the date of registration.
Supplement your school’s curriculum or begin independent study with free, on-demand courses on Unity Learn.
Prepare for your exam with an official practice test to help you understand the types of questions you’ll encounter and increase your confidence on test day.
Start on the road to a career within the real-time 3D development ecosystem by getting Unity Certified.
These entry-level certifications validate your foundational skills in Unity and ability to create interactive, real-time 3D experiences.
Stand out from the crowd with a certification designed for creators with a portfolio of Unity projects ready to apply for their first professional Unity role.
Certified Associate: Programmer
Certified Associate: Artist (this certification)
Continue growing your skills with a certification that highlights your readiness for your next professional challenge.