More than 50% of all new mobile games are created in Unity
Unity keeps you and your players happy. A comprehensive mobile-game solution, Unity’s modular tools let you produce and deliver highly engaging 2D or 3D games to players around the world. And its powerful live-ops and monetization solutions ensure high visibility, rock-solid performance, and revenue growth.

Create seamless, end-to-end player engagement experiences
Unity's acquire, engage, and monetization suite of products allows you to orchestrate everything post-launch.
Acquire
Get the right players into your game without overspending.
Engage
Keep players engaged so they stay in the game for the long term.
Monetize
Make money from your game without compromising the player experience.
The most successful mobile game creators rely on Unity
Age of Magic
Finding treasure in the Age of Magic, a graphics-rich RPG
Heroes, locations, battles, and conflicts – the basic game elements were awesome. Unity’s Cinemachine simplified the camera work to fine-tune the look, so that in just over a year, a dynamic team launched one of the best-looking RPGs on mobile.
War Robots
War Robots succeeds with balanced gameplay-monetization blend
This Russian studio tried different ways to monetize its mid-core mobile game by varying their offers and giving players a choice. Find out how rewarded videos increased revenue, while lowering costs and optimizing game elements with Unity.
Trivia Crack 2
How does Trivia Crack land on multiple platforms at once?
This studio chose Unity to simplify development, access flexible tools, and output to iOS and Android simultaneously.
Warlords of Aternum
Warlords of Aternum hits a bullseye with ad buys
InnoGames used Unity Ads’ Audience Pinpointer to optimize their user acquisition goals. They improved day 7 retention rates by 20%, enabling them to scale ad spend by 60% within one year.
Arena of Valor
How they created a MOBA phenomenon with Unity
One of gaming’s most-prolific publishers sustains its success by adapting their popular games for different platforms in vastly different regions. Find out how they get up to 10M daily active users (DAU).
Last Day on Earth
Soft-launched after just 62 days, it became a $125M success
This studio is no zombie when it comes to making shrewd game-design and UA decisions. They chose Unity because it was ideal for their agile gamedev environment. Now they have the most-popular survival game on mobile.
Guns of Boom
Going mobile with an FPS multiplayer
Capitalizing on a gap in the market, Game Insight built a mobile version of the console-based FPS they were developing. Within two weeks, Guns of Boom had over five-million downloads and 50-million after a year. Today they have one-million daily active users (DAU).
Tacticool
Panzerdog makes major gains with Unity’s UA and monetization solutions
Learn how Panzerdog, a small gaming startup, used Unity’s monetization and user acquisition solutions during Tacticool’s soft launch to achieve $1M of revenue in the first month of their global launch.
Tic Toc
How DOTS revolutionizes mobile gamedev and performance
Learn how Unity’s high-performance, multithreaded Data-Oriented Technology Stack (DOTS) enables 60 fps performance on mobile devices without draining batteries or overheating phones.
Turning new game ideas into reality
Gameloft likes Unity for rapid iterations
Find out how Unity gives Gameloft’s creative and energetic Gameplay team highly functional initial builds for player testing, a fast understanding of a game’s technical viability, a steady stream of production-ready game concepts and more.
Jurassic World Alive
Converting to Unity for Jurassic World Alive
For this major title, Ludia had a tough decision – continue developing an internal engine or switch to a third-party platform? Unity’s onsite Enterprise Support and training made all the difference. Learn how.
Royal Blood
How to bring AAA quality to mobile
Unity delivered everything Gamevil needed to bring AAA PC-quality to a mobile MMORPG. Find out how.
Pirate Kings
How Jelly Button brought their dream game to life
Find out how Unity saved Jelly Button dozens of developer hours monthly and enabled them to create the top-grossing, F2P multiplayer game in 20 countries with over 50-million downloads.
Hearthstone: Heroes of Warcraft
How Blizzard went mobile with its popular card game
Travel back in time to see how Unity helped Blizzard create the mega-hit Hearthstone. This turn-based, online match game captures all the excitement of the World of Warcraft and, after many years, still fuels intense competitions due to many new features and strong live operations.
Eclipse: Edge of Light
A prototype within three months
Jonathan Hawkins created a prototype for a VR game within three months, which enabled him to get funding for Eclipse: Edge of Light. Find out how.
Fruit Bump
From hobbyist to thriving mobile game studio
In 2012, Majid Khosravi began developing a mobile game with Unity in his spare time. Today, his games have over 10 million downloads, turn a handsome profit, and Majid heads a thriving game studio with seven full-time employees.
The Room Three
Their games, their way
Learn how Unity helped Fireproof Games – founded by six game artists in 2008 – focus on what they do best and create their critically acclaimed tactile puzzle game series, which has sold over 10 million copies.
Lara Croft Go
Rapid prototyping and ultra-fast iterations
Learn how Unity helped Square Enix adapt the rich, creative universe of the original Tomb Raider action-adventure console game into an engaging, award-winning mobile experience.
Tiny Bubbles
Inspiration for a game can come from the strangest places. In Stu Denman’s case, his physicist grandfather’s research inspired Tiny Bubbles, a mesmerizing 2D puzzle game that won first at the Google Indie Games 2017.
Find out how he extended the Unity editor and used assets like TextMeshPro and I2 Localization to make this award-winning 2D game possible.
Features
Universal Render Pipeline
The Universal Render Pipeline (formerly the Lightweight Render Pipeline) is a single-pass, forward-rendering pipeline that uses very few draw calls. It’s optimized for high performance, especially on low-end hardware like phones and tablets, and on performance-hungry applications like XR.
Adaptive Performance
In conjunction with Samsung, we’ve developed Adaptive Performance to deliver longer play times and smoother frame rates across mobile devices. With precise information about device performance and thermal trends, you can make instant adjustments to ensure the most enjoyable player experiences.
Prefabs
Prefabs provide you with efficient and flexible workflows that enable you to work confidently in large teams without the worry of making time-consuming errors. They give you great creative freedom and increase productivity by letting you automatically iterate on multiple game objects on the fly.
Addressable Asset System
This advanced system streamlines developing, building, and loading game content. By loading assets by “address,” it easily handles your asset management overhead to simplify content pack creation and deployment. It also speeds up iterations, so you can fine-tune and test your projects more often to create higher-quality and better-performing games.
Data-Oriented Technology Stack (DOTS)
With DOTS, you get Performance by Default, taking full advantage of today’s multicore processors. Its Entity Component System (ECS) provides a smart, data-oriented approach to game development based on game data, supported by the C# Job System for parallel code and the Burst Compiler for optimization.
Profiling tools for performance optimization
Unity’s profiling tools help you optimize your game with reporting and insight into how much time is spent in the various areas of your game, the percentage of time spent rendering, animating, or in your game logic. You can analyze the performance of the GPU, CPU, memory, rendering, and audio while identifying your potential performance gains effectively.
Cloud Diagnostics
Unity’s cloud-enabled diagnostic tools – which integrate with systems like Jira, Slack, and Discord – provide crash/exception reports and user-generated feedback so you can fix issues in real-time, ensuring smooth gameplay and the highest quality of service.
TextMesh Pro
TextMesh Pro provides precise control over text formatting and layout with features like character spacing, kerning, sprite support, custom styles, and more – all while delivering exceptional visual quality and flexibility with no sacrifice in performance.
2D Tilemaps
Quickly and efficiently create 2D worlds with Unity’s square, hexagonal, and isometric tilemaps, which improve artists’ and designers’ workflow while reducing the number of objects onscreen to enable great performance on mobile without creative constraints. The tiles can be animated or automatically display the right sprite based on neighbouring tiles.
Game Foundation
Game Foundation provides off-the-shelf common game systems that are flexible and fully extendable, so you can save time and focus on building what matters: unique gameplay.
Unity Remote Config
Unity Remote Config is a developer tool that allows you to create, iterate, and deploy changes to your application without a new binary update.
The real-time development platform of choice
Unity’s industry-leading real-time development platform gives developers the power to create light, fast experiences using the graphical environment of an extensible Editor.
Services
Unity Distribution Portal
Enable game distribution through a single hub. UDP reduces the engineering complexities associated with publishing to multiple app stores, allowing you to easily distribute games to millions of players worldwide through participating app stores.
Mobile Business
Everything you need to build a successful mobile-game business. Understand your players, get new players, and grow revenue while delivering the best game experience.
Monetize your game
Unity offers the first-ever game monetization service that optimizes for lifetime value (LTV). With one of the strongest ad and IAP services in the world that requires minimal work to integrate, Unity makes monetization easy and effective. Drive revenue while also delivering the best possible player experience.
Operate your live game
Keep your players fully engaged with our Live-Ops solution. Spot trends, analyze player behavior, and take actions right away based on A/B testing, Unity Remote Config, and built-in Analytics. Use your insights to take action.
Connected Games
Multiplayer games are today’s most watched, played and successful. Our cloud-enabled tools and services ensure you and your players both achieve awesome results.
Unity Teams
Unity Teams helps you and your colleagues create together, faster. It’s simple to save, share and sync your Unity projects with anyone, anywhere. The services are easy to use and integrated with Unity, so you can focus on creativity and productivity.
Get new users
With a reach of 1.5B devices, Unity has one of the largest ad platforms in the world. User acquisition is essential for scaling your business – and it’s important to spend your marketing budget effectively. Unity’s machine-learning technology allows you to precisely target the most valuable players at the right price point.

The largest community of real-time creators
“Unity Developer” is #7 of the top-10 fastest-growing jobs in the US, according to LinkedIn. With the talent pool centralized on Unity Connect, and a certification program to validate skills against a standard of aptitude, it’s easy to find skilled Unity talent to build your team.
Learn more
Augmented Reality and Virtual Reality Games
Forged in gaming and used to create more than 60% of all AR/VR content, Unity’s flexible real-time tools offer unlimited possibilities to unleash your creative potential. Use the workflows and features you know and love in Unity to create AR and VR experiences.
Trash Dash mobile sample game
We created Trash Dash as an example of how to use Unity Services in a mobile game. It also contains some useful samples of coding architecture and techniques for solving common game-programming problems. In this tutorial, we give you a quick tour of the Trash Dash and explain these features.
Unity Roadmap
This video provides a walkthrough of the Unity features and enhancements in the 2018.3 release and slated for the 2019 cycle. Get up to speed on the latest developments in ECS (DOTS), the improved Prefabs workflows, Terrain editor, VFX editor, Connected Games and much more.
How to use Unity’s Addressable Asset system
Unity’s new Addressable Asset system makes it much easier to manage your game assets and project workflow, and it gives you better options to optimize performance. This advanced session from Unite LA teaches you how the new system works and explores some common and challenging use cases.
Getting started with the Lightweight Render Pipeline
This video provides a high-level overview of the technology behind the Scriptable Render Pipeline (SRP) and explains how to set up the Universal Render Pipeline (formerly the Lightweight Render Pipeline) in the Editor. Learn about the performance advantages that Universal Render Pipeline brings to projects targeting phones, tablets, VR hardware, and to games with minimal real-time lighting needs.
Mobile Essentials - Intro
In this live training session, Unity's Adam Buckner takes a look at how to create great mobile games using assets from the Mobile Essentials pack, including: Mesh Baker, Editor Console Pro, Fingers: Touch Gestures for Mobile, Fast Shadow Projector and Cross Platform Native Plugins Ultra Pack. Mobile Essentials is free when you subscribe to Unity Plus.