Time Ghost
Time Ghost is the latest Unity Originals real-time cinematic demo developed by the team behind projects like The Blacksmith, Adam, Book of the Dead, The Heretic, and Enemies. Presented at Unite 2024 in Barcelona, it showcases what can be achieved with Unity 6. The demo highlights advancements in visual quality, project complexity, and the practical use of machine learning workflows.
Unity Originals
Unity Originals are in-house productions created by Unity’s Demo Team to push our engine to its limits. These projects highlight major milestones in Unity’s evolution.
Time Ghost pushes Unity 6 to new heights, achieving stunning results and demonstrating the power of our strongest-ever engine release.
This groundbreaking cinematic teaser features major advances in photorealistic eyes, hair, skin, and more – all rendered in real-time and running in 4K resolution.
The Heretic is a real-time cinematic employing a broad range of Unity’s graphics features, including every aspect of the High Definition Render Pipeline (HDRP).
This interactive short film is rendered in real-time and showcases Unity’s proficiency at powering high-end visuals for game productions.
Adam is a short film illustrating the real-time graphical quality achievable with the Unity engine in 2016.
The Blacksmith is a real-time-rendered short film developed to test the capabilities of Unity 5 and showcase the engine’s advanced graphics features.
Product demos
Discover a range of interactive demos designed to showcase our technology and its practical applications.
Discover Fantasy Kingdom in Unity 6, a stylized game environment that showcases the advanced rendering performance, cutting-edge lighting capabilities, and strong mobile optimization of the Universal Render Pipeline (URP).
This interactive duplicate of a production site includes multiple real-time data sources, providing users with valuable location information, maintenance alerts, and more.
Learn more about building ambitious multiplayer games using ECS, Unity Cloud, Multiplayer Services, and URP with this competitive action sample that supports 128+ players.
This battle royale sample shows how to create and implement the latest features of fast paced multiplayer games.
Create a small-scale cooperative game with this multiplayer sample project, built with Netcode for GameObjects.
This heartfelt real-time 3D short was created using out-of-the-box Unity 2019.2 running on regular home-office desktop computers.
This futuristic cityscape – alive with flying vehicles, thousands of highly detailed game objects, and unique audio sources – showcases our DOTS advancements.
The Neon environment demo uses only Asset Store models and was created with Unity 2017.1, the Post-Processing Stack v1, and Volumetric Lighting packages.
This ArchViz sample leveraged Realtime Global Illumination and provided an early glimpse into screen-space ray traced reflections in Unity.
Putting Unity’s Realtime Global Illumination features to good use, this project is available on the Asset Store for everyone to try out.
This game-ready environment was a testing ground for the lighting workflows in Unity 5, created using Unity’s PBS and Megascans library of scanned textures by Quixel.
This demo was our first internal production, making use of the Physically Based Shader in Unity 5 approximately a year before it was released to the public.
This experimental coproduction with digital-double agency EISKO explores the pipeline from scan to engine and the process of creating realistic human skin in Unity.
Pushing the envelope on mobile graphics in 2013, The Chase demo was created to run in real-time on the iPad 4 and Nexus 7 tablets.
In collaboration with London-based Passion Pictures, Unity’s Stockholm team produced this short, enabling them to advance high-quality visuals in real-time productions.