Demos

WiNDUP
2020

Filmmaker Yibing Jiang breathes life into the special bond between a father and his ailing daughter to highlight the fragile nature of life, love, and the healing power of music.

The Heretic
2019

The Heretic is a real-time cinematic using a broad range of Unity’s graphics features, including every possible aspect of the High-Definition Render Pipeline (HDRP).

Megacity
2018

A futuristic cityscape – alive with flying vehicles, hundreds of thousands of highly detailed game objects and unique audio sources – that showcases our 2019.1 advancements in DOTS.

FPS Sample
2018

A multiplayer First-Person Shooter game project with full source code for creating your own First-Person Shooter project or learning resource.

Book of the Dead
2018

Book of the Dead is a first-person interactive demo created by the Unity Demo Team and rendered in real time which showcases the capabilities of Unity 2018 for powering high-end visuals for game productions.

Neon
2017

Environment using only Asset Store models. Created with Unity 2017.1, the Post-processing Stack v1 and the Volumetric lighting packages.

Adam
2016

Adam is a short film created by the Unity demo team and rendered in real time. It’s built to showcase and test out the graphical quality achievable with Unity in 2016!

The Blacksmith
2015

The Blacksmith is a real-time rendered short film, inspired by Norse mythology.

Courtyard
2015

Putting Unity’s Realtime GI features to good use – this project is available on the AssetStore for everyone to try out.

Bedroom
2015

Archviz sample, realtime GI study, and an early glimpse into the screen-space ray-traced reflections in Unity.

Viking Village
2014

A game-ready environment where we used Unity’s PBS and the Megascans library of scanned textures by Quixel. It also served as an early testing ground for the lighting workflows in Unity 5. The project is available on the AssetStore.

ADN Scan
2013

An experimental co-production with digital double agency EISKO, where we explored the pipeline from scan to engine and gave a shot at creating realistic human skin in Unity.

Teleporter
2014

The Teleporter demo was our first internal production making use of the Physically Based Shader in Unity 5, approximately a year before it was released to the public.

The Chase
2013

Pushing the envelope on mobile graphics: The Chase is a demo running in real time on iPad 4 / Nexus 7.

Butterfly Effect
2012

This short was produced in collaboration with London-based CG company Passion Pictures. We took in important learnings on how to enable high-quality visuals in real-time productions.

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