Solutions for indie game makers
More than just a game engine, Unity tools and services support indies every step of the way.
Launch everywhere and support players
Bring your creative vision to life
Scale resources and creative efforts
Collaborate and create better together
Automate builds on-prem or in the cloud
Create and prototype faster
Optimize your game’s performance
Support and Services
Unity support scales for indie needs and budgets
Customize Editor workflows without coding
Operate your business post-launch
Learn how Unity helps to power indie devs’ success.
Card Shark, by Nerial
How does a boutique indie showcase a noted artist’s hand-drawn style in an immersive 2D multiplatform game? Unity, the ace up Nerial’s sleeve, helped the studio load complex 2D assets built with 4K textures and bring an artist’s vision to life – all while cutting build size by over 60%. Watch the Creator Spotlight to find out how.
Subway Surfers, by SYBO
Just as SYBO has helped Unity refine its platform with extensive user experience data and innovative engineering, Unity has supported SYBO in building the iconic Subway Surfers. Discover how this 10-year partnership transformed two students’ dreams into a hit mobile game with over three billion downloads to date.
Fantasian, by Mistwalker
How does a studio fit a 60-hour, console-style Japanese role-playing game with very detailed diorama imagery into a mobile-friendly Apple Arcade game? Get the details on how Unity helped the Mistwalker team bring a 500 GB masterpiece to mobile.
The Falconeer, by Tomas Sala
The Falconeer brings a unique art style and game world to multiple platforms, from the Xbox Series X to the Nintendo Switch™. Learn how Tomas Sala approaches artistic content creation, faces common indie developer challenges, and pushes through from concept to launch.
Last Stop, by Variable State
Variable State had to maintain multiple code branches, generate different asset sets, and manage a deployment to Nintendo Switch™ to expand their multiplatform reach with Last Stop. Learn how they combined Unity’s extensive multiplatform capabilities with wise design choices to keep this project in-house rather than outsourcing.
Minute of Islands, by Studio Fizbin
Studio Fizbin had an uncompromising vision for Minute of Islands. They wanted every sprite and scene to look hand-drawn in an authentic comic book style, while still maintaining the illusion of depth. Learn how they managed enormous illustrations and brought them into the Unity engine as 4K graphics while optimizing for multiple platforms.
Return to Nangrim, by Sycoforge
Sycoforge are the creators behind the Arafinn experience, a multimedia fantasy world spanning books, games, and more. In this interview, CEO Michela Rimensberger shares the unique, community-driven development process behind Return to Nangrim, and how Unity tools like Plastic SCM are helping bring Sycoforge’s vision to life.
Crying Suns, by Alt Shift
Alt Shift's Crying Suns is a dark sci-fi strategy game where players take on the role of a space commander. To create the expansive feeling of commanding a star fleet, Alt Shift focused heavily on crafting a UI that would drive an immersive experience – even on mobile. Learn how they conceptualized and adapted the UI for iOS and Android, and created a stunning success.