Learn how Unity helps to power indie devs’ success.

Card Shark, by Nerial
How does a boutique indie showcase a noted artist’s hand-drawn style in an immersive 2D multiplatform game? Unity helped Nerial load complex 2D assets built with 4K textures – all while cutting build size by over 60%. Watch the Creator Spotlight to find out how.
Subway Surfers, by SYBO
Just as SYBO has helped Unity refine its platform with extensive user experience data and innovative engineering, Unity has supported SYBO in building the iconic Subway Surfers. Discover how this 10-year partnership transformed two students’ dreams into a hit mobile game with over three billion downloads to date.

Fantasian, by Mistwalker
How does a studio fit a 60-hour, console-style Japanese role-playing game with very detailed diorama imagery into a mobile-friendly Apple Arcade game? Get the details on how Unity helped the Mistwalker team bring a 500 GB masterpiece to mobile.

The Falconeer, by Tomas Sala
The Falconeer brings a unique art style and game world to multiple platforms, from the Xbox Series X to the Nintendo Switch™. Learn how Tomas Sala approaches artistic content creation, faces common indie developer challenges, and pushes through from concept to launch.

Last Stop, by Variable State
Variable State had to maintain multiple code branches, generate different asset sets, and manage a deployment to Nintendo Switch to expand their multiplatform reach with Last Stop. Learn how they combined Unity’s extensive multiplatform capabilities with wise design choices to keep this project in-house rather than outsourcing.

Minute of Islands, by Studio Fizbin
Studio Fizbin had an uncompromising vision for Minute of Islands. They wanted every sprite and scene to look hand-drawn in an authentic comic book style, while still maintaining the illusion of depth. Learn how they managed enormous illustrations and brought them into the Unity engine as 4K graphics while optimizing for multiple platforms.

Return to Nangrim, by Sycoforge
Sycoforge are the creators behind the Arafinn experience, a multimedia fantasy world spanning books, games, and more. In this interview, CEO Michela Rimensberger shares the unique, community-driven development process behind Return to Nangrim, and how Unity tools like Plastic SCM are helping bring Sycoforge’s vision to life.

Crying Suns, by Alt Shift
Alt Shift's Crying Suns is a dark sci-fi strategy game where players take on the role of a space commander. To create the expansive feeling of commanding a star fleet, Alt Shift focused heavily on crafting a UI that would drive an immersive experience – even on mobile. Learn how they conceptualized and adapted the UI for iOS and Android, and created a stunning success.
Frequently asked questions
Discover Unity’s latest features to help developers build incredible 2D games. Read more here.
Discover powerful artist tools to optimize your workflows and design immersive experiences here.
Version control is important for teams and projects of all sizes. Learn how Unity’s solution can help improve your team’s workflow by exploring VCS solutions here.
This course for indie developers walks you through how you can build your mobile game into a self-sustaining business.
Discover best practices in this course to maximize revenue from your game without impacting your players’ experience.
Without teams of hundreds of developers at their disposal, indie teams can’t afford inefficiencies in their pipeline. Explore solutions to solving problems at scale with smaller teams through DevOps.