Highlight your programming skills to employers
- 2-3 semesters of post-secondary Unity classwork or equivalent independent study
- Experience with a diverse range of Unity projects
- Importing assets or code, including from the Unity Asset Store or Unity Package Manager, and addressing conflicts that arise as a result
- Performing debugging of non-complex problems
- Interpreting pre-existing, well-documented code
- Integrating and modifying pre-existing well-documented code
- Building basic scene management, including loading scenes
- Creating, editing, and using Prefabs
- Deploying a basic build
What’s on the exam?
You can expect to see questions covering these tasks:
- Evaluate code for integration into an existing system created/architected by a lead
- Make decisions required to prototype new concepts
- Determine code that would accomplish a specified interaction or programming logic
- Decide how to implement scene management and transitions
- Apply basic data persistence within a runtime session
- Given a situation, determine proper usage and application of the Unity API
- Decide the appropriate properties, scripts, and components of GameObjects for required tasks
- Apply concepts required to write code with basic inheritance and interfaces
- Choose the appropriate data structures for a specific situation
- Choose the appropriate data types for a specific situation
- Identify the steps required to deploy a basic build
- Apply concepts required to lay out a user interface
- Identify the process required to bind data on the UI to application data
- Decide how to capture and respond to UI input using the Event System
- Decide how to create the menu flow in an application state
- Troubleshoot code that fails to perform as expected
- Troubleshoot common compilation bugs
- Troubleshoot runtime exceptions
- Determine techniques required to refactor and improve code
- Determine techniques required to profile and debug trivial performance issues
- Identify the process required to create a prefab from art and code
- Identify properties of nested prefabs and prefab variants
- Identify the primary purposes of version control when working with Unity
Learn and practice
You can prepare to pass this certification with the following:
Learn the skills you need to take this exam with the Junior Programmer pathway. This free pathway assumes a basic knowledge of Unity and requires no math prerequisites.
Supplement your ongoing learning or prepare for the specific topics covered on the exam with courseware, a robust guide with practical coding challenges to help you prepare for test day.
Prepare for your exam with an official practice test to help you understand the types of questions you’ll encounter and increase your confidence on test day. The practice test explains the rationale and thought process needed to arrive at the correct answer, and includes links to Unity documentation for additional preparation and targeted study.
Find the right certification to meet your needs. Check out Unity’s full suite of Certifications across four difficulty levels and specialization tracks ranging from Programmer to Artist.