Southfield by Radical Forge

Seismic changes are reshaping the game development landscape. On one hand, games have greater cultural impact than ever: More people are playing bigger hits on increasingly powerful hardware; film and media adaptations of game IPs are crushing both box office figures and critical reception; and, as a broad category, video games have been out-earning film and music for years.

Southfield by Radical Forge
Read on to find data-backed trends, practical tips from studios, and actionable insights on how to use this information effectively in development planning and operations.

Sunshine Island by New Moon Production





Here’s how we grouped studio sizes for this report:
Indie: 1–9 people
Midsize: 10–49 people
Lower midmarket: 50–149 people
Upper midmarket: 150–299 people
Large studios: 300+ people

CONV/RGENCE: A League of Legends Story by Double Stallion Games

Encountering long R&D times while trialing new technologies
Managing and integrate tools and systems
Keep project organized, in scope, and on time
Collaborating as a distributed/hybrid team
I don’t have enough time
Players are setting the bar higher these days, and this has an impact on production. Studios need to make sure that they can actually reach the expectations of those players, and production becomes more costly and takes more time.

Breachers by Triangle Factory
As they look to shave time off the game development cycle, many are excited about AI tools and the potential efficiencies they offer.
Improving character animations
Writing code/speeding up code writing
Generating artwork and game levels
Writing and narrative design
Automated play testing
Adaptive difficulty
In-game text and voice chat moderation
I am experimenting with AI. There are many disciplines that go into making a game, and I am trying to understand how each and every one of them can benefit from it, like tools that can aid prototyping and content generation, level design, and narrative. I think there’s a whole universe that goes into workflows and analysis of data and analytics, so there’s so much that can be done with AI that can boost productivity at every level.
Under a week
Under a month
Under three months
Over six months
Starting a game from scratch is exciting for most developers, but it can also be daunting.
Ideation comes with a lot of brainstorming and false starts exploring gameplay loops. In a 2023 survey⁶, 68% of developers who use AI counted its ability to accelerate prototyping and concepting work as one of their main reasons.
As game development schedules get longer, devs hope that quick conceptualization will either shorten shipment cycles or give them more time to focus on optimization and strategy planning. Chart 1.3 shows that in 2023, 96% of the studios polled were spending three months or less prototyping, compared to 85% of studios in 2022.

My Talking Tom Friends by Outfit7 Limited
I’ve used AI for quick prototypes when I wanted to test out something without writing any boilerplate code. It was super useful for me.
Textures and materials
Scripts and code
3D assets for games
Animations
2D images and sprites
Audio files
3D assets for VFX
Video files
3D scan data
Other
Chart 1.4 shows that both artists and developers are incorporating premade assets into their workflows, using them mostly to create with textures and materials or scripts and code.
In 2023, developers are exploring and trying out new ways to get things done: 63%⁷ of the surveyed devs who are adopting AI tools use generative tech for asset creation.

Peridot by Niantic
To increase our productivity, like many others, we’ve been really looking at AI and seeing how we can use this new generation of tools to empower our designers so they can create new assets to explore new ideas. Also, how we can prototype new ways of characters, bring them to life, and have them animate in new ways.
Non-playable characters (NPCs)
Creating one-of-a-kind experiences
Speech recognition and natural language processing
Body/object detection or classification
Image, video, or 3D model classification
User-generated content
AR/VR
Online multiplayer
Casual
Open world
Role-playing
Strategy
Educational
Puzzle
First-person shooter
Prototyping and concepting, asset creation, and worldbuilding explain what studios most commonly adopt AI for, and Chart 1.6 shows what they are creating – 29% of surveyed AI users are making AR/VR games, with online multiplayer games coming in at a close second with 28%.

Job Simulator by Owlchemy Labs

I have an interest but not enough time
I or my colleagues don’t have the technical skills
I didn’t know that it was possible
I didn’t know the purpose
Other
Devs are also looking to boost their efficiency with solutions beyond AI.
Too often, devs report that asset management issues cause delays. As a game’s concept gets closer to reality, focus shifts toward creating and refining the assets that will bring it to life. Chart 1.8 shows that nearly half of the gaming studios we polled work with 1,000+ assets, with midsize and larger studios most commonly working with 1,000 to 5,000 assets.

Warhammer 40,000: Warpforge by Everguild
Less than 1,000 assets
1,001 to 5,000
5,001 to 50,000
50,000+
Less than 1 hour
1-2 hours
2-4 hours
4-8 hours
More than 8 hours
Not at all important
Slightly important
Moderately important
Very important
Extremely important
Chart 1.10 shows that surveyed creators believe that asset organization, version control, and asset discoverability are the most important attributes when using DAM solutions like Unity Asset Manager, which reduces friction by automating asset versioning and access.
Cloud services have a lot of things to offer. It will help smaller teams achieve things that were previously only possible for larger teams with dedicated server engineers.
51%¹¹ of studios polled say they are embracing DevOps tools as another time-saving solution.
As Chart 1.11 shows, devs adopt tools like Unity Version Control for better code safety, stability, and quality, as well as to improve security, automation, and go to market faster.

Warhammer 40,000: Warpforge by Everguild
Improved code safety and stability
Increased security
Automation and efficiency
Code quality improvements
Faster time to market
Improved communication and collaboration
Scale infrastructure and development processes
In the DevOps space, disparate information streams are a challenge, especially when dealing with emerging or live issues. I think teams are hungry to understand interrelationships between data streams, such as stability tracking, live metrics, and user churn, and I could see a greater focus on tools to draw inferences and support looking at what matters, when it matters.

Rival Stars Horse Racing by PikPok
Reduce tedious production work
Delegate monotonous tasks like resizing, upscaling, and fixing resolution issues to AI tools so you can focus on what counts.
Prototype in your own style
Generative AI has evolved so that you can not only generate content but also input “style guides” to produce art assets that fit with the look and feel of your project.
Iterate with speed and ease
Quickly generate assets and variations to explore more ideas and find your final version faster.
Find and distill resources quickly
AI can help you locate accurate, relevant resources and distill complex concepts into understandable steps.
Test and troubleshoot code
With features like Muse Chat, you can create code with builds and tests, as well as troubleshoot code you’ve written.
Build innovative new features with AI models
Third-party neural networks can power ambitious features that wouldn’t be possible with traditional coding. Solve complex development challenges and build on-device features like object recognition, dialogue systems, performance optimizations, and more by plugging third-party models into your projects.
Run AI models directly on user devices
New neural engines like Unity Sentis let you leverage end-user device compute (the CPU or GPU) to run AI models, which means they are fast, secure, and run across platforms while reducing your server costs.

2021
2022
2023
We’re really excited about emerging markets. We’ve recently expanded in India and Indonesia, and there’s a lot of excitement from the player bases there. It’s been enlightening to experiment to see what resonates with players.
Day 1
Day 7
Players churn out quickly, with Day 1 and Day 7 being the most crucial hurdles to overcome when measuring retention. Chart 2.2 shows that mobile player retention is marginally down worldwide, with a decrease of 1.00% and 0.10% respectively in Day 1 and Day 7 retention.
Competition and the maturity of the market have made it harder to retain players. There are more games than ever, and players have become more selective.

My Talking Angela 2 by Outfit7 Limited
2022
2023
2021
2022
2023
On a different note, Chart 2.5 shows that IAP transactions per payer and average spend per payer have remained steady year over year¹⁶. The data indicates that this cohort of payers is fairly stable, however developers still need to find ways to encourage deeper gameplay and engagement to increase the number of payers and drive revenue.

Sunshine Island by New Moon Production
2021
2022
2023
2021
2022
2023
The overall IAP market has gone down slightly this year. I think we are still feeling the post-COVID impacts and are working to find the right audience at the right price.
2022
2023
% of IAA YoY Change
% of IAP YoY Change
Rewarded video and offerwall
Rewarded video only
Offerwall only
No rewarded ads
In 2023, coupling monetization tactics has proven successful.
Chart 2.8 shows that games that include both rewarded videos and offerwall have an average of just over three daily active sessions, compared to a little more than two daily average sessions for games with no rewarded IAA strategy²⁰.

Zooba: Feral Multiplayer Mayhem by Wildlife Studios
There is some strategy to making the most out of your placements. If you have three placements that entice the same kind of user you're probably not making the most money out of your whole portfolio of placements. We are trying to maximize both engagement and the number of ads people watch.
Rewarded video and offerwall
Rewarded video only
Offerwall only
No rewarded ads
Explore different options
The average number of IAP products available per game increased 12.27% YoY to 31, with over a quarter of games using between six and 15 IAP products. Bundle packs (34.1%) and sales (27.8%) lead in popularity.²²
Currencies are a safe bet
49.9% of IAP products are currencies²², signaling a strong economy and player interest.
Find value in bundle packs and limited-time events
Limited-time events show an 8% increase YoY and 8.1% growth as a top-three revenue driver²³. Bundle packs and limited-time events can also be used in an offerwall.
Drive revenue with piggy banks
26.3% more developers report piggy banks as a top-three revenue driver²⁴.
Test an IAA strategy with varying formats
This can help offset IAP pressures and allow players to interact with premium content in a different way.
Maximize rewarded video (RV) opportunities
An increase in RV surfacing points leads to a higher percentage of players opting into watch RVs, with a sweet spot at 5 and 15²⁵.
Consider context-sensitive and randomized reward systems
Additional moves (30.5%), daily rewards (30.3%), and gacha (31.1%) are the reward systems that yield the highest user engagement²⁶.
Location and timing matter
Where and when you surface an ad is important. In 2023, 38.1% of ad viewer engagement came from surfacing a rewarded ad after a player’s resources have run out. Placing an ad in a pop-up message (25.2%) or in a lobby, map, or pre-level area (25.2%) were also successful strategies.
Offer rewards that help player progression
Additional moves drive the greatest number of rewarded ad watches, at 3.81 views per daily active user.

Number of multiplatform projects
Number of multiplatform projects by small studios
Chart 3.1 shows that the proportion of multiplatform games has grown 40%.
While small studios largely stuck to single-platform release strategies in 2022, they’ve built 71% more multiplatform games over the past two years²⁷.

Greak: Memories of Azur by Navegante
Smaller studios are shipping on multiple platforms since it’s been easier to do so using tools like what Unity provides for us. Platform holders are also helping, giving expertise and development kits to indie studios to launch on multiple platforms. I think that’s helped tremendously.
2022
2023
In an attempt to increase awareness and potential audience, studios are looking to be where players are by bringing their games to as many platforms as they can.
As shown in Chart 3.2, there has been a 34% increase in games launching on three or more platforms between 2022 and 2023.

CONV/RGENCE: A League of Legends Story by Double Stallion Games
Launching on multiple platforms has definitely become more accessible because of the tools that are available. When thinking about what platforms to consider, the biggest concern that we have is if we can deliver a playable experience on that platform. It’s also about performance. Can we get the right fidelity, graphics, and frame rate on the target platforms?
Day one
Preproduction
Production
When deciding to build a multiplatform game, there are many elements to consider – platform choice and partners, pertinent tools and features, design and performance optimization, marketing strategy and rollout, and more.
Another factor to take into account is when to start thinking about all of these elements. Some studios focus on building the game for a primary platform and worry about adding on once the game is further in development, while others keep multiple platforms in mind from the beginning.
Chart 3.3 shows that 55% of studios surveyed are starting to plot their multiplatform strategies during preproduction, while lower–midmarket studios are most likely to start from day one.

Greak: Memories of Azur by Navegante
Start thinking about your multiplatform strategy as soon as you have a stable build that you are confident to show at events. That way, you can get feedback from players on where they want to see it launch. You can also speak to different platforms and people that are at the event to see if there’s a good opportunity to work together.
Mobile
Desktop
Console
VR
Web browser game
Social network game
Chart 3.4 shows that surveyed studios with fewer than 50 team members are mainly targeting mobile and desktop platforms.
PC tends to be our first port of call for a couple of reasons. It’s generally easier to just build for PC, first, because everyone’s working on PC, and it’s easy to get a build back onto a PC. Also, when it comes to trying to define metrics for everything, for example, when you’re pitching, it’s easy to collect data for PC titles.
Once a studio has chosen platforms for a game, the next major decision is how to release it.
While a simultaneous rollout can take longer and requires more upfront investment and multitasking, releasing a game simultaneously across targeted platforms increases its potential player base immediately.
On the other hand, a staggered release can give a studio the opportunity to strengthen the game’s design, gameplay, performance, platform partnership, and marketing strategy, while providing important feedback to optimize for additional platforms.

Southfield by Radical Forge
Simultaneous rollout
Staggered rollout
No rollout strategy
I think a lot of smaller studios are launching on a lot of platforms at the same time because it helps in getting exposure while taking advantage of content creation efficiencies.

Breachers by Triangle Factory
Role-playing
Shooter
Fighting
Strategy
Puzzle
Battle royale
Racing
Multiplayer online battle area
Massively multiplayer online
Open world/sandbox
Sports
Card
When deciding on a single or multiplatform release, game genre is another important factor to consider.
Chart 3.6 shows that 38% of multiplatform developers surveyed are making role-playing games, followed by shooter and fighting games at 33%.

Project Z by 314 Arts
When we consider publishing on other platforms, we look at how other games in our genre perform on those platforms, and check if maybe there’s a market for the game that we want to create in the future.
1–9 people
10–49 people
50+ people
Chart 3.7 shows that almost all studios polled are choosing to develop their games for cross-platform play: In 2023, 95% of studios with 50+ people choose to prioritize this feature set.
Our data²⁸ also shows that in 2023, 91% of multiplatform games can be played across platforms.

Demeo by Resolution Games
Cross-platform is something that a lot of players are expecting games to be right now, and from a developer point of view, it’s something that is actually very technically complex. People want to play with other people on whatever platform they’re on. So Unity is a really spectacular tool for making that happen, and taking a lot of that complexity away.
Find resources that can be used across platforms
Multiplatform development comes with many obstacles, and resources like URP 3D Sample Scene help you explore tools that work across desktop, console, mobile, and XR.
Profile and debug. And then rinse and repeat
Nailing your optimization process is essential to smooth multiplatform game development. Profiling and debugging tools like the Unity Profiler, Memory Profiler, and Frame Debugger, help you measure performance, test against target hardware memory limitations, and improve CPU/GPU performance across platforms.
Prioritize platform relationships
Apply to closed platforms early on in your game development journey to become a registered developer and secure your connection to key developer resources. Platform relationships can help your game reach audiences on PlayStation 5, Xbox Series X|S, and Meta Quest 3.

Single-player games
Multiplayer games
Multiplayer
Single-player (network gameplay)
Single-player (no network gameplay)
Couch co-op
Multiplayer games have become more popular because new technologies help make them easier to build and allow more people online to play. The increase in games means more competition, which leads to higher quality.

Talking Tom Hero Dash by Outfit7 Limited
Multiplayer
Single-player (network gameplay)
Single-player (no network gameplay)
Couch co-op
As competition and market saturation increases, it’s harder to succeed with a multiplayer game. It’s attractive to be on as many platforms as possible to be able to meet players, and their friends, wherever they are throughout the day. You want to make it as convenient as possible for them to reach for the game.

My Talking Angela 2 by Outfit7 Limited
Day one
Preproduction
Production
Testing
Prelaunch
Launch
Although multiplayer games are more within reach than in the past, increased competition makes it harder for a game to stand out.
To ensure they have the best chance for success, creators prefer to get a head start. As shown in Chart 4.4, 62% of surveyed developers say they start planning their multiplayer games by the end of preproduction.

Demeo by Resolution Games

Limited budget
Volume of feedback to analyze or respond to
Limited staff
Lack of technology
Multiplayer functionality not only introduces additional code, design, and testing intricacies; it also requires more work to manage community sentiment which, in turn, can bring more development costs.
Chart 4.5 shows that 53% of multiplayer developers polled identify a limited budget as the biggest challenge for community management, while 47% have trouble analyzing and responding to the volume of feedback they receive.

Toca Life World by Toca Boca

Easy communication
Lag-free experience
Fair matchmaking
Shared progression
Cheater-free
One friends list
Chart 4.6 shows that 38% of creators surveyed identify easy communication as the most worthwhile feature for players of multiplayer games.
Multiplayer games on mobile are all about community solutions. Having the opportunity to play with friends on their phones and communicate all throughout the day keeps people engaged and coming back to your game. Word of mouth and player adoption of your game also become easier.

My Talking Tom Friends by Outfit7 Limited
2022
2023
2024
As Chart 4.7 shows, multiplayer gaming revenue grew roughly 10% in 2023, with a predicted growth of 7% in 2024. Those numbers might not look like much, but that 10% represents roughly $2.3B, highlighting the value and potential of multiplayer games.
Find the fun fast and keep iterating
Rapid prototyping is the name of the game. Once you’ve got an idea, get it in front of players as soon as possible to gauge their interest and gather feedback. When you’ve got a winner, build testing and optimization into your roadmap.
Don’t underestimate the cost of re-architecture
If you’re building a multiplayer game, start thinking about your networking and hosting tools like Unity Netcode solutions and Game Server Hosting as early as possible. Re-engineering your game in later stages of development can be costly.
Prioritize performance
Building low-latency games is expensive and complex. Keep an eye on your server and CPU costs throughout the development process using features like the Unity Profiler.
Player communication is key
Enabling more cooperative and competitive multiplayer experiences using a communication solution like Voice Chat (Vivox) can improve player engagement.
Consider player retention and community health
Both building multiplayer games and acquiring new players are challenging and expensive. Keep your players happy by listening to them, addressing their concerns, and ensuring that you maintain a quick and efficient feedback loop.

Day one
Preproduction
Production
Testing
Prelaunch
Launch
Post-launch
Not typically considered
Implementing engagement and retention tactics is paramount for a live ops strategy, and making data-backed decisions is key. Developers agree and are using 44% more analytics services than in 2022³⁰.
We’re a free-to-play game, so we are going to be planning how we’re going to keep people retained, how we do our events, and our analytics early on. However, it’s still an evolving learning journey as to how and when to respond to those analytics in the right and most efficient way.

Rival Stars Horse Racing by PikPok
Targeting new markets with existing IP
Consistently delivering new game content
Finding solutions to work smarter
Diversifying game portfolio
Focusing on player retention
Investing more in monetization and user acquisition
No change in operations
As industry investment contracts, studios are looking to diversify their tactics to maximize their potential for success.
Chart 5.2 shows that 53% of studios polled are targeting new markets with existing IP, and 52% are consistently delivering new content to attract and retain players.

Toca Life World by Toca Boca

Under six months
Six months to a year
One to two years
Three to five years
90%³¹ of players surveyed have an appetite for downloadable content, and developers are making great efforts to serve it up.
Chart 5.3 shows that most devs surveyed say they are updating their game content for one to two years post-launch.

Subway Surfers by SYBO
The community is the life blood of evergreen games. It’s something that you need to cultivate and encourage. Part of doing that is ensuring they have regular fresh content. For Subway Surfers, we have a three-week content update cycle that works really well for us.
As Chart 5.4 shows, 34% of players surveyed go as far as leaving a toxic game. Developers are turning to solutions like Safe Voice to manage problematic behaviors in their communities.
Toxicity in multiplayer VR is a big problem. When you’re looking at lobby or matchmaking tools, I think it’s very difficult, but important. It’s something that as the developer you need to address because your players shouldn't have to have a toxic environment forced on them.

Job Simulator by Owlchemy Labs
Daily rewards and missions
Achievements and challenges
Rewarded ads and/or in-app purchases
Leaderboards
Player vs Player
User-generated content
Timed events
Social features
Out-of-game engagement
Chart 5.5 shows that developers polled are hoping that the high-effort, high-reward trend continues, with 67% preferring to implement daily rewards and missions, and 59% offering achievements and challenges.
Considering user-generated content
Do not include user-generated content
Include user-generated content
Chart 5.6 shows that 39% of surveyed developers have user-generated content in mind, so this rising trend is likely to persist.
Part of maximizing the player base of an IP is not only being where the gamers are, but also giving them what they want. And players want to engage creatively with game worlds. In a recent survey³², 52% of U.S. gamers say that the ability to generate content gets them to play longer, while 34% would make content. 31% say they would spend more money on downloadable content on a game with UGC.

Subway Surfers by SYBO
User-generated content is going to be a big trend going forward. It’s definitely the hot thing that everyone is trying to nail down in the mobile space, but in every other category as well. Community teams want to engage, and players want to put themselves into the game they love.
Total runtime API usage
Average builds
It’s essential to ensure that the API is implemented by launch day, since Chart 5.7 reveals how, on average, it takes 112 days for developers to report significant usage of 5,000 runtime API calls or more for live ops services on launched games³³.
Depending on how production went, we see use of our live ops features after the first few updates have been shipped. Typically, it takes about three or four months after our global launch for usage to seriously kick in.

My Talking Tom 2 by Outfit7 Limited
Keep fresh content coming
Updating content regularly is a good way to help games stay top of mind and keep players coming back for more. Tools like the Unity Addressable Asset System help simplify content pack creation and deployment to keep frequent content updates from being overwhelming.
Make data-based decisions
In order to improve player experience, it’s important to get data-driven insights about your game and player behavior. Tools like Unity Analytics help you learn about specific habits and outcomes so you can make the best decisions for your players.
Put community at the heart of games
Finding different ways to interact with players is key to a game’s lifespan. Resources like user-generated content and social media help sustain your connection with your community and keep them engaged with each other.
Listen to player feedback, and close the loop
The gaming industry is more competitive than ever, and players have limitless choices. So if a player makes the effort to reach out with constructive feedback, it’s crucial to listen and validate the effort. Even if it’s out of your control or a request you’re not able to accommodate, making an effort shows the care and respect that you have for your community.
Taken all together, it feels like studios are simultaneously prioritizing staying safe and being bold – they need to stretch resources, but want to make sure they get the most out of what they have. They’re exploring new ways to strengthen their businesses and shore up ROI, but without adding risk.
Considering all of this and the external factors already clear on the horizon – more AI tools, ongoing investment decline, and shifts in players’ tastes – here’s where we see things going from here.

Please, Touch the Artwork by Studio Waterzooi
AI use in the gaming industry will deepen and become normalized.
Generative AI will continue to help make game development achievable. We expect that it will lower the threshold for implementing user-generated content, and AI will bring innovation to story-driven gameplay.
Mobile studios will continue expanding to PC and consoles.
With developers’ increasing interest in existing IP and cross-platform multiplayer development, we anticipate that mobile-focused studios will embrace multiplatform development.
There will be greater demand for extended reality games.
We expect that new hardware like the Meta Quest 3 and Apple Vision Pro will entice developers and players to test out new VR and spatial computing experiences.
Developers will explore new business models and revenue streams.
With harder-to-access investment capital, a changing ad market, and shifts in player spending, studios might need to continue rethinking systems that worked well in the past.
Cloud services will become integral to games by improving studio efficiency.
Developers will lean more heavily on cloud services to ease workflows and accelerate games’ time to market.
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¹[Source: Internal Editor Analytics] [Disclaimer: Measures the users of the Editor in the 12 months ending December 31st 2023]
²[Source: Unity Ads event data] [Disclaimer: Based on impressions from January 2023 to December 2023.]
³[Source: Cintᵀᴹ survey 2023, 300 respondents]
⁴[Source: Unity Editor Analytics and Apptopia] [Disclaimer: Based on internally available data from Unity Editor and Apptopia.]
⁵[Source: Cintᵀᴹ survey 2023, 300 respondents]
⁶[Source: Unity Sentis beta user survey 2023, 7,062 respondents]
⁷[Source: Unity Sentis beta user survey 2023, 7,062 respondents]
⁸[Source: Unity Sentis beta user survey 2023, 7,062 respondents]
⁹[Source: Cintᵀᴹ survey 2023, 300 respondents]
¹⁰[Source: Asset Management & Collaboration survey 2023, 120 respondents]
¹¹[Source: Cintᵀᴹ survey 2023, 300 respondents]
¹²[Source: Unity Analytics BigQuery] [Disclaimer: Based on median DAU by app with over 1,000 average daily players.]
¹³This data reports on over 9,300 games using IAP.
¹⁴[Source: Unity Analytics BigQuery] [Disclaimer: Based on games using Unity Analytics with over 1,000 daily active users and over $1,000 in daily IAP revenue, the median IAP ARPDAU is down.]
¹⁵[Source: Unity Analytics BigQuery] [Disclaimer: Based on games using Unity Analytics with over 1,000 daily active users, the median IAP payer ratio has decreased.]
¹⁶[Source: Unity Analytics BigQuery] [Disclaimer: Based on games on Unity Analytics with over 1,000 daily active users and over $100 of IAP revenue per day, the median results have near-flat trends.]
¹⁷[Source: Levelplay and Unity Analytics] [Disclaimer: Based on games using Unity LevelPlay, average in-app advertising revenue per person has increased year over year.]
¹⁸This data reports on over 200 games using Unity Ads, IAP, and analytics solutions.
¹⁹[Source: Unity Levelplay and Unity Analytics data] [Disclaimer: Year-over-year growth in average daily IAA revenue for games using Unity LevelPlay and Unity Analytics, average daily ARPDAU (as a percent of total IAP and IAA ARPDAU.)]
²⁰[Source: Unity Analytics BigQuery, TapJoy BigQuery] [Disclaimer: On average, daily active sessions per user is higher for games that use rewarded video and Offerwall products than games that use one or neither. Based on data between June 2023 and December 2023 and games with at least 5,000 daily active users.]
²¹[Source: Unity Analytics BigQuery, Tapjoy BigQuery] [Disclaimer: Games using Unity Analytics and a combination of Unity Ads and/or Tapjoy Offerwall, having at least 5,000 daily active users. Based on data between June 2023 and December 2023.]
²²[Source: Unity BigQuery] [Disclaimer: Based on data from January 2023 to June 2023, apps that use Unity IAP plugin, apps with at least $1,000 in IAP revenue, and IAP products with at least $10 in IAP revenue.]
²³[Source: Unity BigQuery.] [Disclaimer: Comparing the first 6 months of 2022 to the first 6 months of 2023. Specifically apps that use Unity IAP plugin, apps with at least $1,000 in IAP revenue, IAP products at least $10 in IAP revenue, and top 3 IAP products within each app.]
²⁴[Source: Unity BigQuery] [Disclaimer: Comparing the first 6 months of 2022 to the first 6 months of 2023. Specifically apps that use unity IAP plugin, apps with at least $1,000 in IAP revenue, IAP products at least $10 in IAP revenue, and top 3 IAP products within each app.]
²⁵[Source: Unity LevelPlay data] [Disclaimer: Based on July 2023 data, excluding games that are only set up for "default" placement on LevelPlay. Specifically apps with at least 5,000 DAU, $50 in daily RV revenue.]
²⁶[Source: Unity LevelPlay data] [Disclaimer: Based on July 2023 data, excluding games that are only set up for "default" placement on Unity LevelPlay. Specifically apps with at least 5,000 DAU, $50 in daily RV revenue.]
²⁷[Source: Editor Analytics] [Disclaimer: Data limited to LTS version, teams of 2-50 people, and 2021 onwards.]
²⁸[Source: Cintᵀᴹ survey 2023, 300 respondents]
²⁹[Source: Unity Analytics and App Store] [Disclaimer: Based on internally available median MAU figures of games that used Unity Analytics in 2023.]
³⁰[Source: Internal Editor Analytics] [Disclaimer: Using analytics defined as importing an analytics-related package in the Editor.]
³¹[Source: The Harris Poll’s The State of Toxicity & Cross-Platform Play in Today’s Multiplayer Games: 2023 Edition, 407 respondents]
³²[Source: The Harris Poll’s The State of Toxicity & Cross-Platform Play in Today’s Multiplayer Games: 2023 Edition, 407 respondents]
³³[Source: Unity Game Gateway] [Disclaimer: Significant use is determined as over 5,000 runtime API calls since the initial install.]