Monument Valley 3 | ustwo games

2025 Unity Gaming Report
The last few years have been a difficult time in game development. The industry is still massive, with over 3 billion global active players¹ and video games grossed over $184 billion in 2024,² easily out-earning TV and movies. Yet there’s a grimmer set of numbers, too, the tallies of layoffs, studio closures, and canceled projects that index deep challenges facing the industry.³
For studios, success lies on a razor’s edge: be bold enough to capture players’ hearts and minds while staying safe enough to reduce your risk. Harness innovative tech to save time, but don’t waste effort exploring new tools and workflows you won’t use. Grow the team enough to tap into specialized expertise for gorgeous graphics, complex gameplay mechanics, and tricky networking setups, but be lean enough to limit your exposure. Stay independent so you don’t have to rely on outside support or funding, but go big or risk being ignored by the market.
Last year’s Unity Gaming Report zoomed in on this tension, highlighting how games are having greater impact than ever but are still insecure. This year, we see the same market forces in play, but studios’ tactics are starting to evolve. To capture these emergent trends on the ground, we’ve shifted our research to embrace more survey-based data that reflects how the gaming industry is dealing with this volatility and the survival strategies being deployed right now to survive and even thrive in this climate.
So, the question of the moment becomes: How are game developers planning for success? What are the options studios are weighing, and how can your team benefit from insight into that?
This report draws on numerous polls and surveys conducted by third-party agencies and by the Unity team at major industry events such as GDC and Gamescom in 2024, alongside unique data from nearly five million⁴ Unity Engine developers.

These are the trends shaping game development
Devs are managing risk by reducing costs.

Studios are experimenting with different multiplayer setups.

Devs are sticking with trusted platforms.

Games are getting bigger.

Devs are looking to tech to keep projects on track.

About the data
The data in this report is drawn from the Unity Engine and portfolio of service products, including games made with Unity that are sending events through the platform. These solutions span mobile, PC, XR, web, social, and console gaming to provide a unique high-level overview of the industry.
Additional data for this report comes from a Cintᵀᴹ CATI (computer-assisted telephone interview) survey of 300 game developers with a margin of error of +/-5.66% at a 95% confidence level. Additionally, we include data from two in-person surveys conducted at industry events. Unity employees conducted interviews with 144 randomly selected studios March 18–22, 2024 onsite at GDC in San Francisco, USA and with 231 randomly selected studios August 21–24, 2024 at gamescom in Cologne, Germany.
We take data privacy seriously and have omitted and anonymized information from this report that would individually identify any single game, developer, or publisher. Although we also include outside sources of information, the data shown in the charts and graphics is original to Unity. In addition, we are grateful to members of the industry who contributed their time and insights to this report.

Sunderfolk | Secret Door | Dreamhaven
Devs are managing risk by reducing costs.
- 1.1 Studios are facing uncertainty strategically.
- 1.2 Devs are expanding games’ endurance and reach.
- 1.3 Devs want better tools and learning resources for growth.
- 1.4 Games are doing well in Latin America.
- 1.5 Studios see further opportunities in Latin America.
- 1.6 Studios are weighing live update options carefully.

1.1 Studios are facing uncertainty strategically.
Avoid overhiring
Refuse debt
Stay small
Publisher support
Efficiency tools
Monetization and live ops
Almost 70% of the devs we surveyed said they try to do more with less. 45% said they’re harnessing efficiency tools to increase productivity, while 24% are squeezing more ROI out of their monetization and live ops budgets.
A fifth of the studios we spoke to reported staying lean to limit their exposure, using strategies like avoiding overhiring (10%) or refusing to take on debt (6%), while 4% said they’re intentionally limiting growth to reduce their vulnerability.

Projekt Z: Beyond Order | 314 Arts
We remain as small as we are for multiple reasons. The most significant and most valuable aspect for me is how it influences the timings and workflow. As a small team, we can iterate, fix, or change entire game systems in the blink of an eye, compared to big AAA companies, where a single change has to go through multiple departments and checks before it even gets approved.
1.2 Devs are expanding games’ endurance and reach.
Maximize existing game
New ideas in same genre
New ideas in a different genre
Develop IPs into multiple games
The overwhelming majority (62%) of studios we talked to said their primary strategy is to stretch existing games’ impact through tactics like content updates, deeper market penetration, and platform reach. Another 5% said they planned to double down on successful IPs by developing them into multi-game franchises.
In a curious twist, the next-most popular option was to hedge bets by developing new ideas in different genres, at 23%, while 10% of the studios we surveyed said they planned to continue developing new ideas in the same game genre.

DREDGE | Black Salt Games
It’s a balance between what the creative team has left to give and what our players want. Expanding an IP often makes financial sense and is great for fans who want more of what they already love. However, creating something new can reinspire the team, open up opportunities for even bigger success, and bring fresh ideas back to the original IP… Ultimately the decision comes down to whether we’re delivering something meaningful for both our players and ourselves.
1.3 Devs want better tools and learning resources for growth.
Broader player base
More funding options
Diverse sale tools
Better tools and learning
End-to-end tech stacks
AI productivity tools
So far, we’ve looked at how studios are mitigating risk on an individual level – but what kinds of changes do they think are needed across the industry?
Devs overwhelmingly pointed to the need for better access to tools and learning resources (51%), more comprehensive, better-integrated tech stacks (55%), and effective AI tools for greater productivity (32%).
On a different note, almost half (44%) of the surveyed devs pointed to a need to broaden game audiences to foster growth, while around a third (33%) suggested that the industry needs more diverse points of sale and payment to reach players.

Den of Wolves | 10 Chambers
Our first game, GTFO, definitely performed better than we ever would have believed in some markets. This is probably due to us working a lot with local partners – whatever communications beat we did, we always worked closely with agencies in each specific region. It’s impossible to know how each independent market works by yourself, and they do differ in behavior.
1.4 Games are doing well in Latin America.
Latin America
Africa and the Middle East
Central and Southern Asia
Southeast Asia
1.5 Studios see further opportunities in Latin America.
Argentina
Brazil
Chile
Colombia
Egypt
India
Indonesia
Malaysia
Mexico
Philippines
South Africa
Thailand
United Arab Emirates
Vietnam
As we saw in chart 1.3, 44% of devs think broadening their player bases is a crucial growth strategy, and many are already seeing gains in Latin America. 55% of the devs we talked to said it’s the emerging market where they’re already growing most (in terms of player numbers, revenue, and overall sales), with another 38% finding success in Asia, and just 7% naming markets in Africa or the Middle East.
So it’s not surprising that several Latin American countries top the list of emerging markets devs most hope to access, too – Brazil (50%) and Mexico (49%) take the lead, but studios also seem optimistic about the markets in Argentina (31%), Chile (17%), and Colombia (16%). Beyond Latin America, 46% of devs said they’d like to reach the Indian market.

Starlight Re:Volver | Pahdo Labs
I think that free-to-play gamers who are already ‘hardcore’ on UGC platforms and in emerging markets like China and India are primed to grow into a major audience for more traditional gaming experiences like those on Steam/AAA. These players have already developed a deep engagement with games, and I believe they’ll play a huge role in expanding the hardcore player base that’s been difficult to grow over the past decade. It’s a shift I’m really excited to see unfold.
1.6 Studios are weighing live update options carefully.
User-generated content
Early access
Seasonal content
Undecided
Downloadable content
No plans
While over half (55%) of the devs we talked to had specific content delivery plans for how they planned to update active productions, 27% said they had no plans and just over 18% were still undecided, with some adding that their post-launch planning hinged on budget limitations.
Resources
Studios are experimenting with different multiplayer experiences.
- 2.1 Multiplayer games still dominate.
- 2.2 Teams of all sizes are building multiplayer games.
- 2.3 Multiplayer features are being integrated across genres.
- 2.4 Devs are exploring different networking setups.
- 2.5 Studios want to offer gamers more than just a good fight.
- 2.6 But any kind of game might be the next big thing.

2.1 Multiplayer games still dominate.
Multiplayer games
Single player with networked features
Couch co-op
Single player, non-networked
Multiplayer games still eclipse other setups – 64% of devs report that they’re working on projects with multiplayer features (including couch co-ops), while another 32% are networked single-player games.

Holdfast: Nations at War | Anvil Game Studios
Look at your players as a community rather than just numbers on a dashboard – they’re your greatest asset for feedback, marketing, and long-term success. So listen to them, engage with them, support their aspirations, and let them be a part of your journey. That genuine connection is what keeps a game alive and thriving for years, especially in a world where new titles are launching constantly.
2.2 Teams of all sizes are building multiplayer games.
Couch co-op
Online multiplayer
Single player
Multiplayer development is often considered more complex, and many think it requires the targeted expertise that can only be found in larger teams. But in our conversations with devs at GDC last year, we saw that teams of all sizes are facing the challenges of building multiplayer games head-on.
Somewhat surprisingly, given the format’s reputation for being challenging, we found couch co-op to be more popular among solo or very small studios, with the number of games petering out as studios grow larger.

Ship of Fools | Fika Productions
The COVID-19 pandemic highlighted the importance of both couch co-op and online cooperative games, as they became one of the few ways people could connect and spend time together. Now, more than ever, there’s a longing for games that bring back that sense of shared fun and camaraderie.
2.3 Multiplayer features are being integrated across genres.

[Source: Unity Multiplayer data. Disclaimer: Data captured between October 17, 2024 and February 4, 2025]
Unity devs are integrating networked features into a variety of game genres.⁷ Shooters and battle games are the most popular, but studios are creating social experiences in adventure games and platformer or sandbox games at a similar rate.

Sunderfolk | Secret Door | Dreamhaven
We want to reconnect through a closer social experience, especially after the world felt so isolated these past few years. We get really excited about new and unique multiplayer modes that break down barriers and bring players together through their shared love of gaming.
2.4 Devs are exploring different networking setups.
Couch co-op
Local multiplayer
Online multiplayer
Asymmetrical multiplayer
Asynchronous multiplayer
Of the studios that reported working on multiplayer games, 69% said they’re creating asymmetrical experiences, games where players meet with different objectives, abilities, and gameplay mechanics.

Sea of Stars | Sabotage Studio
Having a moment or experience acknowledged by someone else can elevate joy and make it more real in a way. Couch co-op takes this concept to the maximum level, where the game is constantly throwing situations at the players for them to react together by planning or executing while anticipating a certain outcome, which then leads to them reacting together again when the outcome plays out.
2.5 Studios want to offer gamers more than just a good fight.
Competitive
Social
Cooperative
Lighthearted interactions
Combat encounters
Social experiences aren't a priority
While competitive or combat play are still at the forefront, at 72% combined, devs strongly indicate that there are other kinds of encounters they want to give players. Together, social, cooperative, and lighthearted experiences make up 17% of the kinds of experiences studios want players to have in their games.

Phasmophobia | Kinetic Games
Games are at their best when they create stories players tell long after they log off. Social gameplay – whether it’s cooperating to survive or screaming at your friend for leaving you behind – turns mechanics into memories. Phasmophobia works because investigating ghosts isn’t just about what’s happening in the game – it’s about how your group reacts to it. Those moments of panic, laughter, or clutch teamwork make for an experience people want to come back to.
2.6 But any kind of game might be the next big thing.
Battle royale
FPS
Card game
Fighting
MMO
MOBA
Racing
RPG
Strategy
Sports
Puzzle
Open world/sandbox
Match-3
Resources
Devs are sticking with trusted platforms.
- 3.1 Mobile and desktop are still on top.
- 3.2 Devs see less monetization potential in web and social media games.
- 3.3 Mobile game revenues are higher for small studios.
- 3.4 Console game revenues are higher for AA and enterprise studios.
- 3.5 Web games are still gaining traction.
- 3.6 Those planning to publish games on the web want to do it soon.
- 3.7 Devs who avoid web worry about technical gaps.

3.1 Mobile and desktop are still on top.
Mobile
Web browser game
Social network game
Consoles
Desktop
VR
Mobile is popular with studios of all kinds. 90% of devs polled say they launched their games on mobile, and this rate is fairly steady across studio sizes.
Console launch rates rise alongside team size: Just 19% of studios with fewer than 10 team members target these platforms, compared to 84% of enterprise studios with 300+ staff.

1000xRESIST | sunset visitor 斜陽過客 | Fellow Traveller
For indies, it really is no surprise that Steam is our biggest platform! That was an obvious first-launch platform, there really is no other choice in our minds. I think post-launch, seeing that a healthy long tail is possible on Steam is even more encouraging. The types of games we like to make include a lot of mystery and shrouded details on the actual story, so it's great that as those things are discovered by players, there are ways that the Steam algorithm realizes this, and supports discovery.
3.2 Devs see less monetization potential in web and social media games.
Mobile
Consoles
Desktop
VR
3.3 Mobile game revenues are higher for small studios.
1–9 people
10–49 people
50–149 people
150–299 people
300+ people
3.4 Console game revenues are higher for AA and enterprise studios.
1–9 people
10–49 people
50–149 people
150–299 people
300+ people
Building and operating profitable mobile games seems to come more naturally to small teams – 75% of studios with fewer than 10 staff see this as the most lucrative platform, steadily dwindling to less than half for studios of more than 50. This suggests that the first trend this report spoke to – teams staying nimble as a strategic hedge against adversity – may be paying off for mobile developers.
On the flip side, devs in big studios say the payout is higher in consoles. 43% see this as gaming’s most moneymaking platform, versus just 6% of small studios. This suggests an economy of scale occurs for closed console development – maybe studios just have to be big enough to win in that space.

Into the Dead: Our Darkest Days | PikPok
We’re always evaluating our internal pitches to see which platform(s) will best achieve their vision, considering technical requirements, the usability, the core audience, and the monetization, and by developing our expertise and capabilities in different platforms we can expand the reach of our IP to new audiences, as well as diversify our revenue streams.
3.5 Web games are still gaining traction.
Considering developing or porting a game for web
Not considering web releases
It’s worth noting that this rate is much higher for smaller studios of 10 or less, where 29% express an interest in developing web games.
3.6 Those planning to publish games on the web want to do it soon.
0–6 months
6–18 months
18 months–3 years
Already developed a web game
While only 11% of the devs we spoke to said they were thinking about developing for web, those who were opting in wanted to do it soon – 81% said they’re considering developing or porting a game for web within the next 18 months, and 14% were planning on it in the next six.

Project Prismatic | Stratton Studios
The frictionless nature of the web platform offered unmatched versatility and power, making it the perfect fit for Project Prismatic. The advanced capabilities of WebGPU, coupled with Unity’s optimized rendering pipelines, allowed us to deliver high-quality visuals and performance directly through the browser without sacrificing accessibility. This means our audience could experience Project Prismatic instantly, without requiring downloads or installations.
3.7 Devs who avoid web worry about technical gaps and revenue streams.
Lack of marketplace
Clarity around monetization
Inconsistent browser support
Outdated or underpowered technology
Lack of web support for mobile browsers
Web games are the original quick and easy dev project (remember Flash and *gulp* Silverlight?), but the latest iterations built on WebGPU and other solutions are still finding their footing among studios. Asked why, devs cited the need for better browser support and more powerful dev tech, but they also pointed to the need for a better marketplace and monetization pathway.
Resources
Games are getting bigger.

4.1 Build sizes are rising.
2022
2023
2024
The median build size of made with Unity games has been steadily increasing. While the median game was only slightly over 100 MB in 2022, that figure’s grown by nearly 67% in just two years.

Stars Reach | Playable Worlds
I’ve been making online worlds for over thirty years now. And one of the big lessons is that it’s not about the size as such. It’s less about big game worlds, and more about liking the kinds of play we can get out of large populations. MMOs offer a wholly different canvas from games with smaller populations. You can do things with economies and trade, with politics and PvP, and just all the dynamics that emerge from putting tons of people into a persistent environment.
4.2 Open world games are popular across devices.
Open world
Sandbox
Large levels
Developers working on large-scale games (open world, sandbox, or with large levels) say they’re targeting PC and console platforms, suggesting they may not perceive mobile or web as realistic platforms for large-scale games.
Open world is the most popular style of large-scale game environment across platforms, but it’s worth noting that sandbox games make up an impressive 20% of large-scale games on PC for the devs we talked to at Gamescom last year.

Lost Skies | Bossa Games
Physics in games has always fascinated me, from simple boxes toppling over to full-on physics-based animated characters. Once tamed, it really feels like gameplay just emerges from the system. We still see new tactics for people moving around the world of Lost Skies. We see novel solutions to problems that we would never have thought of. That's a good thing I want to encourage, that's the essence of play.
4.3 Studios are focused on game size.
Novel mechanics
Smooth, high-performance play
Community
Cross-play
Battle systems
Game performance metrics
Game modes
Multiplayer modes
Music tracks and quality
Number of missions/levels in a game
Number and types of enemies
Playable characters
Progression systems
While it’s no surprise that performance fundamentals are a top concern – 35% of the devs we spoke to identify smooth, high-performance play as their top concern, while another 11% pointed to performance metrics – quantity of content lands in second.
17% of devs said the number of missions or levels in the game was their primary concern, suggesting that giving players a sense of value by providing enough material to play through is of paramount importance.

Subway Surfers | SYBO
Larger game worlds open the door for new levels of creativity, experiences, and possibilities for the player. In Subway Surfers, the seemingly endless universe players run through plays a major role in keeping our community engaged and entertained. Our team loves the creative possibilities that come with refreshing this environment every three weeks through our World Tour – it allows us to integrate Easter eggs and unexpected details into the game that our players really appreciate.
4.4 Playtimes are rising.
Large increase
Minor increase
Stayed the same
Minor decrease
Just 2% of devs we surveyed have seen a decrease in playtime, while only 10% of the studios we spoke to reported flat numbers. In short, playtimes are overwhelmingly on the rise for the majority of devs.
4.5 Studios try many strategies to keep players interested, but more content is king.
Daily rewards or missions
Achievements and challenges
Leaderboards
User-generated content and modding
Player vs player
Timed events
Out-of-game engagement
Marketplaces for in-game virtual goods
Updating core game content
Social features
Rewarded ads and/or in-app purchases
The devs we spoke to are harnessing a lot of live ops and other tactics to stimulate players’ interest in their games, with daily rewards or missions (77%) and achievements or challenges (76%) taking top spots. Many (24%) also reported out-of-game strategies like push notifications, web activity, Discord or Reddit engagement, or companion apps as a sound strategy to keep players’ attention, and multiplayer features like player vs player mode (48%), leaderboards (33%), and social features (26%)
The strong showing across these tactics support the high-level trend that devs are giving players more and more content, novelty, and features to add value to their games and retain players longer in this competitive market.

Monument Valley 3 | ustwo games
Known IP is becoming more important than ever. With the sheer volume of games being released across platforms, discoverability remains a massive challenge. Players – and platforms – are gravitating towards titles with built-in recognition and trust, whether that’s established gaming franchises or adaptations of well-loved IP from other media. At the same time, we’re going to see even more gaming IP breaking out into transmedia opportunities – films, series, books and beyond.
Resources
Devs are looking to tech to keep projects on track.


Harold Halibut | SLOW BROS.
Building all the game assets by hand isn't exactly the most efficient way… but we do try to automate a lot of the processes in our analog to digital pipeline, so more time can be spent on analogue creation.
5.1 The most pressing issues remain organizational.
Can’t find learning resources
Can’t find right people
Not enough funding
Not enough time
Keeping projects organized, in scope, on time
Collaborating as a distributed or hybrid team
Managing tools and systems
Finding a unique idea
Long R&D times trialing new tech
Growing or marketing games
While headlines about the economy of the gaming industry are often stark, devs say their main challenges are coming from inside the house: Internal organizational issues far outweigh external factors as chief concerns among the devs we surveyed.
21% identified long lag times exploring tech as the biggest blocker – a cruel irony of trying to stay ahead of the curve is that you can waste a lot of time trying to find it, and long R&D times testing out new tech can be a huge drain on devs’ most precious resource: time. Another 20% pointed to hurdles keeping projects in scope and on track. Meanwhile, difficulties funding and marketing games hovered near 5-6% each, while finding a unique game concept landed a bit higher, with 18% of devs naming this as a primary obstacle.
What’s more, as games and gameworlds grow larger, so do the challenges of keeping assets organized and teams on track, suggesting that these challenges may grow alongside games.

Crab God | Chaos Theory Games
Speed is a competitive advantage, especially for a small team like ours, so we emphasize iterative design – prototyping ideas quickly to validate them before investing more resources. We focus on reducing communication bottlenecks by fostering collaboration and empowering team members to make decisions quickly. We also prioritize simplifying our workflows.
5.2 Devs are using live ops solutions heavily.
Advertising and monetization
Analytics
Data management
Payments
User authentication
Marketing and engagement
Multiplayer
Crash reporting
Cloud database
Community
While studios may be looking for better organizational tools, live ops services lead the solutions that Unity devs turn to in their day-to-day work. Looking specifically at Unity Editor projects across genres and platforms, over 40% of projects attach third-party or Unity services, with live game features for ads, data management, analytics, and payment software being the most popular add-ons.⁹

DREDGE | Black Salt Games
Another thing we do is keep an eye out for new tools that might increase productivity in our pipelines. With a smaller team size we can’t always look to build things from scratch. This might involve looking around in the Unity [Asset] Store for useful add-ons or just investigating new software that might help out with animations. Tools and software evolve pretty quickly in game development and it's definitely worth the time to investigate things that can reduce costs and time.
5.3 Devs are positive about AI tools.
Extremely positive
Somewhat positive
Neutral
Somewhat apprehensive
Extremely apprehensive
2023 was really the year AI applications broke into the mainstream. After ChatGPT hit the market, generative AI tools were suddenly everywhere, and a lot of game developers and other creators seemed apprehensive at first – but today, 79% of devs polled report feeling positive about using AI in gaming, while a mere 5% are apprehensive.

War Robots | Pixonic | MY.GAMES
Developers would benefit from AI tools that simplify playtesting and automate bug detection. Additionally, AI-powered solutions for localization and quick translations of ad copy, or even generating initial sketches for concept art, could save significant time and resources.
5.4 Uptake of AI is holding steady (but not rising).
2024 survey
2023 survey
Looking at this year’s survey results alongside the survey results included in last year’s report, it’s intriguing to note just how little these figures have changed. Devs report picking up AI tools at a similar rate to last year, but AI applications and use cases have matured considerably in the interim. They’ve grown faster and are better trained, and we as users have honed our ability to guide generative AI toward desired results as AI use has grown normalized.
Since AI tool use is so much more widespread a year later, the slight downtick in several categories – adaptive difficulty, generative art, and writing or narrative design – is striking. It may suggest that devs may be less interested in exploring AI tools in creative or problem-solving dimensions of game development, possibly because they’ve tested these use cases and haven’t been leveraging strong concerns there. Meanwhile, AI use for automated playtesting, moderating in-game comms, and improving code have risen, implying that AI tools (so far) are most effectively used in support capacities, rather than generating original work.

Two Point Museum | Two Point Studios
Invest some time in automated testing. Even doing something minimal like checking the game boots will improve robustness. Taking it further to report on performance metrics like frame rate isn’t too tricky and will help you keep optimisation under control throughout development.
5.5 Studios still turn to classic dev ops tools to boost procedural efficiency.
Faster releases
Automation and efficiency
Code quality improvements
Scale infrastructure and development processes
Improved communication and collaboration
Increased user satisfaction
Increased security
Improved code safety and stability
I don’t use dev ops
While game developers seem to have high hopes for the time-saving potential for AI, they seem to be sticking with classic, battle-tested dev ops tools that streamline how they work. Mostly, they report using these tools to accelerate production by imposing order (32% combining quicker releases and efficiency replies), improve code quality and safety (26%), and scale process (13%).
Resources
Conclusion
Last year’s report showed how studios dealt with economic headwinds by squeezing more value out of their work. The trends indexed developer strategies like adopting AI tools to save time, diversifying revenue strategies, shipping games to more platforms, prioritizing multiplayer games, and building stronger brands to extend players’ engagement and loyalty. With this blueprint, devs aimed to stretch resources and maximize their ROI by finding new ways to save time and increase their games’ reach.
This year, many of the same market forces are in play, but studios’ responses to them have shifted slightly. As deep cuts, layoffs, and studio closures continue, the developers we spoke to seem to be putting safety first with strategies that limit their exposure to risk: they’re staying small and nimble; diversifying the types of multiplayer game they build; prioritizing trusted platforms; bringing players bigger worlds and more content; and they’re turning to time-saving tools – but cautiously.

Lost Skies | Bossa Games
These five trends offer a snapshot of what studios are approaching their work in 2025 – but of course good plans need to be forward-looking. So what comes next?
Where things are headed
More adoption of live game model of continuous updates
More web games
Global gaming industry growth
Gaming industry will continue contracting and consolidating
A rise in solo and small dev studios
AI opportunities and challenges
Devs forecast that live service games will continue to grow in popularity. 42% of the devs surveyed said they thought more games would adopt the continuous update model as a competitive strategy, while 12% pointed to the potential for more web, web for mobile, and webGPU games.
Echoing the first trend from this year’s report, 17% of these devs predict a rise in solo and small studios, even though only a sliver of respondents (1%) anticipate that the gaming industry will continue to contract and consolidate. Just 6% said they foresee signs of growth this year – so where do devs think the industry’s heading in the longer term?
We spoke to five of the brightest minds in the business for insights into what the future might hold in store.
What’s in store for the next 5+ years?
Dev tips for the next 5+ years
- Priori data, 2024, link.
- “GamesIndustry.biz presents… The Year In Numbers 2024” GamesIndustry.biz, link.
- Statista estimates 32,750 layoffs in the gaming industry worldwide since 2022, with 8,500 in 2022, 11,250 in 2023, and 13,500 between January and October 2024, link.
- Source: Internal Editor Analytics. Disclaimer: Number of users of the Editor with a compliance key in the 12 months ending December 31st 2024.
- Source: CintTM survey 2024, 300 respondents.
- Link
- Source: Unity Multiplayer data. Disclaimer: Data captured between October 17, 2024 and February 4, 2025.
- Link
- Disclaimer: Includes projects active for over 30 days with an identifiable compliance key in 2024 across all versions of the Editor.
2025 Unity Gaming Report
Get insights from industry experts and discover the biggest trends in gaming for 2025. Stay ahead of a changing industry.