Unity for artists and designers
Creative control with powerful tools
Unleash your imagination with Unity’s powerful artist-friendly solutions. Tap into greater flexibility with tools specifically designed to help you work faster, in real-time.
Build immersive experiences
From worldbuilding, level art, animation, and cinematics to powerful rendering and visual effects, Unity tools can help you bring your vision to life.
In-context creation and iteration
Speed up your workflow by working in-context. See results live as you work to power faster iteration and better design decisions.
Stay in the flow
Unity works seamlessly with your favorite creation software, minimizing the interruptions of moving between tools to help you and your team work more efficiently.
Bring your vision to life with powerful artist tools.
Faster worldbuilding and level design
Unity tools help creators prototype worlds and design levels quickly.
Probuilder is a unique hybrid of 3D modeling and level-design tools that’s optimized for simple geometry but also enables detailed editing and UV unwrapping.
Paired with Polybrush, you can blend textures, colors, sculpt meshes, and scatter objects directly in the Editor. The Terrain Tools package features new sculpting brushes to bridge, clone, noise, terrace, and twist Terrain to shape incredible environments.
Design engaging user interfaces
UI Toolkit is a collection of features, resources, and tools for developing user interfaces and Editor extensions. As of 2021.2, it supports creating and debugging runtime UI for games and applications, with an intuitive workflow that helps artists and designers get started faster.
Develop interactions visually
Visual scripting in Unity empowers creators to develop gameplay mechanics or interaction logic with an intuitive graph-based system instead of writing code.
Whether you’re an artist, designer, or programmer, visual scripting can help you accelerate your prototyping and iteration processes. You can also make custom nodes to streamline collaboration among your team, regardless of individuals’ programming knowledge.
As of 2021.1, visual scripting is available from the Package Manager and included in new projects by default.
Produce beautiful cinematics without code
Cinemachine is a toolset for adding smart, codeless cameras that can understand subjects of interest and photography rules. This helps you shoot perfectly composed content that adapts dynamically in real-time.
Timeline enables youto create and iterate rapidly on gorgeous, cinematic content and cutscenes. New in 2021.2, Sequences provides straightforward workflows for creating and organizing all the elements of a cinematic.
These three systems are flexible and extensible, allowing you to add custom controls that support advanced workflows. Light Anchors and Light Layers enable fine-tuned and accelerated shot-based lighting, and you can use our Virtual Camera companion app to shoot live with your iPhone or iPad.
Edit animations directly in a Scene at runtime
Animation Rigging offers riggers and technical animators tools to create control rigs for animating characters directly in Unity. This package allows you to review animations in-context and make adjustments on the fly at runtime. As of the 2020 LTS, Animation Rigging is verified and includes bidirectional motion transfer to help you create realistic animations more quickly.
Use our Face Capture companion app to animate faces in real-time from an iPhone or a tablet live linked to the Editor.
Create powerful VFX and shaders
Produce reactive shaders and effects in real-time using Unity’s Visual Effect Graph and Shader Graph. VFX Graph lets you author in-engine with a powerful node-based interface and run large numbers of particles leveraging the GPU power. With Shader Graph, you can author shaders and see the results in real-time. Simply connect nodes visually in a graph network to see your creations and changes instantly.
Render high-fidelity graphics
Achieve both realistic and stylized graphics using Unity’s High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). These flexible render pipelines provide you with a refined level of control for crafting sharply optimized visuals across a range of platforms, from mobile to desktop and high-end consoles
HDRP is a physically based renderer that uses light units to target PC and consoles and desktop VR. It provides off-the-shelf advanced materials, lights, clouds, volumetrics, real-time ray tracing, and artist controls to achieve high-definition visuals. Use HDRP for AAA-quality games, product configurators, architectural applications, film, and other projects that require high-fidelity graphics.
URP provides optimized graphics performance on a broad range of platforms, including VR. URP offers artist-friendly workflows to help you create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.
Produce beautiful, immersive lighting
Achieve realistic lighting for a range of art styles, right in Unity. Lighting in modern games makes great use of direct and indirect lighting, also known as Global Illumination, and it covers a range of techniques and mathematical models that attempt to simulate the complex behavior of light as it bounces and interacts with the world. Lighting in Unity can either be precomputed (baked) or updated in real-time, or you can combine both approaches to create compelling lighting experiences.
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