Visual Effect Graph

Whether it’s a sci-fi hologram, a fire-breathing dragon or a rain-streaked window, the node-based effects and adaptive features in Visual Effect Graph empower you to create beautiful VFX in real-time.

Spaceship VFX Graph demo showcased at Unite LA 2018

VFX Graph Demo

Watch this demo created with VFX Graph. It shows a wide range of effects you can create, from simple ones like sparks and smoke to more complex ones like the engine core and computer pin screen.

Create real-time VFX

Get started with this powerful new tool

In this video we compare the Visual Effect Graph to the existing Particle System and demonstrate the advantages of GPU simulated particles. We will also step through some case examples and demonstrate how to get started with this powerful new tool.

Learn how to make realistic fire and smoke with VFX Graph

In this video you will learn how to create fire and smoke effects using Visual Effect Graph. The great thing about doing everything in VFX Graph is that it’s extremely easy to customize to fit the look of your game.

An entry point for visual effect artists

Author configurable, reusable next-generation effects, ranging from simple to complex. Handle millions of particles on GPU. The easy-to-use VFX Graph is inspired by the leading tools, for Film Visual Effect software and it empowers artists to create stand-out VFX for games and more.

Authored and stored inside Visual Effect Assets

Every asset contains a graph with all the behavior for a stand-alone effect. An effect can be comprised of any combination of mesh, particles and more simulable containers handled by VFX Graph. It’s also integrated with tools many of you already know and love like Timeline.

Visual Effect Graph is available in preview now

Available via Package Manager for HDRP. We’d love to hear your feedback as we make improvements.

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