Visual Effect Graph
Whether it’s a sci-fi hologram, a fire-breathing dragon or a rain-streaked window, the node-based effects and adaptive features in Visual Effect Graph empower you to create beautiful VFX in real-time.
Create real-time VFX
See how to make fantastic effects with VFX Graph
Watch The Spaceship VFX graph demo and download the project. You can create a wide range of effects using Visual Effect Graph, from simple ones like sparks and smoke to more complex ones like the engine core and computer pin screen.
An entry point for visual effect artists
You can author configurable, reusable next-generation effects, ranging from simple to complex without writing any code. VFX Graph handles millions of particles on the GPU. Inspired by the leading tools for film visual effects software, it empowers artists to create standout VFX for games and more.
Authored and stored inside Visual Effect Assets
Every asset contains a graph with all the behavior for a stand-alone effect. An effect can consist of any combination of mesh, particles and more simulable containers handled by VFX Graph. It’s also integrated with many of the tools you already know and love, like Timeline.
What’s new in the 2019.3 release
The VFX Graph now lets you use Shader Graph to create high-fidelity visual effects, so you can visually author your own pixel and fragment shaders and use them in VFX Graph to create custom looks.
Particle Strips generates triangle strips that connect individual particles so you can create trails, lines, and ribbons. You can also add Motion Vectors, so you can use the Post-Processing Motion Blur effect to add a blur to fast-moving objects.
Interesting effects often depends on timing the spawning of particles. The per-spawner, time, loop, delay feature allows particles to be spawned a set number of times with predetermined intervals and spawning durations.