PRODUCTS

Plastic SCM Cloud Edition

Collaborate more efficiently with a performant, easy-to-use version control system (VCS) made for programmers, artists and designers.

Collaborate more efficiently

Whether you’re developing a game across multiple platforms or collaborating with remote teams, Plastic SCM enables everyone to work more efficiently by giving you the tools you need for version control.

Key benefits

Handle large files with ease

Faster data transfer speeds through WAN-optimized transfers mean that even if your distributed team is collaborating on huge files, they can work quickly and with confidence.

Visualize everything

Perform every operation from the easy-to-learn graphical user interface (GUI), enabling nontechnical team members to unlock the power of version control.

Full artist workflow

Plastic Gluon is a workflow tool specifically built for artists working in game development to let them work faster, pick up files easily and handle large binaries.

Strong security management

Set permissions for repositories, branches, labels and paths. With SSL, Active Directory, LDAP, encrypted servers and more, your data is secure.

Any engine, any platform, anywhere

Plastic can help you stay in control – whatever system you’re building your project in, for any OS, and wherever your team is.

High performance, easy scaling

Check in, update and merge as quickly as possible. Hundreds of developers can use the same server concurrently while managing huge files.

Ralf Mauerhofer, Game Developer and Cofounder, Koboldgames GMBH

“Plastic can handle large files and repositories. The visual branch manager is excellent; our graphic designers can use it with ease. It’s easy to give an external person limited access to certain projects.”

Ralf Mauerhofer, Game Developer and Cofounder, Koboldgames GMBH
Duncan McRoberts, Director of Software Development, Meta Company

“Plastic SCM manages art assets particularly well. The speed of pulling and pushing sizable repos is impressive, and the system is considerably faster than our previous solution. The UI is intuitive for both developers and artists.”

Duncan McRoberts, Director of Software Development, Meta Company
Zac Litton, Chief Technology Officer, Telltale Games

“If you can get out of the way and do the base operations you need from source control effectively, you’re going to be more efficient. Having an interface that’s intuitive means people are spending more time in your tools and developing the content.”

Zac Litton, Chief Technology Officer, Telltale Games
Charlie Cleveland, Founder, CEO and Design Director, Unknown Worlds Entertainment

“Plastic SCM allowed our entire team, including the less technical members, to create and merge branches. The awesome Plastic SCM UI allows everyone to see what’s happening, merge between branches, and coordinate their check-ins with ease.”

Charlie Cleveland, Founder, CEO and Design Director, Unknown Worlds Entertainment
Garry Newman, Owner and Game Developer, Facepunch Studios

“Where Plastic SCM excels for us is branches and merging. We have done some really, really huge merges over the years – the kind of merges that you would have ended up having to do by hand with other tools. It just works.”

Garry Newman, Owner and Game Developer, Facepunch Studios

Unlock your team’s potential

Your first three users and 5GB of monthly data storage are free. After that, pricing depends on your monthly active users and total cloud storage. See the table below for full pricing.

Frequently asked questions

Can Plastic be used only with Unity?

No, you can combine Plastic with almost any other software in your stack to unlock a powerful VCS. However, the Plastic plugin for Unity makes using Plastic within the core engine extra intuitive.

How do I get started?

To begin using Plastic, you just need to sign up for the service using your Unity account. If you want to migrate your Collaborate project, you can use our Migration Wizard. If you have more questions before you get started, please feel free to contact us.

What is Plastic SCM Cloud Edition?

Plastic SCM Cloud Edition is a hosted, multi-tenant, cloud-based Plastic SCM server that organizations can use to store their Plastic SCM repositories in the cloud. Learn more

Who is Plastic SCM Cloud Edition for?

Plastic SCM Cloud Edition is version control for game development teams working with large repositories and files who only need a Cloud server (and optional local cloned repos). You can push/pull (or directly check in) to a cloud server. Cloud Edition includes a Plastic SCM client and the cloud service.

What do I need to use Plastic Cloud Edition?

You’ll need a Plastic Cloud Edition subscription to store your repositories in the Plastic SCM hosted service.

Does Plastic Cloud Edition require a local (on-premises) Plastic SCM Server?

No.

How do I upload my data to Plastic Cloud?

You push your data from your local Plastic SCM server to Plastic Cloud.

Can I check in and merge with Plastic Cloud Edition?

Yes, you can check in and merge directly to the cloud.

Can I lock files if I use Plastic Gluon to access Plastic Cloud?

Yes, you can. You can also configure the files that will be locked on checkout from your Plastic Cloud organization’s dashboard.

Which version of Plastic SCM do I need to access Plastic Cloud?

You need 5.4.16.719 or higher. Our network API was updated and expanded for Plastic Cloud, so older versions will not work.

How is my data secured in Plastic Cloud?

Plastic SCM can encrypt your code and data before uploading it to Plastic Cloud. When you request a new Plastic Cloud organization to host your repositories, you can set it as “encrypted”. This means that whenever you upload data to it, Plastic Cloud requires data encryption.

How is the connection to Plastic Cloud secured?

Plastic Cloud only allows SSL connections.

How does Plastic SCM Cloud Edition licensing work?

Plastic SCM Cloud Edition includes a free tier with three free active users and 5GB of storage. After the fourth user, you pay monthly per active user. If a user is not active during a month, you are not billed for that user that month. If you exceed 5GB of storage, you pay for extra storage per team, not per user. See pricing for details.

Can the user have multiple devices?

Yes. For licensing purposes, we only count the number of active users, regardless of the number of devices used or the number of servers installed.

Do I have to pay for additional servers?

No. For licensing purposes, we only count the number of active users, regardless of the number of devices used or the number of servers installed.

Do I have to pay for read-only users?

No. A user is considered read-only when they do not perform write operations, such as a check in.

Can I deactivate users and replace them with new ones?

Yes. You can activate and deactivate users any time you want. Plastic SCM keeps the history of every user, active or deactivated. A user must be active to access the system.

What does Plastic SCM Cloud Edition support include?
  • Support response in less than 24 hours by email
  • Remote support connection to solve more complex problems
  • Priority for code “hotfixes” from the development team

Learn more here.

What makes a user “active”?

A user is considered active when they do any of the following in a given month: 

 

1. Write to a repository to:

  • Check in
  • Do a code review
  • Create an object like a label, changeset (push or checkin), branch, attribute or repo

 

2. Upload or download 5MB of data.

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