Manage teams, access, and payments – all in one place
Provide admins with role-based permissioning, solution provisioning, and payments to centralize control over your teams and development pipeline.
Personalized and intuitive user experience
Navigate Unity Cloud through a modernized, customizable dashboard for a personalized, decluttered navigation experience.
Digital asset management for 3D content
Provide team members with a single source of truth for 3D content across your organization. Browse assets via intuitive folder structures and search facets, or find content directly using keyword search.
Centralized access to gaming services
Unity Gaming Services are part of the Unity Cloud ecosystem. Add services to your projects via the Cloud dashboard, then customize your experience. Gaming services are free to start, with consumption-based pricing so you only pay as your game grows.
Integrations with creative tools: Editor + DevOps
Projects and content travel where you need them. Browse content from Unity Asset Manager in the Editor to bring existing content into projects. Automatically link Unity Version Control repos with every new Cloud project launched from Unity Hub.
Discover new products and services across the Unity ecosystem within a streamlined UI and personalized, decluttered dashboard experience that centralizes powerful admin tools like role-based permissions and product usage tracking.
Build cloud-connected applications
Create collaborative applications with an SDK that lets you open massive models from Unity Asset Manager, add multiplayer and voice chat, and comment and annotate models at runtime.
Flexibility and extensibility
With a simple, well-documented API and an SDK that makes it easy for your developers to access and manage assets at runtime, Unity Cloud seamlessly integrates with your projects and development pipeline.
Frequently asked questions
The following frequently asked questions address Unity Cloud.
Unity Cloud is currently included in Unity Personal, Pro, Enterprise, and Industry subscription plans at no additional cost. As a subscriber, you can get started with Unity Cloud by logging in with your existing Unity ID.
While most components of Unity Cloud are in general availability (GA) and are fully featured, some capabilities are still in development. Unity Cloud early access allows you to start exploring these new features and capabilities today, then try new features as soon as they’re available. Learn more.
Find more detail about upcoming features and share feedback in our public roadmaps.
What is the difference between “early access” and “beta”?
While most components of Unity Cloud are in general availability (GA) and are fully featured, some capabilities are still in development. Unity Cloud early access allows you to start exploring these new features and capabilities today, then try new features as soon as they’re available.
Some Unity Cloud services may also be tagged as in beta. Various components of these services are under development and may change significantly ahead of their commercial availability. While these services are tagged as being in beta, making them “Evaluation Versions” in our Terms of Service, you can use Unity Cloud services for commercial purposes during their beta periods.
Closed beta means we are collecting select feedback from a small group of users ahead of an upcoming release. If you’d like to participate and provide feedback, join our waitlist.
How do I get started with Unity Cloud early access?
You can get started with Unity Cloud by logging in with your existing Unity ID or creating a Unity Cloud account.
What will I be charged for during Unity Cloud early access?
Unity Cloud is available for free to all Unity subscribers during early access.
Unity Cloud Personal subscribers will be limited to the existing free tiers of 10 GB for Asset Manager storage and will have access to 5 GB storage and 200 Windows build minutes for DevOps, without the ability to purchase more. Cloud Personal subscribers who wish to add additional DevOps seats or consume more build minutes and storage can upgrade their DevOps subscription.
Pro, Enterprise, and Industry subscribers will not be charged for exceeding the tier limits for Asset Manager storage.
Pro, Enterprise, and Industrial subscribers who are new to DevOps will not be charged for exceeding the tier limits for storage, build minutes, and concurrency.
Early access for Unity Cloud is expected to end in early 2024, at which time you will be able to purchase the right tier for your organization and will be charged for consumption above your subscription. Compare features and pricing of Unity Cloud plans.
What Unity Cloud plans are included with my subscription?
Customers with a Unity subscription (Personal, Pro, Enterprise, Industry) now have access to the corresponding Unity Cloud plan: