Universal Render Pipeline

Scalable high graphics-rendering performance

Unity’s Universal Render Pipeline has evolved into a powerful graphics solution that delivers beauty with speed and performance, and it’s supported on all platforms Unity targets.

Optimizing real-time performance

Universal Render Pipeline is optimized for:

  • Open and flexible rendering that’s customizable using C# script
  • Scalable graphics quality to meet device performance, so you get maximum-quality graphics on high-end devices and optimized performance on lower-end devices

New post-processing

In the Universal Render Pipeline, post-processing is integrated directly into the pipeline, so it delivers greater performance. Post-processing features include Anti-aliasing, Depth of Field, Motion Blur, Panini projection, Bloom, Lens Distortion, Chromatic Aberration, Color Grading and Tonemapping, Vignette, Film Grain, and 8-bit Dithering.

Universal Render Pipeline at a glance

Universal Render Pipeline versus Built-in rendering

Universal Render Pipeline
Performance-focused
Single-pass forward rendering
Shader Graph support

Built-in render pipeline
General purpose
Supports forward or deferred rendering

In-depth comparison

Supported platforms

Whether you’re building 2D, 3D, or AR/VR projects, the Universal Render Pipeline lets you develop once and deploy everywhere.

  • Mac and iOS
  • Android
  • Xbox One
  • PlayStation 4
  • Nintendo Switch
  • All current VR platforms
  • Windows and UWP

More choice and control

The ability to configure rendering in Unity from a C# script will enable you to:

  • Optimize performance for specific hardware
  • Customize rendering processes on a granular level, according to your needs
  • Control how your performance resources are used

How the Lightweight Render Pipeline has evolved

Originally designed for speed and streamlined for mobile devices, the Universal Render Pipeline (formerly Lightweight Render Pipeline) has enriched its graphics quality and performance. It now supports every device where Unity runs and the latest artist tools.

Out of Preview and production-ready now

We’re excited to see what you can build. 

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