This new 11-part series walks you through everything from setting up a Unity project to importing your animated character from Maya or Blender, all the way through to shooting your final scene with Virtual Camera and adding special effects.
Episode 2: Getting started
In this episode, Nate and Marc will show you how to install the Unity Hub and Editor (2022.1), as well as explaining a little more about real-time tools. Already have Unity installed? Skip to Episode 3.
Episode 4: Setting up a project in Unity
Learn how to set up a brand-new project in Unity 2022.1.
Episode 6: Setting up a timeline with Sequences
Nate demonstrates how he made the timeline for his animated short, “Big Friendly Killbots.” Discover Unity Sequences, see how to make creative choices on the fly, and learn more about layout shot structure and nesting.
Episode 7: Camerawork
See how you can create complex, beautiful camera shots in real-time, and experiment with some pretty cool camera animation using dollies, tracking, shake, and post-FX.
Episode 9: Developing your look in HDRP
Marc and Nate are joined by our first guest, Pierre Donzallaz, a senior manager for technical art at Unity and our resident High Definition Render Pipeline (HDRP) genius. Here, you will learn how to develop the look of your animation using HDRP.
Make your first animation
Now you’ve seen the basics of Unity’s animation system, follow along with Nathan to build a basic example of “looting a chest”.
Use your own assets, or, download what Nathan uses here:
POLY STYLE - Medieval Village
Hyper Casual Chests
Magic Circle Fx Pack