

Multiplayer game development and services
Build Multiplayer Games with Unity 6

Quickly experiment with multiplayer solutions
With Multiplayer Center and Widgets, you get a curated list of multiplayer features and services to implement from a pitchable prototype through development.

Validate multiplayer gameplay in-Editor
Multiplayer Play Mode and Play Mode Scenarios provide validation of your gameplay early and often, without leaving the Editor.

Ship resilient, client-hosted games
Build client-hosted, cost-efficient, and resilient games using Unity’s Netcode packages along with Distributed Authority for Netcode for GameObjects.

Connect players together effortlessly
The Multiplayer Services package along with additional services provide everything needed to connect the right players together before, during and after the game.

Provide safe communication
Integrate Vivox Voice or Text Chat and the end-to-end, AI-powered moderation platform using Multiplayer Center to build safer, more engaged communities.
Multiplayer Services

Netcode solutions
Unity’s networking libraries are built to support a range of genres, from casual co-op to competitive action games.

Relay
Connect players and provide great multiplayer gaming experiences without a costly dedicated game server.

Lobby
Connect players in custom private or public rooms to enable great multiplayer gaming experiences.

Friends
Get access to Unity’s seasoned multiplayer support team to boost your capacity with the right support when you need it.

Matchmaker
Connect players with fully featured rule-based matchmaking off the shelf.

Vivox Voice Chat
Connect your players across distance and platform divides.

Megacity Metro: Multiplayer Game Demo
Experience this competitive, 100+ player cross-platform demo to learn multiplayer mechanics, implement gaming services, and experiment with all-new Unity 6 features.
Multiplayer Resources

Accelerate your multiplayer prototyping with Unity 6
Get an overview of the latest multiplayer tools in Unity 6 to speed up iteration time. Get an overview of Multiplayer Center, Multiplayer Play Mode, Distributed Authority and more.

Learn large-scale multiplayer with Megacity Metro
Journey into Megacity Metro and learn how to use Unity Cloud Services, DOTS, and URP to build a high-performance multiplayer game that supports 100+ players on desktop and mobile.

Getting started with Netcode for Entities
Esteban Maldonado takes you into a deep dive into Megacity Metro to show you the fundamentals of networking a multiplayer game using Netcode for Entities and Unity Gaming Services.

Wondering how to find the ideal tech stack for your vision? Planning a large-scale multiplayer game, or have complex requirements that you want to discuss?