
Profiling is essential for ensuring your game runs on efficient code and optimized memory usage. It can also be necessary to help you meet certain distribution platform specifications. Ultimately, it can be a critical process to get your game running smoothly on a range of devices, bringing it to as wide an audience as possible.
Our updated profiling e-book provides close to 100 pages of tips for profiling, memory management, and power consumption optimization with Unity 6 tools: The Unity Profiler, Profile Analyzer, Memory Profiler, Frame and Rendering Debuggers, Project Auditor, and more.
This e-book is a collaborative effort with subject matter experts, including Unity engineers and external experts who contributed insights on hardware and platform-specific profiling tools. Key highlights of the e-book include:
Once you understand how to profile your project effectively, all your key game development decisions can be guided by thoughtful consideration of how to get the best possible performance for your creative goals.