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Create popular shaders and visual effects with the Universal Render Pipeline (Unity 6 edition)

Mar 26, 2025
Create shaders and visual effects with the Universal Render Pipeline in Unity 6

Download this e-book to learn about how to create versatile shaders and visual effects with URP in Unity 6.

You’ll get all the steps you need to make performant visual effects that you can apply in many types of games including:

  • Visual effects based on procedural noise and compute shaders
  • An updated Toon shader
  • Using Adaptive Probe Volumes (APVs), a quick and flexible alternative to light probes
  • How to use the new Render Graph API for creating Renderer Features

You’ll also find steps for:

  • X-ray-like image effect with stencils
  • A toon and outline shader with Shader Graph
  • Decals and an ambient occlusion effect with post-processing
  • A LUT image to add color grading to your scenes
  • Reflections and refractions
  • Water and volumetric clouds in URP

Each recipe in the e-book comes with a companion sample scene illustrating the effect in action. You can download the collection of sample scenes to use together with the e-book.