Read our new guide that provides an overview of the toolsets and systems in Unity that Technical Artists can use to help their teams meet the visual requirements of their games.
This guide was assembled with input from some of Unity’s most experienced Technical Artists from different R&D teams and Unity’s Demo Team, creators of The Heretic, Book of the Dead, Adam and other high-end demos. It covers the systems for creating lighting, animation, cinematics, visual effects, shaders, and more.
Download the guide today to learn about the authoring tools and APIs available with Unity that will help you set up an efficient content creation pipeline and support everyone on your team to deliver their best result.
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