What are you looking for?
E-Book

The ultimate guide to multiplayer networking for advanced Unity developers

Dec 10, 2024
Introduction to multiplayer networking in Unity e-book cover

Developing networked gameplay can be more complex than creating an equivalent single-player application.

The aim of this guide is to help you get started with developing multiplayer games using Unity's network tools. It provides a foundational knowledge of networking concepts and serves as a primer before you dive into the Unity network samples. It also walks you through a basic use case with the Starter Assets – ThirdPerson package available on The Unity Asset Store.

This guide assumes you are familiar with Unity and C# development but may be new or just getting started with networking. It’s designed to help you quickly understand the theoretical aspects of multiplayer development and prepare you for the practical demos.

This e-book will:

  • Explore the core concepts of Unity multiplayer.
  • Explore different multiplayer systems and networking models.
  • Set up a simple example using Netcode for GameObjects

We hope the new multiplayer e-book and additional sample resources will help you get started efficiently with multiplayer game development in Unity 6.