![Hero background image](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2F2a019b023e4e04efc97b8bdd4713f9ea7721137e-1920x1080.jpg&w=3840&q=100)
Production
Apr. 24, 2024
Bug fixes & improvements
- Updated UI experience for Unity 6.
- Fixed the bug that caused some templates to become unresponsive.
- Improved error messaging for Unity Version Control projects.
- Improvements for time out errors.
- Fixed an issue with licensing which caused editor to exit play mode.
Dec. 14, 2023
Bug fixes & improvements
- Improvements to login and licensing experience.
- Can now search projects by path.
Nov. 6, 2023
- Fixed an issue which caused the license client to crash and resulted in some users being stuck on the hub loading screen.
Oct. 24, 2023
Bug fixes & improvements
- Updated Sign-in experience.
- Added option for users to opt out of data tracking.
- Updated error messages for issues connecting to the licensing server.
- Build Platforms now includes Apple Vision OS in Hub.
- Fixed issue where Editor installation fails for some users.
- Added new capability to optionally create and connect a new Unity Dashboard project when creating a local Editor project.
- Added new capability to jump directly to a Unity Dashboard project from its connected local Editor project.
- Added new capability to connect and disconnect an existing local Editor project with its corresponding Unity Dashboard project.
- Added new Dashboard column header to intuitively reflect connection status when a local Editor project is connected or disconnected from its corresponding Unity Dashboard project.
- Added a simplified way to enable Unity Version Control for both new and existing local Editor projects. You can get started with the new Unity DevOps free trial (no credit card required) or leverage your existing Unity DevOps subscription.
- Added a new Dashboard column header to reflect the version control status when a local Editor project is linked to Unity Version Control.
- Added tooltips with helpful links and information to support the new Unity Version Control activation process.
- Added automatic Unity Version Control data center location selection based on user geolocation.
Sep. 12, 2023
- Change how the "Connected" badge is displayed to avoid conflicts with other plugins.
Aug. 21, 2023
Bug fixes & improvements
- Fixed issue where editor version should be removed from pre-releases once it's promoted.
- Intel editor is now no longer downloaded by default when using changeset in the CLI install command. User is now prompted for action or can provide desired architecture through -architecture option.
- Hub icon is now much more visible on white background.
- Linux - Editor now recognizes Hub installation.
- Linux - Android SDK tools are now installed correctly.
- Known Issue: Unity Hub fails to start on newly installed Windows 8.1 due to the missing C++ runtime dependencies. Workaround: Install the Visual C++ Redistributable.
Jun. 20, 2023
- Removed the 40 project limit.
- Improved cleanup of download files from default temp directory or user's custom downloads location.
- Added a flag that defines the log level, to improve log readability and user support.
- Improved screen reader support on Learn and Community.
- Fixed noticeable delay when starring projects.
Apr. 17, 2023
Bug fixes & improvements
We've been working hard to make Hub even better. This release was focused on improving the bugs and performance improvements.
- Numerous optimizations to reduce load time.
- Hub will no longer re-render when opening from the tray.
- Hub will now store module installations selection.
- Project star issues: Editor marked as unknown and projects gone from list.
- For more information, please visit our documentation.
Dec. 14, 2022
This patch corrects an issue where the Hub displayed an outdated version of Unity’s Terms of Service. Unity’s latest Terms of Service are now correctly displayed.
Dec. 13, 2022
What’s new
- Welcome, light theme. You can now customize Unity Hub’s appearance by choosing between light or dark themes, or choose to automatically match your system settings.
- We’ve made it easier to open a project when you don’t have the corresponding Editor version installed. In just a few clicks, you can now download your project's 'missing' Editor version directly from the Hub.
- Apple Intel and silicon Editor versions can now be managed side-by-side in the Hub, enabling you to seamlessly switch between Intel and silicon Editor versions as needed.
- For organizations with floating license capability, this release includes initial support to work offline.
- A new Runner template is now available in the Hub. This template makes it easier to create games in the endless runner-genre.
Bug fixes & improvements
Installation
- We’ve addressed the following issues reported during the Editor installation process:
- Android modules fail when installing a new Editor version
- Android NDK fail to install with Unity 2022.2+ versions
- Android Build Support was added to the download list even if a user did not select it to be installed
- We’ve fixed the Hub’s Command-Line Interface (CLI) to exit with the expected codes, helping automation tools know if a task was successful or not.
Performance
- After upgrading to new Hub versions, some users reported getting stuck in an infinite loading screen. There are a few fixes in this release, but we will continue to investigate this issue.
- There were instances when the Hub screen went blank after signing in on the welcome screen. This has been resolved.
- We’ve made performance improvements relating to how the Hub manages multiple installations.
Linux
- We’ve addressed an issue related to permissions that impacted Ubuntu users to efficiently launch the Unity Editor.
User Interface
- When a new Hub update is available, all users will now receive a notification with the option to install now or delay until they close the application.
- The list of available templates will now display properly in the new project workflow based on the Editor version you’ve selected. Previously, not all available templates were showcased.
Windows
- Unity Hub support for Windows 7 is ending soon. For the best possible experience, we recommend that you upgrade your operating system to a supported version. For more information, please visit our documentation.
Sept. 13, 2022
What’s new
- We’ve launched a survey in the Hub to hear what you think about Unity. If you see it, please share your feedback!
Bug fixes & improvements
Accessibility
- The Hub will now follow your OS preferences related to reduced motion settings.
- We’ve made it easier to use your keyboard to navigate dropdown items within context menus.
Downloads and Installations
- In some instances, the Hub window would appear as blank after selecting “retry” when an Editor download failed. We’ve corrected this.
- We’ve corrected an issue where some users reported that certain modules did not load correctly, though the Hub said they did.
- We’ve fixed a bug that prevented some users from progressing beyond the Hub's loading screen after restarting the application.
- We’ve made improvements to the Hub’s Command-Line Interface (CLI) relating to resolving modules and Editor installations.
Windows
- For Windows users on Unity 2022.2 and above, the Hub would not detect the installation status of Microsoft Visual Studio 2022. This has been corrected.
- For some Windows users, the Hub would not start if a user tried to open a project that was located on their NAS drive. We’ve resolved this.
macOS
- For first time users, the Hub will now recommend the appropriate LTS Editor version for you to install depending on whether you are using an Apple silicon or Intel machine.
Target Platform
- PlayStation 5 is now listed as build target for those with the required license type.
User Interface
- The Hub will now display a warning before closing while a download or install is in progress. When the Hub is closed during a download, the download will be canceled.
- The Hub now surfaces a message informing users which Editor versions are compatible with their Plastic SCM projects and packages.
- Your list of installed Editor versions will sort properly based on version number (versus alphabetically).
- After a user’s session expired and they followed the steps to sign in, the “session expired” modal would still appear in the Hub. We’ve corrected this.
- The Hub will now inform you which Editor versions are compatible with premium packages.
Jun. 29, 2022
Bug fixes & improvements
Downloads and Installations
- We’ve resolved an issue where certain Android modules were marked as installed in the Hub but not detected by the Editor.
- When installing new Editor versions, the Hub occasionally presented incorrect Android submodules for download. You'll now see the appropriate submodules.
Project Creation
- If you come across the ‘Project failed to open’ error modal, you’ll now see a link to the logs folder so that you can quickly view the info-log.json for troubleshooting or to send to support.
- Some users reported that they could not create a project if it had "[x]" in the name (where x is a one-digit number or letter). You can now do this without an issue.
User Interface
- When choosing modules to install with an Editor, you can now click anywhere on the row to select instead of having to click the checkbox.
- Text in various areas of the Hub wasn't displaying correctly and was accidentally cut off. We’ve corrected this.
Visual Studio
- Previously, Visual Studio appeared as uninstalled, even if it had been, when you attempted to install a different Editor version. This has been fixed.
- We’ve fixed a connected download issue between the Visual Studio and Documentation module when one or the other fails.
- The Hub now recognizes the installation state of Visual Studio when downloading an Editor through the archive, so you do not have to reinstall it.
- In some cases, if Visual Studio failed to install, it also caused all other modules to fail. We’ve fixed this issue.
Windows
- Those on Windows reported that the ‘hovering state’ was not displayed when you hovered over the minimize, maximize, and close buttons. This has been fixed.
macOS
- Users on macOS reported an issue that prevented the PATH environment variable from being correctly provided to the Editor. This has now been resolved.
- On macOS, some users reported that when a new editor install failed, it did so without notifying them. We have now added a message to let you know if this happens.
- We’ve fixed a bug on macOS that resulted in IL2CPP clang processes running as Intel on Apple silicon machines when using an Apple silicon editor. They will now run natively.
Apr. 25, 2022
Bug Fixes & Improvements
This patch corrects an issue where the long-term support (LTS) tag, which designates our most stable releases with two years of support, did not appear in the Hub, and therefore 2021.3 was not listed in the LTS category. The LTS tag is now applied to 2021.3 and it will now show up in the install flow.
Mar. 16, 2022
Hotfix
- This Hotfix eliminates an issue where a third-party library was able to create an empty text file on the desktop of people using this release version. While it was a nuisance, the issue did not include malicious functionality. Any user that had this file appear on their desktop after updating the Unity Hub can delete this file.
Mar 16, 2022
New features
- To make organizing your projects easier, we’ve added a favorites feature so you can easily filter through the projects that matter most to you.
Bug fixes and improvements
- We’ve fixed multiple licensing-related bugs that users have reported, including:
- Serial number activation errors – the Hub will now provide more details about activation failure
- License files were removed after updating the Hub – the cause has been fixed.
- When starting the Hub application, some users reported seeing a blank screen. We have fixed several causes of this issue.
- Additionally, some users reported that the Hub crashed while updating to a new version. This issue has been fixed.
- Users on Windows were experiencing problems downloading custom editors and modules. This issue has been resolved.
- There was an issue that prevented Visual Studio status from updating while in the Install modal. We’ve addressed this issue.
- We’ve improved the start-up time for users opening the Hub on Intel Mac devices.
- We’ve added keyboard support for creating a new project.
Jan. 24, 2022
Bug fixes & improvements
- Fixed issue with Hub not loading when an Editor installation path includes spaces + hyphens
- Fixed issue with Hub not loading in some proxy enabled environments
- Fixed issue with locating a project opening in the wrong editor version
- Fixed issue where Hub would try to load corrupt project data
Jan. 10, 2022
What’s new
The release of Hub V3 provides access to a new and improved project creation flow, download management, Linux support, a redesigned first-time onboarding flow, license management, and Apple silicon support. In addition to this, Hub V3 also comes with Dark Mode. Stay tuned for further updates and additions.
Bug fixes & improvements
- Fixed issue causing Hub to crash on start when an internet connection is not available
- Adding missing analytic information for learn templates
Jul. 22, 2021
Bug fixes
- Fixing downgrade flow that prevented users from creating and adding projects when going back to v2 from v3 beta
- On Mac, reintroduced capability for Hub to install VisualCode with additional rights that enable development workflows
Jul. 8, 2021
What's new
- Add Unity Pulse link in Community Resources
- Beta channel onboarding to facilitate v3 discovery
Bug fixes
- Minor correction on LTS labeling that was mistagging located or custom builds
Mar. 16, 2021
What’s new
- Deprecating Unity Connect and replacing it with Unity Play
- Minor UI changes to reflect 2020.3 LTS official release
Bug fixes
- Solving license issue that was causing errors in update dates
- Fixing LTS badges not showing properly in the installs page
Oct. 22, 2020
What’s new
- Added dynamic icons and improved editor version compatibility for dynamic templates
- Added Android SDK platforms version 29 (editors 2019.4 and above)
- Added Android NDK version 21d (editors 2021 and above)
Bug fixes
- Fixes a bug with licensing activation on MacOS where the Serial Number is missing
Sept. 29, 2020
What’s new
- LEGO Microgame
- Minor update to LEGO Microgame Terms of Service
- Add missing translation
- LTS version recommendation UI improvement
Bug fixes
- Fix for age gate check when license is inactive
- Download progress bug fix: located editor version was marked as corrupt when first download attempt from hub is interrupted
- Linux IL2CPP module installation location fix
Sept. 9, 2020
What’s new
- Dynamic templates
- Discover new templates via the create project window
- Download new templates for existing editors
- Upgrade existing templates bundled with the editor
- Age Check for LEGO Microgame
- Support adding modules via the editor
- Enhancements to the Learn tab
- Toast messages replaced with more intuitive messaging
- Missing editor warning more apparent
- UX Improvements
- Better handling of cloud project refresh on the projects tab
- Dialog message for already open projects instead of a toast notification
- Added beta feedback form link to the hub release update dropdown
- Editor install errors handled more gracefully
- Removed “Next Update” from licensing tab
- CLI
- Adding child modules support
Bug fixes
- Mac module for linux based editors fully supported
- The Hub validates the editor install location on the preferences page
- Security fix for communications with the editor
May 25, 2020
What’s new
- Users are prompted to subscribe to the beta channel to receive beta release updates for the first time via the beta promotion pop up window.
- New advanced tab to allow users to select the channel they want to subscribe to.
- Beta channel - receive beta release update, can downgrade to current production version.
- Production channel - receive official release update.
- Hub update toast moved to header on the top-right corner.
- Unite Now information available in the Community tab.
Bug fixes
- Hub appears with the Unity Hub icon in the Linux launcher bar.
- Archive link opens install dialog with corresponding editor in Hub.
- Project’s “Reveal in Explorer” option opens the parent directory of the project and highlights the project directory.
- Introduced a fallback mechanism to licensing code in order to support more varied network configurations, including VPN and Plug n’ Play adapters.
Apr. 27, 2020
What's new
- New Troubleshooting Menu. Users can now access
- Release Notes
- Link to Hub Documentation
- Machine Log files
- Bug Reporter
- Child modules of Android build support are autoselected when the parent module is selected
New fixes
- For Mac Catalina OS, Hub permissions are now passed for camera and other Unity Editor related features
- Licensing related fixes
- Licensing no longer crashes when there is an empty serial number on macOS
- Better detection of primary network interface, to address the MAC address issue
Mar. 3, 2020
What's new
- macOS notarization support
- New Community tab (beta)
New fixes
- Authentication for proxy server environment variables
- Incorrect Android NDK/SDK/JDK install location on Linux
- Incorrectly triggering multiple installations of the same editor
- Windows license activation errors
- "Unity is already on the list." error on project open
- Google sign-in
Dec. 17, 2019
Bug fixes
- Fixed how system & user environment variables are applied
- Fixed user privileges elevation blocked by anti-virus software
Known issues:
- macOS Catalina: Need to manually approve the Hub app in your system Security Settings
Nov. 29, 2019
(Windows and macOS Only)
Bug fixes
- Show the release candidates under the pre-releases in the add editor dialog
Nov. 27, 2019
(Windows and macOS Only)
Features
- Upgrade of Electron/Chromium/Node
- Passing the environment variables that are changed after the hub launch
- Notarized macOS artifacts
Bug fixes
- Fixed multiple bugs related to the license activation on Windows
Oct. 23, 2019
Features
- Added FPS template for the new user onboarding flow in the hub
Bug fixes
- Fixed the issue where login windows was getting closed
- Fixed multiple issue related to license activation
- Fixed the issue where the install page was empty (not fully rendered)
- Fixed the issue with Linux diskUsage for external/mounted drives
- Fixed the magic leap component icon
- Fixed the localization issues in the create project window
- Updated the hub icon
- Fixed the issue where user could not open the project when only one non-matching editor was installed
- Improved localization
- Fixed the issue where the project list was empty in some race conditions
Sept. 17, 2019
Bug fixes
- Fixed the issue with learn content translation on the initial load
- Fixed the issue where version dropdown in project page was hiding under the header
Sept. 5, 2019
Features
- Option to switch language in the hub and in the new user on-boarding flow
- Added default "current platform" to the build platform dropdown
- Changed executable name for Linux
Bug fixes
- Fixing the bug when missing temp folder fails the download
- Fixed the bug where adding project was failing for Linux
- Fixed the flickering in the mac tray menu
- Fixed the issue where CLI was hanging when the syntax was not correct
- Fixed the issue where the window size was growing!
Aug. 7, 2019
Features
- Added advanced project settings where user can specify the editor CLI arguments when launching a project
- Introducing Unity Hub CLI for the following features (Preview)
- Installing an editor
- Adding a module to an installed editor
- Changing the installation path
- Showing the installed/located editors and available editors to be downloaded
- For testing the CLI, try the followings (notice the extra --)
- Windows "Unity Hub.exe" -- --headless help
- MacOS /Applications/Unity\ Hub.app/Contents/MacOS/Unity\ Hub -- --headless help
- Linux Unity\ Hub.AppImage -- --headless help
- New learn tab
- Enabled maximize button and remember the position/dimension of the windows
- Ability to remove projects
- Ability to download the missing editor when opening a project (for projects created with Unity 2018.3+)
- Added a link to the development dashboard for projects with collaborative service enabled
- Fixed the issue where the username in the tray menu was not escaped
- Fixed issue related to the uninstall-queued message
- Fixed the issue with Facebook build support for Linux
- Improved the copy and translations around the application
New user onboarding flow
- Download the templates on demand (better iteration, smaller artifacts)
- Use 2018.4 LTS as suggested editor
- Replace Team ball template with an empty 3d template
July 17, 2019
- Install the mono only when the hub is installing the visual studio
- Install a proper version of Android NDK depending on the editor version
July 8, 2019
- Separate official releases from alpha and beta ones in the add editor
- Fallback to non-proxy when the hub failed to retrieve the proxy config
June 18, 2019
- Fix the issue where the hub was not loading behind some proxy servers
- Fix the issue where the UI was not properly loading when there was a timeout.
- In the learn tab, we are using the latest stable available editor to launch the learning material.
- In the NEW project button, we are using the last selected version to create a project with
- In the project list, a tooltip will show up after 1sec to show the full path of the project
June 3, 2019
- Fixed the issue with download Collab project open two save dialog
- Fixed Platform selection ignored in some cases when open project
- Caching the Organizations
- Show project path directly on the project list
- Fixed skip Editor upgrade dialog when Hub upgrade dialog not displayed
- Change project list columns keep to right with fixed size except for title column
- Add visual feedback to Add project
May 13, 2019
What’s new in Hub v2.0?
- A new product UI/UX architecture enabling to deliver a better user experience
- New features in the Project tab like Sort & Search projects and Reveal in Explorer/Finder Installs: Improved visualization on what components are installed, and Reveal in Explorer/finder Responsive UI - resize the main desktop window Native Unity Editor License Management: Direct access to license management from the Hub preferences
- Support for Japanese, Chinese and Korean language localization
What’s fixed
- Editor logs now included in Hub bug reporter
- License activation error retrieve machine identifier on select Windows 10 machines
- Users with special characters in OS username can now activate their license
- No more frequent network checks; we will not block any action due to network connectivity and only show errors/warnings
The following features have removed/deprecated since Hub 1.6.2.
- In the Create Project UI, the Analytics service toggle has been removed from the UI and is disabled by default.
- In the create project, the Add Asset Package popup has been removed. The feature is still being re-evaluated whether or not to re-include in parity with Hub v1.x
- The preferred Unity Editor is deprecated, and if an Editor version is not found, we will use the latest version available.
May 2, 2019
- A hotfix to address the issue where the hub was sending multiple requests to Unity servers.
Apr. 15, 2019
- A hotfix for the Mac Mojave Eula Dark mode, and Windows Eula links
Mar. 7, 2019
- Fix the issue with the cloud projects
- Remove projects from the list when they are removed from the file system
- Provide user organization info to the editor
- Fix the issue with multiple update license requests
Beta
Sep. 4, 2024
- Fixed an issue with the installation of the ARM64 version of C# Dev Kit on Mac.
Aug. 27, 2024
- Licenses activated through Hub on macOS Sequoia is resilient to Wi-Fi MAC address randomization.
- Option to disconnect from unity version control available in the context menu.
- Adding a missing editor for a UVCS project is now simplified. Also updated the error messages to provide more context.
- Hub now installs VSCode on Mac
- VSCode will be installed with the Unity extension in VSCode (it gets installed as an afterInstall step)
- If the user has VSCode installed already, it will show up as installed in the Hub
- The Hub will not try to install the Unity extension in VSCode if the user already has VSCode installed. The user will need to install the extension themselves (search for “Unity” in VSCode extensions)
- VSCode is installed to /Applications always, but the Hub checks the system for com.microsoft.VSCode so it should detect installation of VSCode anywhere on the system
Apr. 15, 2024
Bug fixes & improvements
- Fixed an issue with licensing which caused editor to exit play mode.
Mar. 25, 2024
Bug fixes & improvements
- Updated UI experience for Unity 6.
- Fixed the bug that caused some templates to become unresponsive.
- Improved error messaging for Unity Version Control projects.
- Improvements for time out errors.
Dec. 13, 2023
- Fixed a licensing bug.
Dec. 8, 2023
Bug fixes & improvements
- Improvements to login and licensing experience.
- Can now search projects by path.
Oct. 31, 2023
- Fixed an issue which caused the license client to crash and resulted in some users being stuck on the hub loading screen.
Oct. 23, 2023
- Fixed issues with licensing SDK and connected projects.
Oct. 17, 2023
Bug fixes & improvements
- Updated Sign-in experience.
- Added option for users to opt out of data tracking.
- Updated error messages for issues connecting to the licensing server.
- Build Platforms now includes Apple Vision OS in Hub.
- Fixed issue where Editor installation fails for some users.
- Added new capability to optionally create and connect a new Unity Dashboard project when creating a local Editor project.
- Added new capability to jump directly to a Unity Dashboard project from its connected local Editor project.
- Added new capability to connect and disconnect an existing local Editor project with its corresponding Unity Dashboard project.
- Added new Dashboard column header to intuitively reflect connection status when a local Editor project is connected or disconnected from its corresponding Unity Dashboard project.
- Added a simplified way to enable Unity Version Control for both new and existing local Editor projects. You can get started with the new Unity DevOps free trial (no credit card required) or leverage your existing Unity DevOps subscription.
- Added a new Dashboard column header to reflect the version control status when a local Editor project is linked to Unity Version Control.
- Added tooltips with helpful links and information to support the new Unity Version Control activation process.
- Added automatic Unity Version Control data center location selection based on user geolocation.
Sep. 6th, 2023
- Change how the "Connected" badge is displayed to avoid conflicts with other plugins.
Aug. 8, 2023
Bug fixes & improvements
- Fixed issue where editor version should be removed from pre-releases once it's promoted.
- Intel editor is now no longer downloaded by default when using changeset in the CLI install command. User is now prompted for action or can provide desired architecture through -architecture option.
- Hub icon is now much more visible on white background.
- Linux - Editor now recognizes Hub installation.
- Linux - Android SDK tools are now installed correctly.
Jun. 5, 2023
- Removed the 40 project limit.
- Improved cleanup of download files from default temp directory or user's custom downloads location.
- Added a flag that defines the log level, to improve log readability and user support.
- Improved screen reader support on Learn and Community.
- Fixed noticeable delay when starring projects.
Apr. 3, 2023
Bug fixes & improvements
We've been working hard to make Hub even better. This release was focused on improving the bugs and performance improvements.
- Numerous optimizations to reduce load time.
- Hub will no longer re-render when opening from the tray.
- Hub will now store module installations selection.
- Project star issues: Editor marked as unknown and projects gone from list.
- For more information, please visit our documentation.
Dec. 7, 2022
What’s new
- Welcome, light theme. You can now customize Unity Hub’s appearance by choosing between light or dark themes, or choose to automatically match your system settings.
- We’ve made it easier to open a project when you don’t have the corresponding Editor version installed. In just a few clicks, you can now download your project's 'missing' Editor version directly from the Hub.
- Apple Intel and silicon Editor versions can now be managed side-by-side in the Hub, enabling you to seamlessly switch between Intel and silicon Editor versions as needed.
- For organizations with floating license capability, this release includes initial support to work offline.
- A new Runner template is now available in the Hub. This template makes it easier to create games in the endless runner-genre.
Bug fixes & improvements
Installation
- We’ve addressed the following issues reported during the Editor installation process:
- Android modules fail when installing a new Editor version
- Android NDK fail to install with Unity 2022.2+ versions
- Android Build Support was added to the download list even if a user did not select it to be installed
- We’ve fixed the Hub’s Command-Line Interface (CLI) to exit with the expected codes, helping build tools know if a task was successful or not.
Performance
- After upgrading to new Hub versions, some users reported getting stuck in an infinite loading screen. There are a few fixes in this release, but we will continue to investigate this issue.
- There were instances when the Hub screen went blank after signing in on the welcome screen. This has been resolved.
- We’ve made performance improvements relating to how the Hub manages multiple installations.
Linux
- We’ve addressed an issue related to permissions that impacted Ubuntu users to efficiently launch the Unity Editor.
User Interface
- When a new Hub update is available, all users will now receive a notification with the option to install now or delay until they close the application.
- The list of available templates will now display properly in the new project workflow based on the Editor version you’ve selected. Previously, not all available templates were showcased.
Windows
- Unity Hub support for Windows 7 is ending soon. For the best possible experience, we recommend that you upgrade your operating system to a supported version. For more information, please visit our documentation.
Sept. 8, 2022
Bug fixes & improvements
- This update fixes a bug that prevented some users from progressing beyond the Hub's loading screen after restarting the application.
Aug. 30, 2022
What’s new
- We’ve launched a survey in the Hub to hear what you think about Unity. If you see it, please share your feedback!
Bug fixes & improvements
Accessibility
- The Hub will now follow your OS preferences related to reduced motion settings.
- We’ve made it easier to use your keyboard to navigate dropdown items within context menus.
Installation
- In some instances, the Hub window would appear as blank after selecting “retry” when an Editor download failed. We’ve corrected this.
- We’ve corrected an issue where some users reported that certain modules did not load correctly, though the Hub said they did.
Windows
- For Windows users on Unity 2022.2 and above, the Hub would not detect the installation status of Microsoft Visual Studio 2022. This has been corrected.
- For some Windows users, the Hub would not start if a user tried to open a project that was located on their NAS drive. We’ve resolved this.
MacOS
- For first time users, the Hub will now recommend the appropriate LTS Editor version for you to install depending on whether you are using an Apple silicon or Intel machine.
User Interface
- The Hub will now display a warning before closing while a download or install is in progress. When the Hub is closed during a download, the download will be canceled.
- The Hub now surfaces a message informing users which Editor versions are compatible with their Plastic SCM projects and packages.
- Your list of installed Editor versions will sort properly based on version number (versus alphabetically).
- After a user’s session expired and they followed the steps to sign in, the “session expired” modal would still appear in the Hub. We’ve corrected this.
- The Hub will now inform you which Editor versions are compatible with premium packages.
General Improvements
- PlayStation 5 is now listed as build target for those with the required license type.
- We’ve made improvements to the Hub’s Command-Line Interface (CLI) relating to resolving modules and Editor installations.
Jun. 22, 2022
Bug fixes & improvements
- We’ve resolved an issue where certain Android modules were marked as installed in the Hub but were not detectable by the editor.
- When installing new Editor versions, the Hub occasionally presented incorrect Android submodules for download. You'll now see the appropriate submodules.
Jun. 7, 2022
Bug fixes & improvements
- Update to correct telemetry parsing.
May 17, 2022
Bug fixes & improvements
Project Creation
- If you come across the ‘Project failed to open’ error modal, you’ll now see a link to the logs folder so that you can quickly view the info-log.json for troubleshooting or to send to support.
- Some users reported that they could not create a project if it had "[x]" in the name (where x is a one-digit number or letter). You can now do this without an issue.
User Interface
- When choosing modules to install with an editor, you can now click anywhere on the row to select instead of having to click the checkbox.
- Text in various areas of the Hub wasn't displaying correctly and was accidentally cut off. We’ve corrected this.
Visual Studio
- Previously, Visual Studio appeared as uninstalled, even if it had been, when you attempted to install a different editor version. This has been fixed.
- We’ve fixed a connected download issue between the Visual Studio and Documentation module when one or the other fails.
- When you are downloading an editor via the archive, the modules selection will now recognize the install state of Visual Studio.
- In some cases, if Visual Studio failed to install, it caused all other modules to fail as well. We’ve fixed this issue.
Windows
- Those on Windows reported that the ‘hovering state’ was not displayed when you hovered over the minimize, maximize, and close buttons. This has been fixed.
MacOS
- Users on MacOS reported an issue that prevented the PATH environment variable from being correctly provided to the editor. This has now been resolved.
- On MacOS, some users reported that when a new editor install failed, it did so without notifying them. We have now added a message to let you know if this happens.
- We’ve fixed a bug on macOS that resulted in IL2CPP clang processes to run as Intel on Apple silicon machines when using an Apple silicon editor. They will now run natively.
Mar. 9, 2022
Bug fixes & improvements
- Added keyboard support for creating a new project
- Fixed an issue that caused the Hub to crash while updating to the new Hub version
- Improved start-up time on Intel Mac devices
- Fixed an issue that prevented Visual Studio status from updating while in the Install modal
- Removed the “rename” project feature to continue to iterate
Feb. 9, 2022
What’s new
- Added the ability to rename projects from the Hub
- Known limitations (Will be fixed in next release):
- Renaming removes the project’s command line arguments
- Renaming removes the project from list of favorites
- Known limitations (Will be fixed in next release):
- Added the ability to favorite projects for easy filtering and quick access
- Added support for Forma entitlements
Bug fixes & improvements
- Fixed multiple licensing related bugs
- Serial number activation errors now provide more details about activation failure
- Fixed an issue where license files were being removed
- Fixed an issue that was sometimes causing Hub to show a blank screen on startup
- Fixed failures when downloading custom editors and modules on Windows
Dec. 13, 2021
What’s new
- On Linux, Hub is now distributed through RPM and Debian repositories. You can find more information and documentation here
Bug fixes & improvements
- Fixed pixelated icon on Windows
- Project opening now correctly hides Hub according to Preferences
- Adding missing WebGL module during First Time User flow
- Fixed window controls on Linux
- Fixed license activation on Windows 7
- Added back “Open Unity Hub” option in tray menu when no license is activated
- Support for all services-config.json flags
- Fixed metadata for templates sometimes showing up incorrectly
- Improved Visual Studio Community 2019 detection
- Fixed project files or folders locked by Hub
- Added support for spaces in advanced project settings arguments
- Fixed login in editor after the computer was put to sleep
- UI improvements in projects list, trucating/wrapping editor version when needed, and in modals requiring scrolling
- Fixed deleted projects reappearing after restart
- Android modules downloaded with the Hub now include API level 30 support
- Fixed detection of installed Apple silicon editors
Oct. 25, 2021
What’s new
Install new Apple silicon Editor
- Download and install Apple silicon Editors through the Hub
- Note: Currently, Hub only supports the installation of either Apple Intel or Apple silicon Editors at a time for a given version. Concurrent or “side-by-side” workflows will be available soon
- Visual badge/label to distinguish Apple Intel vs. Apple silicon editors
- Apple silicons Editors are also available through CLI
Bug fixes & improvements
Linux
- Improved support and better integration. Download the latest .tgz archive for Linux available here: https://unity.com/download and check out the README file for instructions on how to run the scripts provided
- Fixed slowness when opening Hub
License management
- Increased timeout for licensing initialization, helping slower machines to set up correctly
- Fixed folder error creation for license activation
Onboarding flow
- Updated installation step on Linux to reflect the real storage available
Projects
- Fixed templates not loading offline for project creation after they’ve been downloaded
- Fixed duplicated remote projects
- Added the possibility to choose a location for remote projects before downloading them
- Fixed remote projects not loading properly when signed out
- Improved search for templates in New Project creation flow
- Removed add platforms option for located editors
- Fixed New Project creation error fields
Download and installs
- Fixed Apple silicon Editors not being detected after restarting Hub
- Added a way to visually identify installations that failed
- Improved validation checks during installation
- Fixed Android modules installation
Other
- Public roadmap is now available here: https://unity.com/roadmap/unity-hub and directly accessible in Hub. Forum thread for beta feedback is still available here: https://forum.unity.com/threads/share-your-unity-hub-3-0-beta-feedback-here.1130638/
- Fixed UI bug causing modals to be dismissed on Windows
Sep. 29, 2021
Bug fixes & improvements
Fixing and improving the Hub CLI (experimental feature):
- Ability to install an editor from version (--version/-v) or changeset (--changeset/-c) with/without modules (--module/-m)
- Ability to add modules to an existing editor (--module/-m)
- Ability to get and set the user's current install location
- Added clear instructions on how to run Hub CLI with the help command
Onboarding flow:
- Fixed FTU so that license modal still appears when locating an existing editor
- Fixed FTU learn microgame promotion if there are no microgames available for the installed editor
Projects:
- Fixed duplicated projects with alternating slashes in Windows
- Added refresh to the latest list of available editors to install when there is an update
- Improved handling of remote projects, refreshing “Source Control” label when needed
- Added default sorting for remote projects
Download and installs:
- Added “Installed” label to already installed modules & removed the disabled checkbox leading to confusing UX
- Added tooltips to content that is truncated in the download drawer
- Added informational message when adding a module to a located editor (not supported behavior)
- Updated copy for download items in the download drawer (downloading to in progress)
Linux:
- Added case-insensitive project name check for Linux project creation to prevent project overwrite by the Editor on creation
- Fixed Linux module download failures because of missing internal dependencies
- Fixed bug reporter for CentOS
Other:
- Under the hood updates to improve security and stability
- UI Optimizations
Aug. 27, 2021
Bug fixes & improvements
- Fixed licensing issues
Aug. 26, 2021
What’s new
First time user experience
- Introducing a newly tailored experience, helping users to install an editor and get a license if they don’t have one already
Preferences
- New option to set your default location for project creation. Default project location is used for new projects and remote projects
- Added trailing dots to path locations in preferences
Installs
- New “Archives” tab in the install modal, providing quick access to the archive website while working on a fully integrated archives database in Hub coming later this year
Projects
- New option to add a project from disk without opening it
Bug fixes & improvements
- Fixed tray menu not being properly translated
- Fixed tray menu not updating with license return
- Fixed available size for external drive when selecting root folder on macOS
- Fixed templates version resolution causing errors on launch and in the console
- Fixed error causing the path to be invalid if it was the disk root
- Fixed sub modules installation when Android parent module was already installed
- Fixed data mismatches for templates
- Stopped translating default project name as it was causing problems with non-latin characters
- Fixed download size and size on disk for module
- Solved issue causing Hub to go blank when choosing another editor version for a project
- Fixed project opening from tray menu
- Fixed tray menu not closing properly on Windows when Hub was quitting
- Renamed Universal Windows Platform for UWP
- Changing offline message in Community tab to be more specific
- Fixed PlasticSCM project opening through Hub
- Fixed installation validation on Windows preventing users to install Unity for the first time
- Improved welcome video modal size and enabled full-screen viewing
July 22, 2021
Bug fixes & improvements
- Fixed collab projects so extra packages are not added by default and projects are not reimported all the time
- Repaired communications with the editor potentially leading to excessive API calls
- On Mac, reintroduced capability for Hub to install VisualCode with additional rights that enable development workflows
July 8, 2021
What’s new
User interface
- Hub goes dark! (The light version will be reintroduced soon)
- Major makeover, providing a more modern feel
Web authentication and session management
- More secure and standard web sign flow, one-time sign-in/out to access Unity Hub, Dashboard and Editor through the browser
Download management & Editor installs
- Introducing a brand new Download Manager with more information on progress and errors to facilitate troubleshooting, plus download details and controls
- Clearer and more concise UI for the installation workflow
Preferences
- More options and customization for download and installation locations
- Added the option to hide the Hub on project opening
Projects
- Streamlined New Project Creation flow
- More descriptive Templates and better ease of use
- Right-click to access convenient contextual menu
- Open Remote Projects, shared with team members
Learn
- New card layout to showcase featured and recommended content
Known issues & limitations
- CLI features around download and installation are not available for now
- Debug mode is being revisited and not available for now. If you need that feature, keep using V2
- Having a username or a download path with a period (dot) might cause problems during downloads
- You're welcome to try the Linux version of Hub V3 Beta 1, but keep in mind that full Linux support is still being implemented at the time being
- Signing in with Microsoft Edge on Windows might cause issues, setting another web browser like Chrome as default instead will solve the problem