Explore the latest graphics tools
Know before you watch
Group learning
Join Unity’s professional trainers and other artists in the gamedev community for interactive, hands-on training covering the latest graphics tech in Unity 6.
Maximum impact in a few short sessions
Each session lasts just an hour, and you can watch on-demand at your own pace once the live session has concluded. Learn how to use APVs, batching techniques, the CullingGroup API, and more in an easily digestible format.
Quality training with experts
All Professional Training content is created by our experienced instructional designers in partnership with our engineers and product teams – so you get the most up-to-date training on the latest Unity tech.
Additional learning with new tutorials
Build on the skills you acquire from these sessions with new graphics tutorials as they’re added to Unity Learn.
Session schedule
More graphics training content
Mobile game optimization in Unity 6
Get an overview of Unity 6's graphics optimization tools and how you might apply them in your mobile games.
Using the Render Graph system to create custom render features in Unity 6
Watch for a practical example of using Render Graph in a Scriptable Renderer Feature. The session also covers the use of the Render Graph Viewer and the Rendering Debugger.
Optimizing game performance with culling techniques
This “prequel” to the December 12 CullingGroup API webinar covers our stock culling solutions in depth, including GPU Occlusion Culling in Unity 6.
Session leads
More Unity 6 graphics resources
Frequently asked questions
These sessions leverage tech you can only find in Unity 6.
Submit your questions in the chat, on Unity Discussions, or on our official Discord channel.
Yes, these webinars will be recorded. Everyone who fills out the event registration form will receive a copy of the recording by email, whether you join the live session or not. We encourage you to join on the day so you can get the full live experience, ask questions, and engage with other developers in the chat.
Our latest URP demo is Fantasy Kingdom in Unity 6. This project leverages improved CPU and GPU graphics performance, APV, and VFX Graph, and was enriched with lush foliage created using SpeedTree. Download it now on the Unity Asset Store. Our previous URP demos, Gem Hunter Match and Happy Harvest, have also been updated for Unity 6.
Time Ghost is the latest HDRP demo from the Unity Originals team. Created in an unmodified version of Unity 6, it leverages APVs, Scenario Blending and Smoke Lighting, the GPU Resident Drawer, and more. Watch Time Ghost here and download relevant packages here.
No, these sessions do not require you to follow along in real-time. The instructors will provide access to the examples so you can follow along with the recording on your own time after the event has concluded.
You can view Professional Training’s Private Training course catalog here and the On-Demand Training catalog here. For a view of upcoming sessions, you can also add the Professional Training events schedule to your calendar.









