

The Tech Stream release is for creators who value exploring in-progress features to stay on the cutting edge. With our focus on increasing the stability and robustness of the Unity Editor, this release includes core Editor integration of graphics packages, visual scripting, the Device Simulator, and more workflow improvements.
Access the latest API features by leveraging Version Defines to gain backwards compatibility for older versions of Unity and the API, all within a single code base.
Time.timeAsDouble introduces a number of AsDouble properties, allowing you to use double precision time in your project. This is especially beneficial for creators building long-running applications such as dedicated game servers.
Use Unity’s Code Coverage package with Test Runner to check for test coverage of your project’s code, including detailed HTML-formatted reporting to find areas that are being missed by your current test suite.
Run multiple Player instances on one machine, and connect Unity Profiler to a specific instance for deep insight into how it’s performing to become more productive with less hardware.
See how your game appears on different mobile devices. The Device Simulator is now installed as part of the main Unity installation.
Visual drag-and-drop graphs supplement your code for faster prototyping and iteration. Visual scripting is also a great way to make existing scripts more accessible and create tools for use by non-programming team members.
UnityLinker enhancements improve method body stripping, detection of C# reflection, and delegate stripping, all to reduce the amount of time IL2CPP spends converting the stripped assemblies to C++, as well as the executable size.
This version of Unity comes with a collection of many small optimizations throughout the entire IL2CPP conversion and underlying C++ compilation to improve build time and project conversions.
Unity Profiler’s memory profiling package has been updated to ensure that all relevant data is reported for managed data types, including multi-dimensional arrays, as well as improving texture and mesh memory reporting.

Attend this webinar to learn about key features included in our newest release for creators who value exploring in-progress features to stay on the cutting edge for their next project.

Learn about our optimized workflows to create gorgeous graphics that engage players from the very first pixels.
