2020 LTS + 2021.2 Tech Stream

Create immersive experiences

Discover artist workflows and tools that enable faster iteration and a higher degree of flexibility for an empowered game creation experience.

A space scene with footsteps and astronaut on planet

One platform. Endless possibilities.

Check out a curated list of artist features and workflows included in our newest releases, Unity 2020 Long Term Support (LTS) and the just-released 2021.2 Tech Stream. Both versions add quality, productivity, and performance to your creative experience, so you can deliver beautiful, performant games to your players.


Access stable workflows for you and beautiful experiences for your players.


Unlock efficient iteration and workflows for your team.


Get more horsepower to seamlessly create and deliver world-class game experiences.

2020 Long Term Support (LTS)

The LTS release is for creators who value maximum stability and support. This version includes usability, performance, and stability enhancements to improve your overall experience working in and with Unity as a visual thinker.


Universal Render Pipeline (URP) improvements include Camera Stacking for effects like creating 3D models in a 2D UI, the new Complex Lit Shader to simulate materials such as car paint, and new surface inputs in the Lit Shader. The Screen Space Ambient Occlusion improves the visual quality of ambient lighting in scenes.


Shader Graph now includes a more performant Graph Editor. The endpoint of the Graph is a modular collection of feature blocks instead of a monolithic Master Node. Improvements to the Graph Inspector include visual indications of which features and nodes are compatible with setting selections.


GPU and CPU Lightmapper has improved sampling, a higher bounce rate, and uses less memory when baking lightmaps. See which objects are influencing Global Illumination in a scene, and use Lighting Setting Assets to change settings that are used by multiple scenes simultaneously.

Learn more about the 2020 LTS release

Find out how to dig into the release for creators who value maximum stability and support.

Discover 2020 LTS features

Access features for visual thinkers, including updates to Cinemachine, Animation Rigging, Visual Effect Graph, 2D workflow improvements, and more.

2020 LTS webinar

Watch this webinar to learn about key features included in our newest release.

Coding workflows to bring your game to life

Learn about under-the-hood features designed to streamline your coding workflows.

2021.2 Tech Stream

The Tech Stream release is for creators who value having early access to newer features that help them stay on the cutting edge. With continued focus on increasing stability and robustness, this release brings a number of updates that provide creators with a higher-quality authoring and rendering experience.

Ruins game scene

SSAO is enabled on the left image and disabled on the right image


The Universal Render Pipeline now has enhanced support for decals, improved SSAO, light cookies, and lens flares, as well as additional implementation of reflection probes. These additions are designed to produce higher-fidelity scenes and bring URP closer to feature parity with the Built-In Render Pipeline.


Our focus on URP for this release also delivers productivity boosts for your workflow such as light anchors to efficiently manipulate lights, the VFX Graph 2D Renderer, and preset templates and samples to help you get started more quickly.

UI Toolkit in Unity Editor

UI Toolkit in action


UI Toolkit is a collection of features, resources, and tools for developing user interfaces. As of 2021.2, it now supports creating and debugging runtime UI for games and applications with an intuitive workflow to help artists and designers get started faster.

Learn more about the 2021.2 Tech Stream

Find resources for those who value exploring in-progress features to stay on the cutting edge.

Discover 2021.2 Tech Stream artist features

Learn about the features for artists included in this release, such as Scene View Overlays, Sequences, VFX Graph and Shader Graph improvements, and more.

The Unity Hub

You can manage all of your Unity projects and installations with the Unity Hub. Use the Hub to access multiple installations of the Unity Editor, and create new or open existing projects.

Scripting workflows to bring your game to life

Learn about under-the-hood features to streamline your coding workflows.

Get started with Unity

Frequently asked questions

What version do you recommend for my project?

If you are in production or close to release, we recommend the LTS release. If you want to use the latest Unity features in your project or are just getting started with production, the Tech Stream is recommended.

Learn more about our different releases here.

What is a Tech Stream release?

This release is for creators who value exploring in-progress features to stay on the cutting edge for their next project. This version is primarily recommended for the preproduction discovery, and prototyping phases of development.

Learn more about our different releases here.

What’s an LTS release?

The release for creators who value maximum stability and support for their next project. This is our default release and is primarily recommended for creators past the preproduction phase of development and who are about to lock in production on a specific version of Unity. 

Learn more about our different releases here.

What’s the difference between a Verified package and a Released package?

In an effort to provide more clarity around package readiness and expected release date, better quality packages, and as a direct response to feedback from you, we’ve created a more rigorous process for labeling packages, as well as a new categorization system.

Learn more here.


How do I get access to your alpha and beta releases?

Both our alpha and beta releases are open to everyone, so no signup is required. Get started by downloading them from the Unity Hub. Because there may be feature-stability issues with these early releases, we do not recommend them for projects in production, and we highly recommend that you back up any project before you open it with an alpha or beta release.

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