2020 LTS + 2021.1 Tech Stream

Create stunning visuals

Discover optimized workflows to create cinematic content and gameplay sequences more easily, without needing an engineer.

One platform. Endless possibilities.

Check out a curated list of features and workflows included in our newest releases, the 2020 Long-Term Support (LTS) and 2021.1 Tech Stream. Both versions add quality, productivity and performance to your creative workflow so that you can deliver beautiful, performant games to your players.

Quality

Stable workflows for you; beautiful experiences for your players

Productivity

Efficient iteration and workflows for your team

Performance

More horsepower to seamlessly create and deliver world-class game experiences

2020 Long-Term Support (LTS)

The LTS release is for creators who value maximum stability and support. This version includes usability, performance and stability enhancements to improve your overall experience working in and with Unity as a visual thinker.

Quality

Universal Render Pipeline (URP) improvements include Camera Stacking for effects like creating 3D models in a 2D UI, the new Complex Lit Shader to simulate materials such as car paint, and new surface inputs in the Lit Shader. The Screen Space Ambient Occlusion improves the visual quality of ambient lighting in scenes.

Productivity

Shader Graph now includes a more performant Graph Editor. The endpoint of the Graph is a modular collection of feature blocks instead of a monolithic Master Node. Improvements to the Graph Inspector include visual indications of which features and nodes are compatible with setting selections.

Performance

GPU and CPU Lightmapper has improved sampling, a higher bounce rate, and uses less memory when baking lightmaps. See which objects are influencing Global Illumination in a scene, and use Lighting Setting Assets to change settings that are used by multiple scenes simultaneously.

Learn more about the 2020 LTS release

Find out how to dig into the release for creators who value maximum stability and support.

Learn what’s in the 2020 LTS

Discover more features for visual thinkers in the 2020 LTS, including updates to Cinemachine, Animation Rigging, VFX Graph, 2D workflow improvements, and more.

2020 LTS webinar

Attend this webinar to learn about key features included in our newest release.

Coding workflows to bring your game to life

Learn about under-the-hood features designed to streamline your coding workflows.

2021.1 Tech Stream

The Tech Stream release is for creators who value exploring in-progress features to stay on the cutting edge. With our focus on increasing the stability and robustness of the Unity Editor, this release includes visual scripting, new features in the render pipelines, and more.

Quality

The Universal Render Pipeline (URP) now supports Point Light Shadows, one of the most highly requested features. Point light shadows help you create more realistic simulations of lamps, torches, campfires, and other local sources of light in a scene.

Productivity

Visual scripting is now integrated into the Unity Editor, so you can create scripting logic with visual drag-and-drop graphs instead of writing code. Artists and designers can now get more done in the Editor without relying on programmers, while programmers can quickly implement ideas for faster prototyping and iteration.

Performance

Bring textures to Unity and update texture assets up to 3x faster in this release. We’ve optimized the import data conversion processes and updated the compression libraries so you can reduce downtime between art iterations for a big productivity win.

Learn more about 2021.1 Tech Stream

More resources for those who value value exploring in-progress features to stay on the cutting edge

Discover 2021.1 Tech Stream features

Learn about more features for visual thinkers included in the 2021.1 Tech Stream release, including updates to the High Definition Render Pipeline, FBX Exporter, 2D tools, and more.

2020.1 Tech Stream webinar

Attend this webinar for a deep dive into key features included in our newest release.

Scripting workflows to bring your game to life

Learn about under-the-hood features to streamline your coding workflows.

Get started with Unity

Frequently asked questions

What version do you recommend for my project?

If you are in production or close to release, we recommend the LTS release. If you want to use the latest Unity features in your project or are just getting started with production, the Tech Stream is recommended. Learn more about our different releases here.

What is a Tech Stream release?

This release is for creators who value exploring in-progress features to stay on the cutting edge for their next project. This version is primarily recommended for the preproduction discovery, and prototyping phases of development. Learn more about our different releases here.

What’s an LTS release?

The release for creators who value maximum stability and support for their next project. This is our default release and is primarily recommended for creators past the preproduction phase of development and who are about to lock in production on a specific version of Unity. 

Learn more about our different releases here.

What’s the difference between a Verified package and a Released package?

In an effort to provide more clarity around package readiness and expected release date, better quality packages, and as a direct response to feedback from you, we’ve created a more rigorous process for labeling packages, as well as a new categorization system. Learn more here.

 

How do I get access to your alpha and beta releases?

Both our alpha and beta releases are open to everyone, so no signup is required. Get started by downloading them from the Unity Hub. Because there may be feature-stability issues with these early releases, we do not recommend them for projects in production, and we highly recommend that you back up any project before you open it with an alpha or beta release.

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