Build and release often – at higher quality
Frequent releases are essential for testing and quality assurance, but build pipelines are resource-intensive and time-consuming to maintain, especially when you’re targeting multiple platforms. Eliminate bottlenecks and maximize reach and engagement by automating deployment with Unity Build Automation.
Build Automation in the cloud
Unity Build Automation is our new name for Cloud Build. It’s the same solution with the same technology, and it’s still empowering creators to automate builds in the cloud to iterate rapidly, increase innovation, and deliver higher-quality games to market. Hear how our creators have released better games using Cloud Build technology, and discover what Unity Build Automation could do for your team.
Build options at Unity
Build in the cloud
Unity Build Automation automatically creates multiplatform builds in the cloud, so you can deliver quality games to a bigger audience with agility. Try it today with Unity DevOps.
Build Server can scale your on-prem build capacity with on-demand or automated builds on dedicated network hardware. Empower IT to deploy and manage build infrastructure at scale.
Learn how Alt Shift minimized launch crunch with Unity CI/CD solutions by rapidly prototyping for iOS and Android to determine if going mobile was worth the investment.
Get started with Build Automation
You can set up Build Automation from either the Developer Dashboard or the Unity Editor. Learn more here.
Build Automation knowledge base
Read through common questions and get advice on setting up Build Automation.
Frequently asked questions
Currently, Build Automation supports project sizes up to 40 GB. Custom plans are available for larger projects. Contact us for a consultation.
Build Automation supports iOS, Android, WebGL, Windows Desktop, Universal Windows Platform (UWP), macOS, and Linux from a single Unity project.
A source control repository and Unity DevOps seats. Git, Subversion (SVN), Mercurial, and Perforce are supported. Additionally, Build Automation works with Unity Version Control within Unity DevOps.
Yes, storage is billed within Unity DevOps. While the first 5 GB are free, storage across all Unity DevOps components, whether it be Unity Version Control or Build Automation, is billed at a rate of $0.14 per GB.
Unity Build Automation is our new brand name for Unity Cloud Build, now that we’ve moved it into our unified Unity DevOps solution. It is the same great solution with the same great technology, simply under a new brand name.
See our Unity Build Automation technical documentation.
Yes. Contact us with your specific requirements for a consultation.