Multi-display and cluster rendering with MiddleVR

Easily create advanced applications for complex graphics systems requiring multiple displays, multiple graphics cards and multiple computers.

Graphics systems

MiddleVR supports any type of complex multi-display graphics systems. MiddleVR is compatible with immersive environments such as cave automatic virtual environments (CAVEs) and powerwalls, including curved screens requiring dynamic warping and blending. MiddleVR is also compatible with virtual stages for virtual production.

Flexible and intuitive

MiddleVR’s simple configuration tool allows you to easily configure any kind of graphics system, including the setup of 3D trackers and auto-detection of cluster nodes.

Kyoungwon Seo, Imagine Lab, Hanyang University, Seoul, Korea

“MiddleVR for Unity helps us to easily configure our CAVE VR System and provides an intuitive interface to control detailed settings.”

Kyoungwon Seo, Imagine Lab, Hanyang University, Seoul, Korea
John O’Hare, Research Facilities Manager and PHD Researcher, Salford University, UK

“The flexibility and ease of use of MiddleVR for Unity and the support from MiddleVR’s team has allowed us to quickly set up our complex VR system. This has led to a radical increase of the speed of our development pipeline for students and researchers.”

John O’Hare, Research Facilities Manager and PHD Researcher, Salford University, UK

Key benefits

Unity integration

Work with Direct3D 11 and 12, Universal Render Pipeline and High Definition Render Pipeline, and debug directly from the Unity Editor.

Simplicity

Easy to set up, configure and use in Unity, with support offered for remote installation

Cross-industry applications

Used widely across architecture, manufacturing, training, and media and entertainment industries

Learn more about MiddleVR

Get in touch to learn how MiddleVR helps you create advanced applications for complex graphics systems requiring multiple displays, graphics cards, and computers.

Frequently asked questions

Does MiddleVR support CAVEs?

Yes. MiddleVR offers all the advanced graphics features necessary to run a Unity application in a cave automatic virtual environment (CAVE), including framelock, swaplock, genlock, 3D trackers and controllers, and stereoscopy.

Does MiddleVR support virtual stages?

Yes. MiddleVR offers all the advanced graphics features necessary to run a Unity application in a virtual stage: framelock, swaplock, genlock and camera tracking.

What operating systems does MiddleVR support?

MiddleVR currently works only on Windows.

Does MiddleVR support curved screens?

Yes. With tight integration with partners, MiddleVR supports blending and dynamic warping based on the viewer’s position in front of the screen.

Does MiddleVR support 3D trackers?

Yes: OptiTrack, Vicon, ART, HTC Vive controllers, Mo-Sys (beta), stYpe (beta), and Vanishing Point (beta).

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