Hero image

UNITY AI BETA

Trained on Unity. Designed for game development.

Our agent just works better. Integrated into your workflows. Secure by design.

Unity AI Suite

Agentic Assistant

Editor integrated. Project aware. Designed for your workflows. Choose the right model: Unity Lite for quick assistance, Unity Default for everyday work, or Unity Ultra for complex, multi-step tasks.

A screenshot showing the Unity AI agentic in-project assistance feature.

AI Gateway

Connect your models and tools directly. Built to maximize performance, security, and control.

ai gateway

MCP Server

Bridge to Unity from your IDE or preferred application. More performant than open source alternatives.

A screenshot showing someone using the Unity MCP server in their project.
wiring animations with unity assistant

AI that understands games

Our in-editor agent is tuned for Unity-specific workflows and grounded in your project context. That means more relevant answers, better task execution, and fewer retries.

image-alt

Bring your assets to life

Unity AI helps you convert designs, images, and visual references into project-ready assets and playable scenes.

image-alt

Better integration means more control

Undo changes any time. Tag AI-generated assets for easier review. Set permissions to control agent autonomy.

How to get started with Unity AI Beta

Step 1 - Install Unity 6+

Install Unity 6 or greater from the release archive or directly in the Hub.

placeholder

Step 2 - Install the AI Packages

Click the AI button in the Editor and install the Assistant package. Can't see the button? Follow the Unity AI docs instructions linked below to install via the Package Manager.

placeholder

Step 3 - Link to Unity Cloud

Ensure that your project is linked to a cloud project.

A screenshot of a user in Unity Cloud.

Start building with Unity AI Beta

Still not clear where to start? Get clear instructions to get Unity AI Beta running in your project.

Frequently asked questions

Unity AI gives you access to our own in-project agentic assistant, which leverages deep context from your projects and is built specifically for Unity workflows. You can also choose the most secure, stable, and performant way to connect and control your preferred AI tools directly in the editor with our AI Gateway, or from your IDE with our MCP server.

The core features include the Unity AI Assistant, AI Gateway, and Unity's Official MCP Server. Explore more in documentation.

Want access to Unity's agent?

  • Unity Personal Edition: You can gain access by starting a free trial to our Unity AI subscription. The free trial grants you 1,000 credits, one-time, to be used within 14 days. After that, you can subscribe for $10 per month for 1,000 AI Credits per month. If you run out of your credits at any point, you can purchase bundles or credits separately.
  • Unity Pro, Enterprise, or Industry subscribers: If you’re on Pro, Enterprise, or Industry, you automatically gain these features and credits for Unity’s agent included in your existing seats. Simply install the Assistant package.

See more details on our pricing page.

Want to connect an existing 3rd-party AI Subscription?
If you already have other AI subscriptions, you can get started leveraging Unity AI tools by starting a free trial of our Unity AI subscription. Install the Assistant package, then connect your preferred agent via AI Gateway, or set up the Unity MCP Server.

It requires Unity 6.0 and up, the installation of AI packages, accepting the in-editor terms, and linking the local project to a Unity Cloud project.

Pro, Enterprise, and Industry customers receive access to Unity’s agentic assistant as a part of their paid subscription. Personal Edition users may sign up for a free trial to Unity's agentic assistant, which converts to a $10/month subscription. See more on the pricing page.

You can view your alloted credits in the Unity Dashboard. In the Unity AI section, just navigate to the Manage Credits tab.

To buy additional credits, please click here.

Unity’s agents are trained on Unity knowledge from 20+ years of best practices. Assistant is designed for the workflows game developers actually use to build and ship games. Unity’s agents can understand your scene, inspect GameObjects and components, help drive Editor actions, and verify that changes behave as intended.

Unity AI Assistant gives you the power to choose the right model for every task. Unity Lite is the faster, credit-efficient model for everyday work. This model is the same model that was launched at the start of the Unity AI Assistant beta. Unity Default handles the full range of game development tasks: UI management or complex debugging. Unity Ultra is our frontier-grade model for when you need more polish on complex, multi-step projects. Compare credit consumption between models here.

Yes. Unity Personal users can sign up for a free trial here. Unity Pro, Enterprise, and Industry come with Unity MCP Server access included.

Yes. Personal edition users can sign up for a free trial. Find more information here.

No. Using a third-party agent via the AI Gateway will not consume Unity credits.

No. The Unity MCP Server will not consume Unity credits.

It is not backwards compatible. It strictly requires Unity 6.0 or newer.

You can find the full list of AI models on our Guiding Principles page.

You can bring your own if you’d like. The AI Gateway allows you to connect a verified third-party agent that you already have a subscription for, bypassing Unity's agent and credit system.

Yes, Unity AI can be used in any project using Unity Editor 6.0 and newer.

By default, user data is solely used to provide the service and is not used to train AI models. Users can opt-in to share data via the Dashboard.

Learn more here about Unity’s Developer Data Framework.

AI-generated assets contain embedded metadata flagging them as AI-generated. Developers are fully responsible for managing app store declarations and verifying usage rights.

You do not need to disable it because it is not included by default. It requires package installation.

Yes, users have granular control. Generators can be completely turned off in the dashboard settings while keeping the Assistant active.

No. Unity Muse is a deprecated product offering which featured Unity first-party models, while Unity AI is a new product utilizing third party models.

Unity AI is governed by the Unity Terms of Service generally applicable to Evaluation Versions of Unity offerings, specific click-through terms, and our Guiding Principles during beta phase.

Sentis remains active and serves as the engine for running neural network models natively within the Unity Runtime.

Yes. All third-party AI tools and MCPs are subject to Unity Core Standards, including tools distributed outside the Asset Store or Package Manager.

Performance claims are based on internal Unity benchmarks comparing Unity AI against general-purpose frontier AI models across a range of Unity-specific development tasks. Individual results may vary based on project complexity, specific task types, and user behavior.