PetterSteel virtual orientation environment. Video courtesy PetterSteel and 3D Talo.

PetterSteel’s Virtual Worksite Orientation program, developed in Unity by 3D Talo, is currently in its early adoption and pilot phase but already demonstrating meaningful operational impact for skilled trade onboarding.
Key results, benefits and expected outcomes include:
For PetterSteel, XR training is more than a tech upgrade—it’s a strategic move to scale skilled labor while preserving the quality craftsmanship the company is known for.
How a small construction firm is making big waves with Unity to scale skilled trade training
PetterSteel, a Finland-based specialist in structural sheet metal, has adopted VR training to solve a challenge facing many small construction companies: how to scale skilled trade onboarding without stretching senior staff thin.
In partnership with Finnish XR studio 3D Talo they developed a virtual orientation program that leverages Unity’s real-time 3D technology and is optimized for Meta Quest 3—complete with hand tracking and intuitive design.
The result: a scalable, portable, and highly realistic training experience that supports PetterSteel’s growth goals.
PetterSteel virtual orientation environment. Video courtesy PetterSteel and 3D Talo.
Sheet metal installation isn’t just physical—it’s precise, safety-critical, and full of edge-case scenarios that are hard to replicate in traditional training. Traditional training in sheet metal installation relies heavily on apprenticeships. In Finland, PetterSteel, a niche but innovative sheet metal construction company realized as their project volume grew, the time available from master installers started becoming a bottleneck.
As a small business, their goal was ambitious: digitize decades of field knowledge into an immersive, repeatable training experience—and do so without a massive team or budget. They needed a way to scale onboarding, and fast, without relying entirely on time-strapped master installers. They were looking for a practical solution that could:

Built in Unity, PetterSteel’s Virtual Worksite Orientation program immerses trainees in realistic 3D jobsite scenarios via Meta Quest 3 headsets. The app uses hand-tracking for a controller-free experience that mirrors physical site evaluation—right down to the need to kneel, crouch, or look around obstacles, all in a safe virtual environment.
The simulation teaches how to determine whether a site is ready for PetterSteel’s installation crews to begin work—critical for reducing downstream liability and ensuring that hand-off criteria are met. It is also invaluable in helping trainees build confidence in their ability to identify hazards, incomplete prep, or other red flags before real work begins.

3D Talo’s development team used Unity as their core engine, combining a proprietary training framework with PlayMaker for easy content scripting. The result is a nimble workflow where instructional designers can build and update training scenarios without heavy coding.
The solution’s intuitive interface uses a “look and pinch” model—ideal for onboarding in field conditions and minimizing friction for new users.
Unity’s compatibility with Meta Quest 3’s native features, including hand tracking, made the design seamless. Unity enabled:
Future scalability with tools like Unity Asset Manager

As a small business, PetterSteel is proof that XR training doesn’t require a large enterprise budget—and that immersive learning can dramatically accelerate skilled trade training.
PetterSteel’s VR orientation program is already streamlining how new workers are trained—reducing reliance on senior staff, standardizing onboarding, and enabling in-field use with minimal setup.
By translating expert knowledge into immersive, repeatable simulations, the company is building a scalable foundation for workforce growth.

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