Take your visuals to the next level
The Heretic uses a broad range of Unity’s graphics features, including every aspect of the High Definition Render Pipeline (HDRP). With Unity 2020, you can achieve close-to-cinematic visuals in real-time with Unity’s built-in area lights, high-quality shadows, volumetrics, reflections, advanced materials and more.
Fuel your creativity and success with an all‑in‑one platform
In the Valley of Gods
From the makers of Firewatch comes this richly interactive narrative based in 1920s Egypt. To tell an emotional story about friendship, the studio employed hard-working features like the Playables API and Mecanim, ensuring they got the physics, animation and other details just right.
This modern adventure game features strong storytelling and encourages exploration. Its innovative stop-motion techniques are made possible by various Unity tools like photogrammetry and HDRP, while the combination of Timeline and Cinemachine allowed the studio to employ non-linear filmmaking techniques.
Escape from Tarkov
This 80-person team from Russia chose Unity to create a hardcore first-person shooter. To meet the high expectations of its player audience, the studio used Unity’s Mecanim for lifelike character animation and the Memory Profiler to optimize the game experience for all.
Rick and Morty: Virtual Rick-ality
This is Owlchemy’s first venture into morphing 2D cartoons into 3D interactive universes. In a cutting-edge adventure powered by Unity’s VR tools, Rick and Morty beam into your living room where you get to play as a Morty clone, exploring Rick’s garage, the Smith household and alien worlds.
This multiplayer FPS project is game-ready with full source code and assets available for download. Learn the latest features in Unity by extracting and using the parts you need – or use the full project as a starting point for your own online FPS game for PC or console.
At Unite Los Angeles we presented our progress on ECS and the Burst Compiler. Building on our experiences from the Nordeus demo at Unite Austin, we teamed up with the FPS Sample team and produced a futuristic cityscape using 2018.3 with some modifications that will appear in Unity 2019.
Prefabs provide you with efficient and flexible workflows that enable you to work confidently in large teams without the worry of making time-consuming errors. They give you great creative freedom and increase productivity by letting you automatically iterate on multiple game objects on the fly.
Data-Oriented Technology Stack (DOTS)
With DOTS, you get Performance by Default, taking full advantage of today’s multicore processors. Its Entity Component System (ECS) provides a smart, data-oriented approach to game development based on game data, supported by the C# Job System for parallel code and the Burst Compiler for optimization.
With Timeline, you call the shots and create rich cinematic content, cutscenes, and gameplay sequences by choreographing animations, audio, particles, scene elements, and other game objects. Its multitrack interface lets you build content fast, generating entire scenes on the fly and iterating with a few clicks.
The real-time development platform-of-choice
Unity’s industry-leading real-time development platform gives developers the power to create light, fast experiences using the graphical environment of an extensible Editor.
The largest community of real-time creators
“Unity Developer” is #7 of the top-10 fastest growing jobs in the US, according to LinkedIn. With the talent pool centralized on Unity Connect, and a certification program to validate skills against a standard of aptitude, it’s easy to find skilled Unity talent to build your team.
Creating VFX with the Visual Effect Graph
Artists of all experience levels can use the Visual Effect Graph to create amazing particle VFX. In this intermediate-level session, our development team provided a sneak peek into how to generate millions of GPU-based particles in real-time using the Visual Effects Graph’s toolset.
Entity Component System (ECS) – Megacity walkthrough
Megacity is built on our Data-Oriented Technology Stack (DOTS) alongside numerous optimizations slated for Unity 2019. The results are jaw-dropping.
- 4.5M Mesh renderers
- 200K Unique objects per building
- 100K Individual audio sources
- 5K Dynamic vehicles
- 60 fps