Build projects at scale
Drive higher project quality by empowering creative teams to build projects as often as they need to on dedicated network hardware, freeing up individual workstations for higher-value activities.
Easy to deploy and manage
Empower IT and license admins with a pool of floating licenses that allows any individual to build when they need to. Dramatically streamline your license and infrastructure management while freeing up your IT team to focus on more important issues.
Floating licenses can be checked out by whoever needs them, enabling every team member to build without the headache of managing a large pool of individually assigned licenses.
Avoid costly and frustrating downtime by eliminating the need to use a developer’s authoring environment or individual workstation to build a project.
Drive higher quality
Building more often enables teams to release more often and catch issues sooner, leading to better games that can be produced more efficiently.
Scale build capacity
Help your IT teams react with agility to infrastructure or team changes to ensure that build capacity continues to meet the needs of any projects in real-time.
Maximize IT productivity
Free up valuable IT and development resources to focus on higher-value tasks instead of being bogged down with on-prem license and application management.
Scale cost effectively
Build Server seats can scale build capacity without breaking your budget by adding floating build licenses to your existing pool of Editor seats.
Unity Build Server
- On-prem solution to build Unity projects
- Managed by your IT team on dedicated network hardware
- Pricing by floating licenses
- No limit to scale or project size
- Build for any platform
Unity Cloud Build
- Managed cloud-based solution
- Hosted and managed by Unity
- Pricing based on build minutes
- Current repo limit of 40 GB and limit of eight (8) concurrent builds
- Build for Windows, Linux, and iOS (track platform support here)