Build projects at scale
Drive higher project quality by empowering creative teams to build projects as often as they need to on dedicated network hardware, freeing up individual workstations for higher-value activities.
Easy to deploy and manage
Empower IT and license admins with a pool of floating licenses that allows any individual to build when they need to. Dramatically streamline your license and infrastructure management while freeing up your IT team to focus on more important issues.
Floating licenses can be checked out by whoever needs them, enabling every team member to build without the headache of managing a large pool of individually assigned licenses.
Avoid costly and frustrating downtime by eliminating the need to use a developer’s authoring environment or individual workstation to build a project.
Drive higher quality
Building more often enables teams to release more often and catch issues sooner, leading to better games that can be produced more efficiently.
Scale build capacity
Help your IT teams react with agility to infrastructure or team changes to ensure that build capacity continues to meet the needs of any projects in real-time.
Maximize IT productivity
Free up valuable IT and development resources to focus on higher-value tasks instead of being bogged down with on-prem license and application management.
Scale cost effectively
Build Server seats can scale build capacity without breaking your budget by adding floating build licenses to your existing pool of Editor seats.
Unity Build Server
- On-prem solution to build Unity projects
- Managed by your IT team on dedicated network hardware
- Pricing by floating licenses
- No limit to scale or project size
- Build for any platform
Unity Cloud Build
- Managed cloud-based solution
- Hosted and managed by Unity
- Pricing based on build minutes
- Current repo limit of 40 GB and limit of eight (8) concurrent builds
- Build for Windows, Linux, and iOS (track platform support here)
Frequently asked questions
Unity Build Server is a more cost-effective licensing solution for building Unity projects that helps studios iterate quickly and complete projects faster by offloading computationally expensive project builds to network hardware.
Unity Build Server licensing is managed through a locally installed License Server on your studio network. The License Server can be managed directly through the Unity ID portal. Unity Build Server runs Unity in batchmode through a command line interface and can only be used to generate builds, not to author project content.
No, Unity Build Server license is not required to build Unity projects. Anyone using Unity can build their projects. Unity Build Server is a more cost-effective way for creative studios to offload the computational requirements of building projects to network hardware, freeing up developer workstations and enabling higher levels of productivity.
Unity Build Server is available for Unity Pro and Unity Enterprise subscribers. It is not available for Unity Plus subscribers or users with Unity Personal.
Unity Build Server requires Unity 2019.4.3 LTS or later.
Users looking to compile their projects typically have two options: build locally/on-prem, or build in the cloud via a managed service.
Here at Unity, Cloud Build is our managed solution to compile builds in the cloud. Build Server is a licensing solution meant to scale on-prem build capacity. If you are looking to build in the cloud, Cloud Build is the recommended solution. If you are looking to scale your on-prem build capacity, Build Server is the recommended solution.
Yes, customers can generate project builds with their regular Unity Pro licenses. Doing this requires the full attention of the Unity Editor, rendering it unavailable for continued development work.
Large projects might take hours to build, slowing down iteration and leaving developers unable to work. This is why studios choose to dedicate specific computers to be their “build machines,” and why solutions like Unity Build Server are appealing.