Create with Unity for Xbox

Develop for Xbox
Development for Xbox One and Xbox Series X|S platforms starts with registering with the platform holder.

Tap a powerful creation tool set
Advanced technologies like the High Definition Render Pipeline (HDRP) offer first-in-class features and tools to take your game to the next level.

Find multiplayer solutions
Build, scale, and operate your game with cloud-enabled tools, services, and infrastructure.

Access Unity expert consulting
No one knows Unity better than our professional services team. When you need to, you can leverage porting and optimization expertise from Unity software engineers to ensure that you’ll ship the best Xbox game possible.

The Falconeer: Xbox Series X|S Launch
Listen to an exclusive interview with solo developer Tomas Sala on Go Behind the Game with Unity’s own Mike Geig. Sala shares about his journey bringing The Falconeer to Xbox Series X|S on the platform’s launch day. Follow that with a Tech Talk from Tomas to deep dive into how he created this utterly unique and original game with textureless art.

Battletoads reaches a major milestone
Battletoads, the reboot of the classic side-scroller, stomped its way onto the Xbox One last year and hit over 1 million players quickly after launch. Learn how Dlala Studios overcame the challenges of bringing back a beloved game for a whole new generation of players.

Discover more success stories
Looking for more guides, resources, and updates from Unity? Our new hub gathers great content to help indie developers, from preproduction to LiveOps.
Resources
How Ori landed on more platforms
This case study of Ori: Will of the Wisps reveals how Unity helped a small studio create and launch on multiple platforms. From powering greater platform reach to unparalleled extensibility, Unity enabled Moon Studios to access more players.
Team17: Multiplay Case Study
How do you launch hit multiplayer titles across all of today’s most popular platforms, while also supporting smaller teams with their launches? Learn how Unity helps Team17 solve this monumental challenge.
HDRP for Games
Learn whether the High Definition Render Pipeline (HDRP) is the right rendering tech for your game, how to start using it for production, and strategies to get the most out of its features.
Frequently asked questions
Unity Pro costs $150/month or $1,800/year, and this includes one seat. Please see our store for all product and purchasing information.
An active Unity Pro subscription (or a Preferred Platform license key provided by the respective platform holder) is required for access to these specific build modules via developer platform forums. Register here to become an Xbox Developer.
Yes, you can build and deploy to closed platforms such as Nintendo Switch, Sony PlayStation, Google Stadia, and Microsoft Xbox with an active Unity Pro subscription (or with a Preferred Platform license key provided by the respective platform holder).
You will also require approval from each platform holder in order to develop for their platforms. Check out the Xbox registration page for more information.
Before gaining access to the build modules, you have to apply for developer status and require approval from Xbox in order to develop for their platforms.
The release notes for Unity are here.
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