This GDC 2024 session, recorded at our offices to share with you at home, shows you how you can maximize your game’s performance using specialized features of Unity’s Data-Oriented Tech Stack (DOTS). This includes baking – a crucial process that converts scene data into entities and components. You’ll also learn how to benefit from configurable components, custom allocators, and other features that help with performance optimization, more efficient memory utilization, and effective debugging.
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