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Technical Artist in Rigging and Animation

Validate your expertise and demonstrate to employers that you have the technical skills and applied knowledge required for senior roles in the gaming industry.

Designed for advanced technical artists

This certification is for game industry professionals who have 5+ years of experience in roles such as Technical Artist, Rigger, Technical Animator, and Technical Character Designer.

Technical Artists who specialize in Rigging and Animation are extremely proficient with both the creative and technical arms of development and have previously held positions at game companies in one or both fields. They work as the bridge between the animation and programming departments; write Editor extensions and tools; and integrate assets into the game without sacrificing artistic vision or exceeding platform technical limitations. Please note that this exam will not be offered after February 2021.

Prerequisites

  • Experience in a video game development studio, with at least two shipped titles 
  • 5+ years of relevant professional artist experience 
  • Knowledge of scripting using languages such as C++ or  C#
  • Experience in the full game lifecycle, from early concept through launch 
  • Experience with rigging/character setup and animation
  • Familiarity with digital content creation (DCC) scripting languages such as Python, MEL, and MAXScript 
  • Understanding of game animation pipelines, including character and environment setups 
  • Solid organizational skills regarding file structures, naming conventions, and established protocols 
  • Fluency with asset-creation tools such as Adobe Creative Suite, Substance Designer, Substance Painter, Quixel Suite, Autodesk Maya and 3ds Max, Pixologic ZBrush, MotionBuilder, etc.
What’s on the exam?

You can expect to see questions across these topics:

  • Tooling and pipeline 
  • Prototyping 
  • Animation and rigging 
  • Performance
Exam details

This exam is available in the following languages. Click for more details:

Get certified

Validate your technical artist skills by getting Unity Certified.

Explore Certifications

Find the right certification to meet your needs. Check out Unity’s full suite of Certifications across four difficulty levels and specialization tracks ranging from Programmer to Artist.

User
High school and Unity beginners

These entry-level certifications validate your foundational skills in Unity and ability to create interactive, real-time 3D experiences.

Certified User: Programmer 

Certified User: Artist (coming December 2020)

Certified User: VR Developer (coming December 2020)

Associate
Post-secondary and aspiring professionals

Stand out from the crowd with a certification designed for creators with a portfolio of Unity projects ready to apply for their first professional Unity role.

Certified Associate: Game Developer

Certified Associate: Programmer (coming February 2021)

Certified Associate: Artist (coming February 2021)

Professional
2–4 years of Unity work experience

Continue growing your skills with a certification that highlights your readiness for your next professional challenge.

Certified Professional: Programmer

Certified Professional: Artist

Expert
5+ years of Unity work experience

Validate your expert-level skills and mastery of advanced Unity concepts. 

Certified Expert: Technical Artist in Shading & Effects

Certified Expert: Technical Artist in Rigging & Animation (this Certification)

Certified Expert: Programmer (coming September 2020)

Frequently asked questions

Is my certification still valid after the exam is retired?

Yes. Your certification is valid until the expiration date. 

Does Unity have plans for a new expert artist certification?

We are currently evaluating our offerings within the expert artist market. Feel free to share your input with us at Certification@unity3d.com.

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