Granite SDK is the fastest texture streaming middleware available to date. Initially designed to integrate into any 3D engine, Granite breaks down texture mipmaps into small tiles, automatically detects visible tiles for each frame, and then loads those tiles into memory.
Thanks to this approach, Granite uses minimal video storage and main memory – without having to depend on the resolution of textures or the number of assets in your scenes.
Granite was previously sold as a standalone SDK, and as a plug-in for the Unity and Unreal game engines. It is now terminated as a standalone product and no longer available outside of Unity.
The first version of Granite SDK was developed by the Ghent University spin-off, Graphine in 2013, and showcased during Microsoft’s //Build conference when Windows 8 was announced in June of that same year. Graphine was then acquired by Unity Technologies in 2019.