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Mobile

Create stunning, performant mobile experiences with rapid iteration.

This session from Unite Copenhagen walks you through the steps of prototyping, building, and polishing a mobile app while showcasing the Unity features built to streamline each development phase.

Powerful creation tools for any skill level

We believe that mobile development should be accessible to all creators. Unity builds features and tools for mobile that are straightforward to help beginners get started, yet customizable to let advanced users realize their vision.

Tools to bring your creative vision to life

Device Simulator

Preview the experience you’re creating directly in the Editor. With the Device Simulator, you no longer need to build to a device to preview behaviors or review how your experience will look on your target mobile devices.

Universal Render Pipeline

The Universal Render Pipeline (formerly the Lightweight Render Pipeline) is a single-pass, forward-rendering pipeline that uses very few draw calls. It’s optimized for high performance, especially on low-end hardware like phones and tablets and for performance-hungry applications like XR.

Use Unity as a Library

Insert features powered by Unity, such as augmented reality (AR), 3D/2D real-time rendering, 2D mini-games, and more, directly into your native mobile apps. Instead of rebuilding your app to add Unity functionality, you can unlock the full power of Unity’s offerings by embedding into what you’ve already created.

On demand rendering
On-demand rendering

Control the rendering loop independently from other subsystems. On-demand rendering gives you more control to lower power consumption and prevent thermal CPU throttling.

AR Foundation

This framework purpose-built for AR development allows you to develop your app once, then deploy it across multiple mobile and wearable AR devices. It includes core features from each platform, as well as unique Unity features such as photorealistic rendering, physics, device optimizations, and more.

Addressable Asset System

This advanced system streamlines developing, building, and loading game content. By loading assets by “address,” it easily handles asset management overhead and simplifies content pack creation and deployment. It also speeds up iterations, so studios can fine-tune and test their projects more often to produce much higher-quality and better-performing games.

Android Logcat Integration

This utility, compatible with Unity 2019.1, displays log messages coming from Android devices in the Unity Editor, making it easier to debug by controlling and filtering messages right in Unity.

Ready to begin?

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