Adam obtained his MD and PhD in neuroscience and is now a professor in neurology at the University of California. He is also the founder and executive director of Neuroscape, developing novel brain assessment and optimization tools that leverage custom-designed video games to evaluate brain function and physiology.
Adam has led a number of Unity’s customer-facing engineering teams over the last six years, and has overseen technical efforts on many of the most notable Unity games. Before joining the company, he led multiple online game development teams. He is as much a fan of Unity as he is a team member.
Aira Daniella San Agustin
Aira is a junior computer science student at Arizona State University with one year of experience in Unity app development. Aira is also a former summer coordinator and current creative developer for ASU’s Immersive Creation Studio.
Alan cofounded and leads E-Line Media, a game development company whose titles include Never Alone, Beyond Blue, Gamestar Mechanic, and MinecraftEdu. Previously, Alan was senior vice-president of Activision Studios, a board member for a number of gaming, media, and education organizations, and a filmmaker.
Amy’s work focuses on XR and the intersection of tech, storytelling, and environmental conservation. She is a decision maker and mentor at many festivals worldwide and is currently producing Critical Distance, an XR simulation combating noise pollution and advocating for the restoration of endangered whale habitats.
Antoine is a French producer with 15 years of experience in the production of immersive works. Some of their award-winning projects include Gloomy Eyes (Annecy Cristal 2019, SXSW Best Narrative 2019), Spheres (Venice International Film Festival Grand Prize 2018), and Vestige (Peabody Award 2019).
Antonia is a senior XR technical specialist with a decade of experience in public speaking and several years of experience developing VR and AR applications. At Unity, she works across industries – from automotive to architecture – using XR to push the boundaries of what’s possible and empowering others to do the same.
As a Unity developer advocate, Ashley creates technical talks and demos that empower Unity creators to make great games. Her past roles at Global Game Jam, IndieCade, and Games for Change have made her a passionate advocate for democratizing game development – a mission she proudly continues at Unity.
Bobby is a best-selling author, speaker, and entrepreneur on a mission to show individuals and companies worldwide how to be forces for good. He is cofounder of Good Is the New Cool, a global community that serves purpose-driven leaders, and Conspiracy of Love, a consultancy for businesses.
A senior computer engineering student at Arizona State University, Brayden is working to complete his master’s in 2023. He is a project manager for other students’ educational virtual reality experiences, and loves board games, video games, and game jams.
Carol drives community-first initiatives for Made with Unity creators. She also hosts the Unity Twitch channel and partners with product teams to create engaging interactive content that showcases the Unity platform. A founding member of the Community team, she continues to be actively involved in all of their spaces.
Carrie is a medical illustrator, public health educator, and the CEO and founder of Embodied Labs, an immersive caregiver training platform. Through her work with Embodied Labs, Carrie aims to enable healthier and more connected living and aging via shared immersive experiences and global behavioral changes.
As a researcher, creative technologist and performer, Cat's work finds form in 3D design, spatialized sound design, data visualization and virtual performance. Catcofounded Love Death Design, a creative studio developing XR projects that challenge systemic injustice and demand sustainable future architectures.
Cathy is a globally recognized tech futurist, executive, consultant, speaker, author, and media personality. She is CEO of the Futures Intelligence Group, a leading metaverse consultancy working with the world's top brands on growth strategies, NFTs, virtual fashion, and extending into virtual worlds.
Common is an Oscar-, Emmy-, and Grammy-winning artist, actor, author, and activist. He continues to break down barriers with critically acclaimed projects including his new album, A Beautiful Revolution Pt. 2 (Sept. 10 release), two best-selling memoirs, and a vast acting career including Netflix’s Never Have I Ever.
Dr. David Washington
David is a former aide to President Obama and a leader in the social impact space at the intersection of corporations, culture, and civic engagement. Having advised everyone from Alicia Keys and Lady Gaga to Unity, E3, and Disney, his passion is amplifying the innate social impact superpowers of humankind.
Dr. Muhsinah L. Morris
In addition to her academic roles at Morehouse College in Atlanta, Muhsinah is also principal investigator for the Morris Research & Innovation Lab Group, developing solutions for autism. She recently launched a VR chemistry course and finds purpose in creating inclusivity in STEAAM.
Dr. Nico Perony
Nico founded OTO.ai, recently acquired by Unity to enable safe interactions in online games. He is a behavioural scientist and AI researcher with a techno-utopian bend. Nico holds a PhD in complex systems from ETH Zurich and has worked in industries ranging from Hyperloop and blockchain to conservation.
Dr. Shawna Pandya
Shawna is a scientist-astronaut candidate with Project PoSSUM, physician, speaker, VP of immersive medicine with Luxsonic Technologies, and Explorers’ Club fellow. She is also director and chief instructor of the PoSSUM Space Medicine Group. She holds four degrees and is completing a fellowship in wilderness medicine.
At Rethink Education, Ebony supports the firm’s mission to drive innovation in education technology. Previously, she was director of U.S. ventures at Village Capital and education director for the Social Venture Fund. Ebony holds an MBA from the University of Michigan and a BBA in finance from Howard University.
At Project Drawdown, Elizabeth connects people with the most impactful climate change solutions. She previously led sustainability efforts at the California Academy of Sciences and designed science content for video games at LeapFrog. She holds joint PhDs in environment & resources and educational psychology.
With a background in game production, art, marketing, and music, El founded Indonesian creative studio Khayalan Arts to promote positive environmental, cultural, and social values through visual and interactive storytelling. His projects’ profits support the goal of reducing Indonesia’s plastic use to 70% by 2025.
Emilia Sánchez Chiquetti
Emilia is passionate about creating immersive narratives. She has directed 360° video ads and theatrical works in unconventional spaces including the Bogotá Planetarium dome. Her latest work, Origen 360, is an interactive, 360° documentary connecting the Amazon rainforest, Andes mountain range, and Argentine desert.
Erika is Unity’s government-industry product manager, responsible for ensuring market fit and addressing challenges faced by public sector customers. She is an accomplished strategist and leader whose wealth of experience brings a unique perspective to solving real-world problems with technology.
Gabriel is an artist from Colombia and New York and creator of Haus of Dust, an awareness campaign on substance use in Latinx queer communities drawn from his experience. His work centers community engagement, placemaking, theater, and film. He has worked as an educator, documentarian, theater director, and consultant.
Greg is an entrepreneur, investor, author, and innovation systems architect. He is a managing director of Jun Capital, a Society of Kauffman Fellows member, and director of innovation design at UC San Diego. He has spent 25+ years working in startups and venture capital, and is a pioneer in innovation ecosystems.
Hamza is a Toronto-based marketer, technologist, and data geek. He currently leads marketing at Riipen, bringing work-integrated learning to the classroom and bridging the underemployment gap one learner experience at a time.
Jasper has been described as a businessman with an artist’s sensitivity and empathy. After training as a sculptor, he built three successful tech ventures: PlayJam, The Fantastic Corporation, and Optimistic Entertainment. He now runs investment firm Vala Capital, supporting Europe’s brightest startups including Arksen.
Throughout her career, Jessica has worked to improve outcomes and earning potential for learners worldwide. In 2012, Jessica fell in love with Unity as a means for making change. Now, as the Vice President of Social Impact, she focuses on empowering Unity creators and employees to make the world a better place.
John is the founder of Factory 42, a leading U.K. immersive content and experience studio specializing in knowledge entertainment. The company’s partners include Comcast’s Sky, the BBC, Google, and Magic Leap. Prior to building Factory 42, John spent 10 years at Sky after working as a journalist.
John’s academic work at the University of New South Wales explores arts- and design-led modes of visualizing complex scientific and biomedical data. His areas of research include virtual world design, scientific discovery, education and engagement, biomedical communication, and clinical interaction.
John serves as CEO and Chairman of Unity, the world’s leading platform for creating and operating interactive, real-time 2D and 3D content. Since 2014, he has helped build Unity’s global team from a few hundred to more than 5,000, and led Unity through three equity rounds to help fuel growth and innovation.
Joy is part of the Real-Time Learning team at Unity, where she develops educational content for the Unity Learn platform. Prior to joining the company, Joy taught game development for five years at various schools and technology camps in California.
James is a program manager for Inclusive Economic Opportunity at Unity. Before that, he was a content producer creating live learning sessions on Unity development. As a lifelong consumer of games and entertainment, he's excited to be helping underrepresented creators break into the industry.
Jude founded and leads Playmob, a platform leveraging games to uncover values-driven data and encourage action on global issues. She also cofounded the Playing for the Planet Alliance with UN Environment, speaks at events including SXSW and TEDx, and supports U.K. startups through DIT's Global Entrepreneur Programme.
Juliano is the founder of Virtual Planet and a pioneer in science communication. His work and research are motivated by the urgent need to reduce climate impacts by adopting equitable adaptation solutions. He has published studies about the use of VR in community engagement and coastal adaptation.
Katerina is a Peabody- and two-time Emmy-winning documentarian working across emergent platforms. She is the artistic director and cofounder of the Co-Creation Studio at MIT’s Open Documentary Lab. Collective Wisdom, her book about co-creating media (with Uricchio et al.), is forthcoming from MIT Press in 2022.
Kenichi is the Donald H. McLaughlin Professor and Chancellor’s Professor at the University of California at Berkeley. He obtained his BEng and MEng from Kyoto University and PhD from the University of California at Berkeley. He is also a member of several international engineering societies and associations.
Krystel created NYC’s first state-approved career and technical education pathway in video game design. Her passion for games and education drives her to make the video game industry accessible to all. Now a School of Interactive Arts faculty member, Krystel teaches underserved students how to create games in Unity.
Lena is creative director at Miiqo Studios and has been creating innovative narratives at the intersection of technology, art, and science for over 20 years. Her productions have received numerous awards. She is professor for “Digital narratives – art & design” at the International Film School Cologne.
Less works with Audere, a nonprofit leveraging AI to detect and eradicate COVID-19, malaria, HIV, Ebola, and other infectious diseases. He has over 20 years of programming experience, and is currently combining AI transformers and synthetic image data generation to improve large-scale rapid diagnostic capabilities.
Born in London and raised between Florence and Milan, Lorenzo cultivated an early passion for design and bespoke Italian tailoring. After building his own tailoring house, he founded Lablaco – the first circular fashion ecosystem driving the transition toward a digitized, multi-dimensional green economy.
Marco leads technology for The Fabricant, a pioneer in digital fashion and blockchain. There, he builds tools for future creatives and pushes the boundaries of the growing NFT industry. His past work includes content creation, AI, and mixed reality in academia, tech, and production studios across Europe and the U.S.
Marina is a sustainability expert who has led climate action programs at public, private, and nonprofit organizations for over a decade. She coauthored The Atlas of Disappearing Places: Our Coasts and Oceans in the Climate Crisis and cocreated the King Tides Project, an international science and education initiative.
Martin is an experienced educator with a background in media. He produced Moulin Rouge!, coproduced Romeo + Juliet, and art-directed Strictly Ballroom. He was director of award courses at the Australian Film Television and Radio School, and now develops VR training platforms for health professionals at USYD.
Mehrad is an Emmy-nominated XR producer and the founder of AnythingEverything, an immersive content studio focused on combining emerging technologies with thoughtful design to create experiences that push the boundaries of storytelling.
Melanie joined the Healthcare Engineering department at Texas Children’s Hospital in 2008. Since then, she’s held many leadership roles and strategized to ensure positive impacts on patients and their families. Currently, Melanie steers innovation, intelligent process automation, and telemedicine for the TCH system.
Melis is passionate about leveraging digital twin technology to accelerate resource-efficient decision-making across the public and private sectors. Previously, at Volvo, Melis helped transit authorities reach their climate protection goals through the deployment of zero-emission buses.
Melissa heads invention and incubation studio MAP Lab and founded Breakthru, a platform for workplace wellbeing experiences. Both organizations focus on movement-driven health and learning that leverage next-gen technology. She is a pioneer in the mixed reality space and an award-winning filmmaker and author.
Michael is an award-winning marketer, entrepreneur, innovator, and mentor at the forefront of new ideas. His startup, MYND, is a purpose-driven company that uses science, immersive technologies like VR/AR/XR, gamification, and AI to develop smart digital therapies that are customer-centric, effective, and fun.
Mike is an educator and researcher focused on immersive technologies like VR and AR. Having been accepted into the Master of Science Digital Arts program at the University of Kent, his research will explore VR’s potential for helping children with dyslexia improve their word recognition and letter-formation abilities.
Mike Wesolowski, PhD
Mike is an entrepreneur, researcher, and passionate advocate of using tech for good. As the cofounder and CEO of Luxsonic, he leads a team of health technology experts, medical professionals, and software developers with a common goal: improving global access to healthcare through immersive technology.
Mona is the founder and CEO of Generation: You Employed, a nonprofit that trains and secures job placements for youth and mid-career learners. The organization is active in 14 countries, with 45,000+ graduates across 30 professions. Mona previously founded and led McKinsey & Company’s global education practice.
Through VR and AR, Monica hopes to empower people to learn and teach in new ways. She believes that immersive content, creation tools, and virtual collaboration are driving what’s possible in the education space. At Facebook, Monica is developing products and programs to make learning more powerful and accessible.
Murray leads a team redefining how engineers, designers, and clients interact with engineering. Using the power of game engines and mixed reality technology, Murray believes an unprecedented opportunity for looking at problems in new ways is upon us.
Nick is a Unity thought leader who works with clients to drive innovative solutions. He has served as chief of staff for provincial government ministers and led digital projects in healthcare, aerospace, energy, and manufacturing. Nick was recently named to Business in Vancouver’s BC500 as a digital economy leader.
Paula Angela Escuadra
Paula (she/her) has over a decade of experience amplifying the power of games to redesign conversations around complex systems. She cofounded the IGDA Climate Special Interest Group, a grassroots initiative to support game developers and scientists tackling the climate crisis.
Philip is the codirector of the Faculty of Medicine and Health Media Lab. His research interests include the use of emerging technologies in university education and healthcare.
Robert is an award-winning author, entrepreneur, educator, and leading authority on dematerialization and the virtual economy. He has overseen the launch of digital services now used by hundreds of millions of people every day, including the first streaming video on mobile phones and the first online multiplayer games.
Rosemary is a game producer, writer, and tech entrepreneur whose company, StoryByte Studio, focuses on storytelling through technology. She produces Shadow’s Edge, an award-winning emotional health game that helps youth build resilience, and is also a Women in Games ambassador, international speaker, and screenwriter.
Sam has spent his career at the cutting edge of the video game industry, leading teams at companies including Lucasfilm and Microsoft. He is the CEO of Level Ex, a company that harnesses game technology and cognitive neuroscience to engage and train medical professionals.
Formerly a TV newscaster covering trauma, violence, and sadness, Sarah developed Healium to help those struggling with anxiety improve their performance. She is a 12-time mid-America Emmy winner who uses story, extended realities, and neuro- and biofeedback to help people regulate their brain patterns and heart rate.
Sarah is a senior at ASU, majoring in computer science with a focus on cybersecurity. Currently, Sarah works at ASU’s Immersive Creation Studio as coordinator for the cloud infrastructure guild.
Sarah leads Shimmy Technologies, an industrial edtech company focused on the equitable, efficient, and fun future of work for the sewn products industry. She has worked at the intersection of design, manufacturing, and technology, and created software for designers, engineers, and factory owners all over the world.
Skip is the director of medical VR at the USC Institute for Creative Technologies. Over the last 25 years, Skip has conducted research on the design, development, and evaluation of VR systems across the domains of psychological, cognitive, and motor functioning in healthy and clinical populations.
Stephanie advocates for ozone layer protection through developing and implementing awareness campaigns, including the Reset Earth immersive web series and mobile game. Stephanie has extensive experience in advertising, marketing, and communication, and holds degrees in economics & politics and global diplomacy.
An Irishman in London, Stephen’s work at Unity focuses on helping small and independent developers grow their games into the next big thing. He holds a degree in politics, philosophy & economics from Trinity College and a master’s in marketing from Trinity Business School.
Steve is the former chair of the Iowa House of Representatives’ education committee and creator of the state’s first technology fund to modernize schools. Today, he leads VictoryXR’s work on their education metaverse from his former elementary school, which he purchased when it closed.
Steven leads MATTER, a healthcare technology and innovation center. MATTER nurtures innovators building next-gen health IT, medical devices, and diagnostic and biopharma technologies. MATTER works with 200+ healthcare technology ventures and partners with dozens of companies, health systems, and universities.
Thomas is an audio engineer, podcast producer, and Street Fighter junkie. As a Unity certified instructor and programmer, he finds joy in teaching others and helping them unlock the power of Unity. You’ll generally find him building applications, talking streaming technology, and practicing his combos with a whiskey in hand.
Trista analyzes commitments and decarbonization strategies for the 32 Playing for the Planet Alliance companies. She also facilitates VR, AR, geographic, and game data integration for the United Nations Environment Programme and GRID-Arendal, and has authored numerous publications and reports.
Yennie is the director of social impact at Niantic, where she has spent the last 10 years taking on various operational roles and founding the Social Impact function. Prior to Niantic, Yennie ran a small energy consulting firm. She is a UC Davis alum and lives in San Francisco with her two young daughters.