Unity releases

2020 LTS features to create stunning visuals

Discover more of the features included in our 2020 Long-Term Support (LTS) release to optimize workflows and simplify the creation of cinematic content and gameplay sequences.

2020 Long-Term Support (LTS)

The LTS release is for creators who value maximum stability and support. It rolls up the quality features and improvements we made in 2020 into a single install. 2020 LTS includes upgrades to Universal Render Pipeline (URP), Shader Graph, 2D tools, and more.

Additional features for incredible visuals

Spend more time doing and less time queuing. Engage players from the very first pixels.

Create codeless camera behavior

Cinemachine 2.6 is now Verified, so you can compose shots without worrying about technical details. Cinemachine automates camera behaviors based on scene composition and interaction, allowing you to focus on art direction while prototyping and iterating.

Achieve more realistic animation

Preserve visual fidelity of motion and shorten the iteration loop by making animation edits directly in your scene with Animation Rigging. This feature now includes bidirectional motion transfer to achieve more realistic animation.

Faster, more accurate asset imports

Iterate faster in the Editor with optimized asset workflows. The Asset Import Pipeline is now more reliable, performant and scalable. Also, roundtripping with 3D modeling tools is more accurate with new axis conversion settings.

Create beautiful VFX in real-time

VFX Graph now includes Output Events to provide synchronization between lights, sound, physical reactions or gameplay based on spawn events using a delegate interface in C#.

Edit Prefabs in context

Visualize the scene context or parent Prefab while safely editing your Prefab asset. With this new default option, you can enter Prefab Mode via an instance of the Prefab without leaving your current Scene.

An enhanced 2D experience

Get started in 2D faster with the updated template that features optimal settings with 2D packages pre-installed and precompiled. Sprite Shape corners now allow you to connect corners visually without custom Corner Sprites and more.

Boost 2D animation performance with Burst

Animate complex 2D bone-based characters for a big performance boost by installing the Burst package. It speeds up the calculations needed for sprite mesh deformations during runtime.

Prefab optimization

Import improvements for Prefabs include performance enhancements, search and updating that’s up to 50x faster, and cacheability to speed up workflows.

Learn more about the 2020 LTS release

More ways to dig into the release for creators who value maximum stability and support.

2020 LTS webinar

Learn about key features included in our newest release.

Coding workflows that bring your game to life

Learn about under-the-hood features designed to streamline your coding workflows.

Choose the right release for you

We offer two different release versions, Tech Stream and LTS. Learn about the strengths of each release so you can select the solution that better fits your needs.

Get started with Unity

Frequently asked questions

What version do you recommend for my project?

If you are in production or close to launch, we recommend the latest LTS release. If you want to use the latest Unity features in your project or are just getting started with production, the Tech Stream is recommended. Learn more about our different releases here.

What is a Tech Stream release?

This release is for creators who value exploring in-progress features to stay on the cutting edge for their next project. This version is primarily recommended for the preproduction discovery, and prototyping phases of development. Learn more about our different releases here.

What’s an LTS release?

The release for creators who value maximum stability and support for their next project. This is our default release and is primarily recommended for creators past the preproduction phase of development and who are about to lock in production on a specific version of Unity. 

Learn more about our different releases here.

What’s the difference between a Verified package and a Released package?

In an effort to provide more clarity around package readiness and expected release date, better-quality packages, and as a direct response to feedback from you, we’ve created a more rigorous process for labeling packages, as well as a new categorization system. Learn more here.

How do I get access to your alpha and beta releases?

Both our alpha and beta releases are open to everyone, so no signup is required. Get started by downloading them from the Unity Hub. Because there may be feature-stability issues with these early releases, we do not recommend them for projects in production, and we highly recommend that you back up any project before you open it with an alpha or beta release.

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