Changes to Unity subscription plans and pricing

Learn about updates to Unity subscription plans.

Changes to subscription plans in 2026

We will be making adjustments to Unity pricing and packaging in line with last year’s commitment to predictable, annual price adjustments. Unity Pro and Enterprise will see a 5% price increase, starting January 12th, 2026. Unity Pro, Enterprise, and Industry plans on 6.3 LTS will no longer include Havok Physics for Unity. Later in 2026, all plans will gain expanded free access to Unity DevOps functionality.

Key facts:

  • Unity Pro and Enterprise: If you’re an existing subscriber, your price will update at your next renewal on or after Jan 12, 2026. Final amounts may vary by region due to local taxes, currency, and rounding, and will be shown at checkout or in your quote.
  • Unity DevOps: Coming in Q1 of 2026, we’ll be removing seat charges for Unity Version Control hosted in our public cloud. We’re expanding the free tier of cloud pay-as-you-go features to 25 GB of storage (up from 5 GB), adding 100 Mac build minutes for Unity Build Automation, and 100 GB of free egress.
  • Havok Physics for Unity: Starting with Unity 6.3, Havok Physics will no longer be included with Pro, Enterprise, or Industry. Havok Physics for Unity remains supported for the remainder of Unity 2022 LTS and Unity 6.0 LTS.

Announced November 10, 2025
Note: All amounts listed on this page are in U.S. dollars (USD).

Upcoming changes to plans

Personal
Available now
  • Splash screen optional with Unity 6
  • Unity Cloud (Version Control, Asset Manager)
  • Cloud Diagnostics
Annual revenue threshold in 2026

This plan is available to customers with up to $200,000 in revenue and funding.

Pricing in 2026

Free

Pro
Available now
  • Publish to game consoles and Apple Vision Pro
  • Priority customer service
  • Access to premium support add-ons
Annual revenue threshold in 2026

Required for businesses with over $200K in funding or annual revenue.

Pricing in 2026

$2,310/yr per seat, prepaid yearly

or $210/mo per seat, paid monthly

Enterprise
Available now
  • Premium technical support
  • Unity Source Code Access
  • 3 yrs of updates and fixes with extended Long Term Support
Annual revenue threshold in 2026

Required for businesses with more than $25M in annual revenue.

Pricing in 2026

Custom pricing

A minimum subscription requirement may apply.

Frequently asked questions

Changes to Unity Version Control and Unity Build Automation

What changes are happening?

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When will these changes go into effect?

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How much public cloud storage will be included in DevOps pay-as-you-go free tiers?

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What does this change mean for Unity Version Control on the public cloud?

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What will be the impact on on-prem pricing for Unity Version Control?

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Are there new limits or charges I should be aware of for Unity Build Automation?

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Will credit card be required to use Unity Version Control or Unity Build Automation?

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What is Unity Version Control?

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What is Unity Build Automation?

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Havok Physics for Unity

Is Havok Physics for Unity still included with Unity Pro and Enterprise seats?

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If I am using an older version of Unity, will I still have access to and support for Havok Physics for Unity?

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Changes to Unity Plans

Will there be any changes to Pro and Enterprise subscription pricing in 2026, and if so, when would those take effect?

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Am I required to use a certain plan based on how much revenue I make?

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What if I’m on Unity Pro and have $25 million or more in annual revenue and funding?

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What if I’m on Unity Enterprise and have under $25 million in annual revenue and funding?

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What if I’m on Unity Enterprise and have $25 million or more in annual revenue and funding?

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Will there be any changes to the Unity Industry subscription plan?

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How will education and non-profit users be affected by the Unity Pro price increase?

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Unity Software Editor Terms Update

Why were the Editor Software Terms updated?

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When do the updated Editor Software Terms go into effect?

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When do the financial thresholds apply?

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Who do the Editor Software Terms apply to?

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Can I choose to stay on the previous Editor Software Terms?

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Can I use Unity 6 with any previous Editor Software Terms?

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Do Unity plan price changes affect me if I continue to use previously accepted Editor Software Terms?

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Why is the Unity Runtime still mentioned in the terms?

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Where can I go to learn more about previous changes to the Editor Software Terms?

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Runtime Fee

What was the Runtime Fee for games, and why is Unity canceling it?

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When is the cancellation of the Runtime Fee effective?

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How will my Unity projects be affected by this change?

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What if I have already budgeted for the Runtime Fee?

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