Unity is canceling the Runtime Fee, effective immediately
After extensive consultation with our games community and customers, we’ve decided to cancel the Runtime Fee.
This means there will be no Runtime Fee associated with games created with any version of Unity, including Unity 6. Unity 6 is the most stable and performant version of Unity to date, and we want everyone to be able to access it without hesitation.
Changes to subscription plans in 2025
We will continue with our seat-based subscription model. We’re introducing changes to our subscription plans, and, for the first time in two years, we’re updating subscription pricing, which we will revisit annually. These pricing updates take effect on January 1, 2025 and apply to new and current Unity Pro and Unity Enterprise subscriptions upon purchase, renewal, or upgrade. Unity Personal will remain free.
Announced September 12, 2024
Note: All amounts listed on this page are in U.S. dollars (USD).
Democratizing game development is central to Unity’s mission. By canceling the Runtime Fee, we reaffirm our mission and partnership with the community.
Unity Personal will remain free, and we’ve doubled the revenue and funding limit from $100,000 to $200,000, so more creators can use Unity at no cost. For projects made with Unity 6, the splash screen will be optional.
Unity Pro’s pricing has been updated for the first time in over two years. Annual pricing is $2,200 per seat.
Unity Enterprise pricing has increased by 25%. This plan is available to all, and is required for companies with over $25 million of annual revenue and funding.
Upcoming changes to plans
- Splash screen optional with Unity 6
- Unity Cloud (Version Control, Asset Manager)
- Cloud Diagnostics
This plan is available to customers with up to $200,000 in revenue and funding.
Free
- Publish to game consoles and Apple Vision Pro
- Priority customer service
- Access to premium support add-ons
While this plan is available to all, it is required for customers with $200,000 or more in revenue and funding.
$2,200/yr per seat, prepaid yearly
or $200/mo per seat, paid monthly
- Premium technical support
- Unity Source Code Access
- 3 yrs of updates and fixes with extended Long Term Support
While this plan is available to all, it is required for customers with $25 million or more in revenue and funding.
Custom pricing
A minimum subscription requirement may apply.
Frequently asked questions
What was the Runtime Fee for games, and why is Unity canceling it?
+When is the cancellation of the Runtime Fee effective?
+How will my Unity projects be affected by this change?
+What if I have already budgeted for the Runtime Fee?
+Am I required to use a certain plan based on how much revenue I make?
+Will Unity Personal still have a splash screen requirement?
+When does the revenue limit increase for Unity Personal?
+What if I’m on Unity Pro and have $25 million or more in annual revenue and funding?
+What if I’m on Unity Enterprise and have under $25 million in annual revenue and funding?
+What if I’m on Unity Enterprise and have $25 million or more in annual revenue and funding?
+Will there be any changes to the Unity Industry subscription plan?
+How will education and non-profit users be affected by the Unity Pro price increase?
+What happens to my existing Unity Plus plan?
+Why were the Editor Software Terms updated?
+When do the updated Editor Software Terms go into effect?
+When do the financial thresholds apply?
+Who do the Editor Software Terms apply to?
+Can I choose to stay on the previous Editor Software Terms?
+Can I use Unity 6 with any previous Editor Software Terms?
+Do Unity plan price changes affect me if I continue to use previously accepted Editor Software Terms?
+Why is the Unity Runtime still mentioned in the terms?
+Where can I go to learn more about previous changes to the Editor Software Terms?
+Catch up on the Unite keynote to see the latest Unity 6 updates and demos. Discover the most stable and performant version of Unity to date - with enhanced rendering performance, optimized mobile browser builds, faster multiplayer iteration, and more.